Has anyone got step sounds working?
I set them on the right under "Map Sounds". Did the same same "under Import Ressources -> Import player ressources -> Step sound", but I can't hear any.

Simple way to create an old-school First Person Shooter! · By
No matter where I install the software, no matter where I save my projects, what file or folder name I give them (I am not using any whitespaces), and what resources I use, I can't open ANY project without getting the following error: "Something went horribly wrong and an unhandled exception has been caught". It basically means the moment I close EFPSE, I can never return to that project again, because it'll just crash on me. It's making me incredibly demotivated. Any idea what could be causing this?
I can build and test my games just fine, although even this is not reliable, as sometimes it crashes on 'New Game'. The splash screen also claims that I'm using a Lite Version of EFPSE, despite the fact I've bought and am using the full version.
Honestly, I'm not having much luck. I had a much better time with the lite version; I've not been able to make a single thing on the full version!
Hi, sorry, it's been a while since I've been near my PC so I've not been able to respond your comments. Apologies!
Here's my error log:
Source: System.Drawing
Reason: Parameter is not valid.
Stack trace: at System.Drawing.Bitmap..ctor(String filename)
at EasyFPSEditor15.ResourceTexture.Load(String path)
at EasyFPSEditor15.Resources.LoadSinglelineResource(String path, Int32 type)
at EasyFPSEditor15.Resources.LoadAllResources(String dataPath)
at EasyFPSEditor15.Editor.OpenProject()
at EasyFPSEditor15.MainForm.OpenProjectToolStripMenuItemClick(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
It seems that some images are missing. If you can pack your project and send it to me, I'll see what is the problem.
But generally it can happen in two cases:
-Some of entity sprites are missing but were added. Happens if they were removed from the project folder.
-Some textures are missing, the same as with entity sprites.
Try to remember what you did. Maybe this will shed some light to the reason for this error to occur.
Thanks for the fast response JessicoChan!
I did some experimenting and I wonder if the image sizes weren't too big. The file sizes were okay, but the images themselves were very large. I opened up some new projects with smaller textures and props and it stopped the issue from occuring.
Another thing that may have happened is that the images I originally used were saved within a Cloud folder. Not sure how EFPSE works, but might any Cloud desyncs down the line caused an issue? I know I suffered a couple.
Thanks for the help. I had a feeling this was to do with the images as they were the first thing I experimented with.
Cloud storage might be a problem, however the editor copies all imported files into its own folder. You should not however store your project folder in a cloud, only your backup folder from where you import your files.
I'll be honest I haven't had it in mind that people would like to use cloud storage. I'll keep it in mind for next updates but not sure if it ever will be stable for use with clouds.
I found a bug i would like to report, for the most part i havent ran into many bugs other than small ones... this one however kinda messed up all my projects...
pretty much what i did, which was completely my fault, i changed the name of the folder i had my project in from /New Folder (2) to / Rougle.
i honestly didnt expect it to break things and definatly didnt expect it to break every project i had causing this bug, idk if caused anything else... i am still on the lite version until friday...
edit : i decided to check the Error.log and nothing was there about the issue itself
yea i already got it fixed on my end... i more or less wanted to report this oddly specific issue just in case if someone else were to do it to... the project was new anyway so i only lost ten minutes of work anyway
edit: I did just try to recreate it, but wasnt able to for some reason... i dont know what fixed it... i could be me clearing my project list and deleting game.exe, but even restoring that version of game.exe or any build that had bug it seemed to be fixed so i am confused
sounds like you have a speed of 0 for your projectile speed maybe? and you have to play with padding your projectile with alpha space. like this is what my enemy's idle sprite and his projectile look like in my recent game jam atrocity:


enemy is 16x13 px and projectile is 16x128 with a bunch of blank space above it so that it offsets the actual projectile.
this was my workaround anyways. it would probably matter what scale you use for the enemy in the editor and where you want it to shoot from, how much you would pad/offset the projectile. you just gotta play with it. and probably have to close EFPSE when you edit the image, or your image editor won't let you save if it's open in another program.
do you have the damage setting in enemies attack? also what is your player radius set to in player configurator?
here are some things i have found that are helpful to me when formatting graphics for EFPSE:
make an image at 320x180. This is your base for weapons. Basically, with no scaling and importing the weapon into the editor, it should fit on the screen perfectly, just change the y to 10 to account for the bouncing and swaying of the weapon. you can animate all your weapons using a 320 180 base, everything inside that base will look like what you weapon will look like on screen. i haven't tested this with non 1280x720 resolutions by the way, but theoretically should work with any 16:9 res?
make an image that is 80x160. this is your base for entities (enemies and decorations). 160 is tall enough you can't jump on top of it and stand on your enemies head. you can import these sprites and not fuck with scaling it, leave it at its default 1 scale. you can leave blank space above your enemy, but it seems to be included in the sprites hit box, so if your sprite is super small like the 16x13 example i posted earlier, you would be better off using scaling. even if i blew up that 16x13 sprite to 80x65 and put it in my 80x160 base, i would have 95 pixels of blank space above it that seems to be included in the hitbox even though it transparent pixels. so this 80x160 works for me because my enemies are humanoid and mostly fit inside the 80x160 base without a bunch of padding left over, and the only small sprites are decorations that i dont want player to jump on.
after i re-read that i have no idea if it will make sense to anyone else. kinda rambleshamble but hope it might be helpful.
Hey I have 2 problems. One is that when I test out my map the camera spins to the left slowly. It does this the whole time. Secondly when trying to test out my map it usually works the first time but subsequent attempts result in the game loading up in windowed mode (it's set to full screen) and the spinning is way faster. Like too fast to tolerate even for testing it out.
that sounds like a mouse driver issue? i dont know, i have never seen that happen in my projects.
try this: delete config.ini, game.exe, openal32.dll, startup.log in your projects folder. open efpse, open your game, then test game. it will remake all those files you just deleted. does that change anything at all?
also try this: use build and pack and make your game. move that folder, then use build without packing. test both versions of the game. do they behave the same way as the testing in the editor? i know i was unable to use build and pack when i built my last project for the game jam, the game.exe ctd'd after loading the first map. but using build without packing it worked fine for me.
if all three versions of game.exe are doing the weird mouse movement thing and not remembering your fullscreen settings then....... i have no idea.
people have been ducking and dodging around crazy bugs like this for years with RGM, so as a community i think we can figure out how to work with this engine in it's current state until the world becomes a better place and jessicochan can get back to dev it more.
Found an issue where even if i make another(a copy) of a floor texture and use it as a wall it errors when i try to load of the save file, deleting the new wall texture fixs the error.
Source: System.Drawing
Reason: Parameter is not valid.
Stack trace: at System.Drawing.Bitmap..ctor(String filename)
at EasyFPSEditor15.ResourceTexture.Load(String path)
at EasyFPSEditor15.Resources.LoadSinglelineResource(String path, Int32 type)
at EasyFPSEditor15.Resources.LoadAllResources(String dataPath)
at EasyFPSEditor15.Editor.OpenProject()
at EasyFPSEditor15.MainForm.OpenProjectToolStripMenuItemClick(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Source: mscorlib
Reason: Не удалось найти часть пути "C:\Users\Макс\Desktop\Новая папка\easy-fps-editor-lite-windows-experimental\Maps\Map01.eem".
Stack trace: в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
в System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
в System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
в System.IO.FileStream..ctor(String path, FileMode mode)
в EasyFPSEditor15.Map.Save(Boolean prompt)
в EasyFPSEditor15.MainForm.ButtonCreateMapClick(Object sender, EventArgs e)
в System.Windows.Forms.Control.OnClick(EventArgs e)
в System.Windows.Forms.Button.OnClick(EventArgs e)
в System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
в System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
в System.Windows.Forms.Control.WndProc(Message& m)
в System.Windows.Forms.ButtonBase.WndProc(Message& m)
в System.Windows.Forms.Button.WndProc(Message& m)
в System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
в System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
в System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Not even sure what happened here, unable to open my file as idk where to even look in the dats
Source: mscorlib
Reason: Unable to read beyond the end of the stream.
Stack trace: at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadInt16()
at EasyFPSEditor15.Map.Load(String path)
at EasyFPSEditor15.Editor.LoadMap(Int32 index)
at EasyFPSEditor15.MainForm.ListBoxMapsSelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ListBox.set_SelectedIndex(Int32 value)
at EasyFPSEditor15.Editor.OpenProject()
at EasyFPSEditor15.MainForm.OpenProjectToolStripMenuItemClick(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
I want to try out the experimental PRO Version and converted the maps.
When loading the project I get this message:
Source: mscorlib
Reason: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
Parametername: index
Stack trace: bei System.Collections.ArrayList.get_Item(Int32 index)
bei EasyFPSEditor15.Map.Load(String path)
bei EasyFPSEditor15.Editor.LoadMap(Int32 index)
bei EasyFPSEditor15.MainForm.ListBoxMapsSelectedIndexChanged(Object sender, EventArgs e)
bei System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
bei System.Windows.Forms.ListBox.set_SelectedIndex(Int32 value)
bei EasyFPSEditor15.Editor.OpenProject()
bei EasyFPSEditor15.MainForm.OpenProjectToolStripMenuItemClick(Object sender, EventArgs e)
bei System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
bei System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
bei System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
bei System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
bei System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
bei System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
bei System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
bei System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.ScrollableControl.WndProc(Message& m)
bei System.Windows.Forms.ToolStrip.WndProc(Message& m)
bei System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Can you guys help me?
(If I should shorten the message please let me know)
Well. I'm in the dark here.
The editor can't load a map.
Maybe there is something with the Maps.dat file or maybe you gave it a map in a wrong format. Check if it's about 300kb in size.
As I mentioned, worst-case scenario - you'll need to redo your maps by hand. You can just delete everything in Maps.dat. Everything except maps is the same, so it's just them that might give you headaches.
Editor no longer load my game files. The bug started when I try to test my game, it didn't start the test game. Restarting the editor then when I tried loading my game files, a fatal error message shows up and closes the editor. Here is the error log.
Source: mscorlib
Reason: Input string was not in a correct format.
Stack trace: at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at System.Convert.ToInt32(String value)
at EasyFPSEditor15.ResourceDecoration.FromStrings(ArrayList strings)
at EasyFPSEditor15.Resources.LoadMultilineResource(String path, Int32 linesNumber, Int32 type)
at EasyFPSEditor15.Resources.LoadAllResources(String dataPath)
at EasyFPSEditor15.Editor.OpenProject()
at EasyFPSEditor15.MainForm.OpenProjectToolStripMenuItemClick(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Source: System.Drawing
Reason: Parametro non valido.
Stack trace: in System.Drawing.Bitmap..ctor(String filename)
in EasyFPSEditor15.Importers.SystemImporter.ImportFile(String to, String filter)
in EasyFPSEditor15.Importers.SystemImporter.ButtonImportClick(Object sender, EventArgs e)
in System.Windows.Forms.Control.OnClick(EventArgs e)
in System.Windows.Forms.Button.OnClick(EventArgs e)
in System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
in System.Windows.Forms.Control.WndProc(Message& m)
in System.Windows.Forms.ButtonBase.WndProc(Message& m)
in System.Windows.Forms.Button.WndProc(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Hello, i have a problem, this shows in error log, i cant open my projects, when i try, efps closes showing me: fatal error! something went horribly wrong and an unhandled exception has been caught. the editor will close now. Log was saved to error.log.
Source: System.Drawing
Reason: El parámetro no es válido.
Stack trace: en System.Drawing.Bitmap..ctor(String filename)
en EasyFPSEditor15.ResourceTexture.Load(String path)
en EasyFPSEditor15.Resources.LoadSinglelineResource(String path, Int32 type)
en EasyFPSEditor15.Resources.LoadAllResources(String dataPath)
en EasyFPSEditor15.Editor.OpenProject()
en EasyFPSEditor15.MainForm.OpenProjectToolStripMenuItemClick(Object sender, EventArgs e)
en System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
en System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
en System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
en System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
en System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
en System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
en System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
en System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
en System.Windows.Forms.Control.WndProc(Message& m)
en System.Windows.Forms.ScrollableControl.WndProc(Message& m)
en System.Windows.Forms.ToolStrip.WndProc(Message& m)
en System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
I had this error yesterday. Luckily I knew which image was causing the problem as it happened just after I added a new enemy. I removed the maps from the project files that I knew had the enemy. Then reloaded the project without the maps and it worked! Then added the maps back to the project folder.
yes this method is best for debugging screw ups. i do it the same way if i have these errors.
even if you don't know which image is wrong, you can trial and error it by backing up the relevant dat file (and maps.dat) and deleting the stuff in the dat. so you can try getting rid of the stuff in maps.dat, then get rid of stuff in textures.dat. if the project opens, you know it is a texture that is named wrong and can compare the backed up textures.dat to the actual images in the textures folder. if it still doesnt open, then it is a misnamed image in decorations or enemies.
I start game. I save game. Then load game. All enemies which were woken up - disappear. All enemies which weren't - are getting duplicated. All items like ammo, weapons or health duplicates too. So where only one enemy should be standing - now there is two of them. But all duplicated objects still occupy the same single block, so you can't notice it until you pick items or woke enemies.
When I die and respawn - this doesn't happen though.
P.S. Also - projectiles sometime can't hit player if he's crouching.