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Nowhere Prophet

A roguelike tactical card game set after a technological apocalypse. · By Sharkbomb Studios

New Help System

A topic by Martin Nerurkar created Jan 29, 2018 Views: 125
Viewing posts 1 to 1

So Nowhere Prophet use to have a help system that was context-based for each screen. But that was hardly used and only provided limited use. Now I've been working on a different system: An archive for players to read up on the rules.

I've started putting the text to paper to get an overview over the content and how to best structure it, before I put it into the game.

If anyone is interested, there's a google doc with all the text here:

Any feedback and insight is appreciated, especially on topics you think I should still cover. I've already added hints on the map nodes to the help.