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Easy FPS Editor v1.5 - Lite

Simple way to create an old-school First Person Shooter! Free version! · By JessicoChan

Bug reports Sticky

A topic by JessicoChan created Jan 28, 2022 Views: 11,154 Replies: 434
Viewing posts 61 to 80 of 124 · Next page · Previous page · First page · Last page

test game will not work, even if i make the folder, build the project, just wont work.

i cannot place an enemy, it just crashes, it softlocked my project and i had to restart

my projects got softlocked 3 times in a row, i have an entire day wasted with this.

Deleted 1 year ago

> Check it out if you like

> Not gonna tell how

Nice one. 

Sorry! I use a translation program, and unfortunately it doesn't translate as it should!So, I thought I'd let the developer know in case he doesn't know about this...If you know about it, fix it, if not, send me a Private Message and I'll explain it to him, but not here! If I write the solution here now, it could ruin his "business". 

Well, I accidentally deleted what I wrote before! It was not intentional 😅

I have no idea how to send PM here, so please, write it on e-mail:
keshafilm@rambler.ru

Hi! Thank you for your email address, I'm writing now. 

I sent you a message!

Got something in the scripting changed?

I used a simple script in my Hub Level, to teleport the Player to different points on the map.

It allways worked, but after converting the maps it just crashes the game.

Script:

if $global.value == 1 {

player teleport 4 22

}

if $global.value == 2 {

player teleport 19 4

player rotation 0 180

}

map return

(1 edit)

Ok, i got it. Since the last Update there is a Z coordinate i have to put in.


Edit:

Okay....looks like its something else too.

In an other map i use a Teleport and it crashes even with the Z coordinate.

player teleport 16 30 0

player rotation 0 90

map return

Developer

It's a good idea to try removing some lines and see what causes the crash.

It might be that it's not a teleport thing. It looks fine.

I tried a new map with a barebones Script.

It does not crash but it freezes and i have to alt+F4 out of it.


player teleport 16 30 0

map return


I have no clue what to try now.

It would be nice if they would finally write the manual, including the script part...  :/

You can find most of it in the EFPS wiki

https://ragnarrandom.com/uefpsew/index.php/Old_Manual_Scripting

Deleted 297 days ago

No workarounds. Use the last version. 

(2 edits)

1. Shooting straight up at the sky crashes the game.

2. Walking at a closed door (holding S while the door is behind your back) makes all the entities flash (they dissapear for a second and reappear, they do it individually, not all at once)  EDIT: actually standing in an open door does it too

So again, has anyone else problems with the Teleport command?

I tried different maps, scripts, even started a new project but everytime i get the same results.

Player steps on Trigger, game freezes.

The Script again:

player teleport 22 14 1

map return


The map is empty beside of the floor, the trigger and the Spawnpoint.

Developer

Triggers scripts are broken as of now.

They're fixed for the next version

Ok, that explains it. Thanks man.

I can't test my game and  I don't understand the solution if it's typed text. Can I ask the owner to make a clip of how to fix it for you to watch?(Sorry if the English I typed is vulgar or hard to read as I'm not very good at English, I use Google to translate.)


Deleted 297 days ago

That's not the fix of your problem, actually. If you managed to delete an enemy or decoration, you will need to fix their order in Enemies.dat or Decorations.dat after adding a new ones.

enemy's with projectiles aren't shooting them, they just play there attack animation and then nothing comes out.

Projectiles is broken for now, we aware of this problem. 

Hi!  Somebody please tell me which is the most stable version, because it is useless for making a stable game. Thank you. 

What are you talking about?

The last Version has the best options to make your game look good (more options for custom modifiers, lights and entities on different floors). But Triggers don´t work right.

The Version before works the best, most things work as intended but you don´t have the better custom modifiers and all entities work on just one 2D plane (floor 1).

The Triggers don't work anymore with .script files.

Developer

This has been fixd and will be there with the next update.
When - unsure.
Perhaps in mid or late january.

OK thanks

Deleted 297 days ago

Noted, thanks. 

Deleted 297 days ago

How exactly you spawning it and with which command?

Deleted 297 days ago

Are you using any FSM for your enemies?

Because seriously, I can't reproduce this bug, it was fixed two or three versions ago.

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