Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Easy FPS Editor v1.6

Simple way to create an old-school First Person Shooter! · By JessicoChan

Bug reports Sticky

A topic by JessicoChan created Jan 28, 2022 Views: 13,382 Replies: 450
Viewing posts 31 to 50 of 130 · Next page · Previous page · First page · Last page

Has anyone got step sounds working? 
I set them on the right under "Map Sounds". Did the same same "under Import Ressources -> Import player ressources -> Step sound", but I can't hear any.

Yes. It’s working fine on my side.

Hello, how to fix a bug when a bullet explodes

Developer (1 edit)

It's not a bug. 

You use compleyely transparent sprites which will always lead to something like this. 

Transparency issues will inevitably occur during the gameplay. You can't avoid this


The other reason might be the lighting. But I doubt you use square projectiles for it to be the reason. 

When will the manual be ready and will a new update be available?

Developer

Uncertain. I'll try to add a scripts editor in the next update so manual on scripting will be done with it. But no real dates as of now. Maybe in a week or two.

(1 edit)

No matter where I install the software, no matter where I save my projects, what file or folder name I give them (I am not using any whitespaces), and what resources I use, I can't open ANY project without getting the following error: "Something went horribly wrong and an unhandled exception has been caught". It basically means the moment I close EFPSE, I can never return to that project again, because it'll just crash on me. It's making me incredibly demotivated. Any idea what could be causing this?

I can build and test my games just fine, although even this is not reliable, as sometimes it crashes on 'New Game'. The splash screen also claims that I'm using a Lite Version of EFPSE, despite the fact I've bought and am using the full version.

Honestly, I'm not having much luck. I had a much better time with the lite version; I've not been able to make a single thing on the full version! 

Developer

This shouldn't happen at all.

Have you tried copying your projects to the pro version folder? Like PRO/Projects

They're all being done within the Pro Version. Fresh install, all within that programme and all within its file paths.

Developer (1 edit)

Look into "Error.log". What does it say?

Also, when testing it will always say "Lite version".

Hi, sorry, it's been a while since I've been near my PC so I've not been able to respond your comments. Apologies!
Here's my error log: 

Source: System.Drawing

Reason: Parameter is not valid.

Stack trace:    at System.Drawing.Bitmap..ctor(String filename)

   at EasyFPSEditor15.ResourceTexture.Load(String path)

   at EasyFPSEditor15.Resources.LoadSinglelineResource(String path, Int32 type)

   at EasyFPSEditor15.Resources.LoadAllResources(String dataPath)

   at EasyFPSEditor15.Editor.OpenProject()

   at EasyFPSEditor15.MainForm.OpenProjectToolStripMenuItemClick(Object sender, EventArgs e)

   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)

   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)

   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)

   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)

   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

   at System.Windows.Forms.Control.WndProc(Message& m)

   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)

   at System.Windows.Forms.ToolStrip.WndProc(Message& m)

   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Developer

It seems that some images are missing. If you can pack your project and send it to me, I'll see what is the problem.

But generally it can happen in two cases:

-Some of entity sprites are missing but were added. Happens if they were removed from the project folder.

-Some textures are missing, the same as with entity sprites.

Try to remember what you did. Maybe this will shed some light to the reason for this error to occur.

Thanks for the fast response JessicoChan!

I did some experimenting and I wonder if the image sizes weren't too big. The file sizes were okay, but the images themselves were very large. I opened up some new projects with smaller textures and props and it stopped the issue from occuring.

Another thing that may have happened is that the images I originally used were saved within a Cloud folder. Not sure how EFPSE works, but might any Cloud desyncs down the line caused an issue? I know I suffered a couple. 

Thanks for the help. I had a feeling this was to do with the images as they were the first thing I experimented with. 

Developer

Cloud storage might be a problem, however the editor copies all imported files into its own folder. You should not however store your project folder in a cloud, only your backup folder from where you import your files.

I'll be honest I haven't had it in mind that people would like to use cloud storage. I'll keep it in mind for next updates but not sure if it ever will be stable for use with clouds.

(1 edit)

I found a bug i would like to report, for the most part i havent ran into many bugs other than small ones...  this one however kinda messed up all my projects...  


pretty much what i did, which was completely my fault, i changed the name of the folder i had my project in from /New Folder (2) to / Rougle.
i honestly didnt expect it to break things and definatly didnt expect it to break every project i had causing this bug, idk if caused anything else...  i am still on the lite version until friday...


edit : i decided to check the Error.log and nothing was there about the issue itself

Developer

This is hardly a bug in editor. This looks more like an engine bug. But. The only reason I can see is wrong path. Try to rename it back. If it helps then I'll know where to look

(2 edits)

yea i already got it fixed on my end...  i more or less wanted to report this oddly specific issue just in case if someone else were to do it to...  the project was new anyway so i only lost ten minutes of work anyway


edit:  I did just try to recreate it, but wasnt able to for some reason...  i dont know what fixed it...  i could be me clearing my project list and deleting game.exe, but even restoring that version of game.exe or any build that had bug it seemed to be fixed so i am confused

Developer (1 edit)

Game.exe is recreated when you run a test. This is a very odd thing. Keep me informed if it occurs again.

Nothing big but was having errors when trying to load a project that uses 1 texture for both walls and floor. can be fixed my just making 2 diff textures but eng didnt seem to like sharing.

Здраствуйте. Можно ли купить конструктор оплатив через киви кошелек?

Hey, I made a projectile for an enemy and when it fires it appears in the air above the enemy and doesn't hit the player character at all. It just hoves in the air then vanishes. Does anyone know what the problem is?

sounds like you have a speed of 0 for your projectile speed maybe? and you have to play with padding your projectile with alpha space. like this is what my enemy's idle sprite and his projectile look like in my recent game jam atrocity:

enemy is 16x13 px and projectile is 16x128 with a bunch of blank space above it so that it offsets the actual projectile.

this was my workaround anyways. it would probably matter what scale you use for the enemy in the editor and where you want it to shoot from, how much you would pad/offset the projectile. you just gotta play with it. and probably have to close EFPSE when you edit the image, or your image editor won't let you save if it's open in another program.

Thanks. The enemy was scaled up a few times so I made a new one that wasn't. The projectile doesn't float up into the air like before but it doesn't do any damage....

(1 edit)

do you have the damage setting in enemies attack? also what is your player radius set to in player configurator?

here are some things i have found that are helpful to me when formatting graphics for EFPSE:

make an image at 320x180. This is your base for weapons. Basically, with no scaling and importing the weapon into the editor, it should fit on the screen perfectly, just change the y to 10 to account for the bouncing and swaying of the weapon. you can animate all your weapons using a 320 180 base, everything inside that base will look like what you weapon will look like on screen. i haven't tested this with non 1280x720 resolutions by the way, but theoretically should work with any 16:9 res?

make an image that is 80x160. this is your base for entities (enemies and decorations). 160 is tall enough you can't jump on top of it and stand on your enemies head. you can import these sprites and not fuck with scaling it, leave it at its default 1 scale. you can leave blank space above your enemy, but it seems to be included in the sprites hit box, so if your sprite is super small like the 16x13 example i posted earlier, you would be better off using scaling. even if i blew up that 16x13 sprite to 80x65 and put it in my 80x160 base, i would have 95 pixels of blank space above it that seems to be included in the hitbox even though it transparent pixels. so this 80x160 works for me because my enemies are humanoid and mostly fit inside the 80x160 base without a bunch of padding left over, and the only small sprites are decorations that i dont want player to jump on.

after i re-read that i have no idea if it will make sense to anyone else. kinda rambleshamble but hope it might be helpful.

Hey thanks. I'll screenshot that for next time I make an enemy. I managed to figure out what was wrong, it was the projectile speed being too slow. I made it faster and it works now. It does damage.

Hey I have 2 problems. One is that when I test out my map the camera spins to the left slowly. It does this the whole time. Secondly when trying to test out my map it usually works the first time but subsequent attempts result in the game loading up in windowed mode (it's set to full screen) and the spinning is way faster. Like too fast to tolerate even for testing it out.

that sounds like a mouse driver issue? i dont know, i have never seen that happen in my projects.

try this: delete config.ini, game.exe, openal32.dll, startup.log in your projects folder. open efpse, open your game, then test game. it will remake all those files you just deleted. does that change anything at all?

also try this: use build and pack and make your game. move that folder, then use build without packing. test both versions of the game. do they behave the same way as the testing in the editor? i know i was unable to use build and pack when i built my last project for the game jam, the game.exe ctd'd after loading the first map. but using build without packing it worked fine for me. 

if all three versions of game.exe are doing the weird mouse movement thing and not remembering your fullscreen settings then....... i have no idea.

people have been ducking and dodging around crazy bugs like this for years with RGM, so as a community i think we can figure out how to work with this engine in it's current state until the world becomes a better place and jessicochan can get back to dev it more.

Developer

Sorry for the late reply. This happens because of Windows putting DPI awareness. You need to disable it in app settings.

Found an issue where even if i make another(a copy) of a floor texture and use it as a wall  it errors when i try to load of the save file, deleting the new wall texture fixs the error.
Source: System.Drawing

Reason: Parameter is not valid.

Stack trace:    at System.Drawing.Bitmap..ctor(String filename)

   at EasyFPSEditor15.ResourceTexture.Load(String path)

   at EasyFPSEditor15.Resources.LoadSinglelineResource(String path, Int32 type)

   at EasyFPSEditor15.Resources.LoadAllResources(String dataPath)

   at EasyFPSEditor15.Editor.OpenProject()

   at EasyFPSEditor15.MainForm.OpenProjectToolStripMenuItemClick(Object sender, EventArgs e)

   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)

   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)

   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)

   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)

   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

   at System.Windows.Forms.Control.WndProc(Message& m)

   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)

   at System.Windows.Forms.ToolStrip.WndProc(Message& m)

   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Developer

The editor is not entiresly correctly processes duplicates. That is to be fixed. As of now your option is to not load textures from the Textures folder and to manually copy the file and rename it.

Ya it's not a huge issue ATM and seem pretty simple workaround, but I had a log and wanted to provide it

(2 edits)

If Enemies run direct in front of me, they don´t get damage from any Projectile Weapons.

(Don´t know why, but now it works again....O.o )

Since updating i have Holes under the Doors on the first Floor. Not just on Maps of the last Version, even if i make a new Map.

Developer

Yes, the experimental version wasn't tested properly. I already fixed that, should be good in the next real update.

Also, there is a problem with projectiles and enemies. Currently checking the cause.

При закрытии проекта игра не сохраняется. Как это исправить ?

Developer

Сохранять вручную. Я не очень понимаю, что имеется в виду под "закрытие проекта", но всегда стоит сохранять проект вручную. Какие-то ошибки не исключены.

(1 edit)

Я не могу открыть сохраненный проект.

Source: mscorlib

Reason: Не удалось найти часть пути "C:\Users\Макс\Desktop\Новая папка\easy-fps-editor-lite-windows-experimental\Maps\Map01.eem".

Stack trace:    в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

   в System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

   в System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)

   в System.IO.FileStream..ctor(String path, FileMode mode)

   в EasyFPSEditor15.Map.Save(Boolean prompt)

   в EasyFPSEditor15.MainForm.ButtonCreateMapClick(Object sender, EventArgs e)

   в System.Windows.Forms.Control.OnClick(EventArgs e)

   в System.Windows.Forms.Button.OnClick(EventArgs e)

   в System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)

   в System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

   в System.Windows.Forms.Control.WndProc(Message& m)

   в System.Windows.Forms.ButtonBase.WndProc(Message& m)

   в System.Windows.Forms.Button.WndProc(Message& m)

   в System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   в System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   в System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Developer

В мануале указано, что  в пути не должно быть пробелов и не английских символов.

Not even sure what happened here, unable to open my file as idk where to even look in the dats

Source: mscorlib

Reason: Unable to read beyond the end of the stream.

Stack trace:    at System.IO.BinaryReader.FillBuffer(Int32 numBytes)

   at System.IO.BinaryReader.ReadInt16()

   at EasyFPSEditor15.Map.Load(String path)

   at EasyFPSEditor15.Editor.LoadMap(Int32 index)

   at EasyFPSEditor15.MainForm.ListBoxMapsSelectedIndexChanged(Object sender, EventArgs e)

   at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)

   at System.Windows.Forms.ListBox.set_SelectedIndex(Int32 value)

   at EasyFPSEditor15.Editor.OpenProject()

   at EasyFPSEditor15.MainForm.OpenProjectToolStripMenuItemClick(Object sender, EventArgs e)

   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)

   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)

   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)

   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)

   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

   at System.Windows.Forms.Control.WndProc(Message& m)

   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)

   at System.Windows.Forms.ToolStrip.WndProc(Message& m)

   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

deleteing map data in the Dat allows me to open the project....deff not sure what i did wrong on the map to make this error

Developer (1 edit)

You probably tried to open an old map with an experimental version.

you need to use converter first if that's the case.

(1 edit)

I want to try out the experimental PRO Version and converted the maps.

When loading the project I get this message:


Source: mscorlib

Reason: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.

Parametername: index

Stack trace:    bei System.Collections.ArrayList.get_Item(Int32 index)

   bei EasyFPSEditor15.Map.Load(String path)

   bei EasyFPSEditor15.Editor.LoadMap(Int32 index)

   bei EasyFPSEditor15.MainForm.ListBoxMapsSelectedIndexChanged(Object sender, EventArgs e)

   bei System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)

   bei System.Windows.Forms.ListBox.set_SelectedIndex(Int32 value)

   bei EasyFPSEditor15.Editor.OpenProject()

   bei EasyFPSEditor15.MainForm.OpenProjectToolStripMenuItemClick(Object sender, EventArgs e)

   bei System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)

   bei System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)

   bei System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)

   bei System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)

   bei System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)

   bei System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)

   bei System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)

   bei System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)

   bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

   bei System.Windows.Forms.Control.WndProc(Message& m)

   bei System.Windows.Forms.ScrollableControl.WndProc(Message& m)

   bei System.Windows.Forms.ToolStrip.WndProc(Message& m)

   bei System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)

   bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


Can you guys help me?

(If I should shorten the message please let me know)

Developer

Well. I'm in the dark here.

The editor can't load a map.

Maybe there is something with the Maps.dat file or maybe you gave it a map in a wrong format. Check if it's about 300kb in size.

As I mentioned, worst-case scenario - you'll need to redo your maps by hand. You can just delete everything in Maps.dat. Everything except maps is the same, so it's just them that might give you headaches.

Thanks for the info! I already got 5 maps so I try to find out which one makes problems ;)

"Reason: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein."


Don´t know if it helps but i got the same or similar message as i replaced (or deleted?)  something in the Folder directly. I had to replace the Project folder with my Backup.

Thanks

Editor no longer load my game files. The bug started when I try to test my game, it didn't start the test game. Restarting the editor then when I tried loading my game files, a fatal error message shows up and closes the editor.  Here is the error log.

Source: mscorlib

Reason: Input string was not in a correct format.

Stack trace:    at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)

   at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)

   at System.Convert.ToInt32(String value)

   at EasyFPSEditor15.ResourceDecoration.FromStrings(ArrayList strings)

   at EasyFPSEditor15.Resources.LoadMultilineResource(String path, Int32 linesNumber, Int32 type)

   at EasyFPSEditor15.Resources.LoadAllResources(String dataPath)

   at EasyFPSEditor15.Editor.OpenProject()

   at EasyFPSEditor15.MainForm.OpenProjectToolStripMenuItemClick(Object sender, EventArgs e)

   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)

   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)

   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)

   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)

   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

   at System.Windows.Forms.Control.WndProc(Message& m)

   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)

   at System.Windows.Forms.ToolStrip.WndProc(Message& m)

   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Developer

Check if your .dat files are fine.

There was one case on this but I still don't know what's the reason for this to occur.

Any tips how to avoid the random bug that corrupted the game? I guess I have to make multiple backups of my game.

Developer

As of now I don't even know how to reproduce this bug.
I will keep you all updated as new info comes.

An update could really come! :D

Using the experimental version of the lite editor. In the test game, clicking the "Audio" under "Settings" crashes the game.

Experimental version.
Sprites (enemies, items, etc.) are displayed incorrectly on floors above 1st. If you enter the room, being on the 2-8st floor, when you open the door, you will not see sprites. Going through the door - sprites appear.

when i place a entity and i run my game, he crash, any fix?

(1 edit)

Could you please post here the contents of Error.log so that we can get a better picture of what causes the error

Source: System.Drawing

Reason: Parametro non valido.

Stack trace:    in System.Drawing.Bitmap..ctor(String filename)

   in EasyFPSEditor15.Importers.SystemImporter.ImportFile(String to, String filter)

   in EasyFPSEditor15.Importers.SystemImporter.ButtonImportClick(Object sender, EventArgs e)

   in System.Windows.Forms.Control.OnClick(EventArgs e)

   in System.Windows.Forms.Button.OnClick(EventArgs e)

   in System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)

   in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

   in System.Windows.Forms.Control.WndProc(Message& m)

   in System.Windows.Forms.ButtonBase.WndProc(Message& m)

   in System.Windows.Forms.Button.WndProc(Message& m)

   in System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

"parametro non valido " means "invalid parameter"

I’m not sure. But this may be something related to deleting/renaming an entity or its resources. I think @JessicoChan may have an accurate idea about this issue.

Developer

Somewhere there is a missing image. Perhaps a texture or a sprite

Deleted 1 year ago

i believe this is one of the known bugs from experimental that he is fixing before merging the two branches.

(1 edit)

Hello, i have a problem, this shows in error log, i cant open my projects, when i try, efps closes showing me: fatal error! something went horribly wrong and an unhandled exception has been caught. the editor will close now. Log was saved to error.log.

Source: System.Drawing

Reason: El parámetro no es válido.

Stack trace:    en System.Drawing.Bitmap..ctor(String filename)

   en EasyFPSEditor15.ResourceTexture.Load(String path)

   en EasyFPSEditor15.Resources.LoadSinglelineResource(String path, Int32 type)

   en EasyFPSEditor15.Resources.LoadAllResources(String dataPath)

   en EasyFPSEditor15.Editor.OpenProject()

   en EasyFPSEditor15.MainForm.OpenProjectToolStripMenuItemClick(Object sender, EventArgs e)

   en System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)

   en System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)

   en System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)

   en System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)

   en System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)

   en System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)

   en System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)

   en System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)

   en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

   en System.Windows.Forms.Control.WndProc(Message& m)

   en System.Windows.Forms.ScrollableControl.WndProc(Message& m)

   en System.Windows.Forms.ToolStrip.WndProc(Message& m)

   en System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)

   en System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

it looks like you changed the filename (or deleted) of one of your images.

I had this error yesterday. Luckily I knew which image was causing the problem as it happened just after I added a new enemy. I removed the maps from the project files that I knew had the enemy. Then reloaded the project without the maps and it worked! Then added the maps back to the project folder.

yes this method is best for debugging screw ups. i do it the same way if i have these errors.

even if you don't know which image is wrong, you can trial and error it by backing up the relevant dat file (and maps.dat) and deleting the stuff in the dat. so you can try getting rid of the stuff in maps.dat, then get rid of stuff in textures.dat. if the project opens, you know it is a texture that is named wrong and can compare the backed up textures.dat to the actual images in the textures folder. if it still doesnt open, then it is a misnamed image in decorations or enemies.

Thanks, i made backups before adding something, so i know what file is corrupted o doesnt works

The weird bug still persist when the loaded game session results in every object on map being duplicated . This means two times the  enemies, weapons, health, ammo, etc.

Developer

Yes, I've had reports about it. I'll check what's the reason for that

Developer

Need more info

(2 edits)

I start game. I save game. Then load game. All enemies which were woken up - disappear. All enemies which weren't - are getting duplicated. All items like ammo, weapons or health duplicates too. So where only one enemy should be standing - now there is two of them. But all duplicated objects still occupy the same single block, so you can't notice it until you pick items or woke enemies.

When I die and respawn - this doesn't happen though.

P.S. Also - projectiles sometime can't hit player if he's crouching.

Developer

I have no such problem in the unreleased version.

It's either have been fixed or you still don't tell me something. Se if it happens on vanilla entities, without FSM

(1 edit)

I have created a simple scene in EFPSE 1.5 PRO version (not LITE and NOT experimental), which was installed from scratch. I used vanilla weapon and ammo items, but the problem is still present.
Maybe it is a hardware rather than software specific problem.

Developer

I doubt it.
I'll ask you to check it after the update is here. I had some changes in save system since last update so it might just be fixed already, just not here yet.

Okay, I will wait. I'm a patient person.

This bug is still actual. Are you planning to fix it please?

Developer

My IRL situation is troublesome right now.
It will be fixed at some point in time, but I still have no real release date

Thanks for info. So I'm going to put work on my game on hold because I can't release it without this fix. 

I wish you only the best and may everything turn out well for you ! :)

Please let me know when the error is fixed. Until then, stay safe!

Viewing posts 31 to 50 of 130 · Next page · Previous page · First page · Last page