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Epicinium - environmental turn-based strategy

A topic by UnarmedLad created Jan 27, 2018 Views: 353 Replies: 7
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(1 edit)

Hi all! I've been developing this game with my friend SLiV since May, and I'm excited to share the beta with you here on If you are interested in checking it out and maybe leaving some feedback, that would help us out a lot. I'm also very happy to answer any questions you might have.

The game currently features online multiplayer 1v1 and three- or four-player free-for-all games, as well as AI opponents and an in-game tutorial. We're actively developing this game, so we try to put out a new version every week or so. Every Saturday we hold an online playtest session from 20:00 GMT, which you are of course very welcome to join (there's one in 2.5 hours from posting). We also livestream this event on SLiV's Twitch channel. If you want to stay up-to-date regarding new developments and events, you may consider joining our public mailing list.

Epicinium is a multiplayer strategy game where the players' impact on the environment matters. Combat destroys grass and crops, and trees are trampled as tanks drive towards your opponent to level their cities. Industry accelerates global warming to ludicrous levels, causing more destruction the longer the game goes on. At the end of the game, the winner is scored for how many grass and forest tiles still remain on the map.

How to play

Epicinium is a multiplayer strategy game with simultaneous turns. Each turn consists of a planning phase, where all players decide which orders they want to give their units that turn, followed by an action phase, where players watch as the the orders play out. 

Units will automatically attack enemy units they encounter; they will also fire back when attacked and attack any unit that moves away from them. Some units have abilities that allow them to bombard tiles, randomly dealing damage to whomever and whatever is present at that time. Anticipating your opponent's orders is key.

Between rounds, the season changes which might bring about new weather effects such as snow, drought or firestorm. At night, buildings can gain power and generate income. Cities only gain power if surrounded by enough grass, forest, water and crops, whereas barracks and industry grow larger when additional cities are placed nearby.

To defeat your opponent, capture or destroy all of their City tiles.

Introduction video

To practice for the livestream we recorded an introduction video, where SLiV commentates a match of himself taking on the HungryHippo AI.

Moderator (1 edit)

That looks very fun! Very graphically pleasing as well.

Keep up the great work!

Thank you, null! :-) SLiV did all of the spriting for this game.

Looks fun! I'll check it out!

Thanks Amewingcat! Curious what you'll think.

HIya - had a play on the tutorial which was fun, looks like it will ge a good game! I dont know if it was intentional but it just sort of ended Winter year 2 though which was a shame. Look forward to seeing more!

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Hey Amewingcat, co-developer of Epicinium here. The game does not have any hard time limit so it was not intentional. I think it was a bug where the server just stops receiving packets which means the game cannot continue. We're still working on it, but we didn't know it could also happen in the middle of a game. Thanks!

no worries - it actually worked as a good failsafe in some ways as it went back to the menu rather than just crashing