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Monster XXXperiment

Research monster girls and boys to further develop your career! · By AstroKaen

Monster XXXperiment Bug Reports, Feedback, & Reviews

A topic by AstroKaen created Dec 24, 2021 Views: 14,054 Replies: 86
Viewing posts 29 to 48 of 53 · Next page · Previous page · First page · Last page

Having an issue after day fourteen where the game crashes and nothing works on my current save.

been having the same issue, seems to happen because I jump ahead of what the second guy/girl needs.

(1 edit)

I have a problem after the 16th day the game stops and when I try to open it again the same problem occurs, what is the solution?  I am using android system

i get this error each time i reach day 12 and reaserch level 3


I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/script/game_loop.rpy", line 7, in script call

    call management_screen from _call_management_screen

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/Scenes/daily.rpy", line 242, in script call

    call check_gameover from _call_check_gameover

  File "game/script/game_loop.rpy", line 7, in script call

    call management_screen from _call_management_screen

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/Scenes/daily.rpy", line 242, in script call

    call check_gameover from _call_check_gameover

  File "game/script/game_loop.rpy", line 7, in script call

    call management_screen from _call_management_screen

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/Scenes/daily.rpy", line 242, in script call

    call check_gameover from _call_check_gameover

  File "game/script/game_loop.rpy", line 7, in script call

    call management_screen from _call_management_screen

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/Scenes/daily.rpy", line 242, in script call

    call check_gameover from _call_check_gameover

  File "game/script/game_loop.rpy", line 7, in script call

    call management_screen from _call_management_screen

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/Scenes/daily.rpy", line 242, in script call

    call check_gameover from _call_check_gameover

  File "game/script/game_loop.rpy", line 7, in script call

    call management_screen from _call_management_screen

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/Scenes/daily.rpy", line 242, in script call

    call check_gameover from _call_check_gameover

  File "game/script/game_loop.rpy", line 7, in script call

    call management_screen from _call_management_screen

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/Scenes/daily.rpy", line 242, in script call

    call check_gameover from _call_check_gameover

  File "game/script/game_loop.rpy", line 7, in script call

    call management_screen from _call_management_screen

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/Scenes/daily.rpy", line 242, in script call

    call check_gameover from _call_check_gameover

  File "game/script/game_loop.rpy", line 7, in script call

    call management_screen from _call_management_screen

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/Scenes/daily.rpy", line 242, in script call

    call check_gameover from _call_check_gameover

  File "game/script/game_loop.rpy", line 7, in script call

    call management_screen from _call_management_screen

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/Scenes/daily.rpy", line 242, in script call

    call check_gameover from _call_check_gameover

  File "game/script/game_loop.rpy", line 7, in script call

    call management_screen from _call_management_screen

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/Scenes/daily.rpy", line 242, in script call

    call check_gameover from _call_check_gameover

  File "game/script/Scenes/daily.rpy", line 6, in script call

    call check_rep

  File "game/define.rpy", line 259, in script call

    python:

  File "game/script/game_loop.rpy", line 7, in script call

    call management_screen from _call_management_screen

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/Scenes/daily.rpy", line 242, in script call

    call check_gameover from _call_check_gameover

  File "game/script/game_loop.rpy", line 7, in script call

    call management_screen from _call_management_screen

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/Scenes/daily.rpy", line 242, in script call

    call check_gameover from _call_check_gameover

  File "game/script/game_loop.rpy", line 7, in script call

    call management_screen from _call_management_screen

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/Scenes/daily.rpy", line 242, in script call

    call check_gameover from _call_check_gameover

  File "game/script/game_loop.rpy", line 7, in script call

    call management_screen from _call_management_screen

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/Scenes/daily.rpy", line 242, in script call

    call check_gameover from _call_check_gameover

  File "game/script/game_loop.rpy", line 7, in script call

    call management_screen from _call_management_screen

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/Scenes/daily.rpy", line 242, in script call

    call check_gameover from _call_check_gameover

  File "game/script/game_loop.rpy", line 7, in script call

    call management_screen from _call_management_screen

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/Scenes/daily.rpy", line 242, in script call

    call check_gameover from _call_check_gameover

  File "game/script/game_loop.rpy", line 7, in script call

    call management_screen from _call_management_screen

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/Scenes/daily.rpy", line 242, in script call

    call check_gameover from _call_check_gameover

  File "game/script/game_loop.rpy", line 7, in script call

    call management_screen from _call_management_screen

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/Scenes/daily.rpy", line 242, in script call

    call check_gameover from _call_check_gameover

  File "game/script/game_loop.rpy", line 7, in script call

    call management_screen from _call_management_screen

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/Scenes/daily.rpy", line 242, in script call

    call check_gameover from _call_check_gameover

  File "game/script/game_loop.rpy", line 7, in script call

    call management_screen from _call_management_screen

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/Scenes/daily.rpy", line 242, in script call

    call check_gameover from _call_check_gameover

  File "game/script/game_loop.rpy", line 7, in script call

    call management_screen from _call_management_screen

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/game_loop.rpy", line 27, in script call

    call inside_the_room

  File "game/script/Scenes/daily.rpy", line 242, in script call

    call check_gameover from _call_check_gameover

  File "game/script/Scenes/daily.rpy", line 6, in script call

    call check_rep

  File "game/define.rpy", line 259, in script call

    python:

ScriptError: could not find label 'Karen_Promotion_1'.


Windows-10-10.0.19041

Ren'Py 7.4.11.2266

Monster XXXperiment 1.5

Mon May  9 21:39:41 2022

Like the game so far, just one thing: when your rep is enough you get promoted, and you get the new subject, but then the event that triggers every morning becomes the new subject's. You can't trigger the first subject's event even though you already set the right conditions. Which means if you haven't finished the first subject's events before your rep reaches the second subject, it's impossible to see the rest of the scenes with the first subject.

So a suggestion: don't show the events one at a time every morning, just add up all the triggered events with all the subjects that day and show them together the next morning. Otherwise it is not really easy to finish all the events with one subject.

I had some trouble launching the game in linux:

$ ./Monster_XXXperiment.sh 
X Error of failed request:  BadLength (poly request too large or internal Xlib length error)   Major opcode of failed request:  18 (X_ChangeProperty)   Serial number of failed request:  267   Current serial number in output stream:  267
Luckily, I found a workaround here: https://itch.io/post/3017410
$ convert -resize 1000x1000 game/gui/window_icon.png game/gui/window_icon.png

The `convert` command is from the ImageMagick package (it's usually installed by default or in your distro's package manager repository). Posting here in case anyone else has this problem since it took a bit of digging.

I have but to report that wasnt originally there when I played a few times. When I loaded then game this would show up preventing me from loading my saves or even restarting the game. PS: I'm not sure what it means cause IM on pc not mobile.

i played this a few months ago and was wondering if its possiable to be the top when doing the m/m route

Developer

Right now it's not possible to be the top until we create a character that the mc takes more charge over.

(1 edit)

OK was just wondering cant wait for that option doing great work. Also i have an idea for 2 future room. Have them have multipe monsters that in there bio u find out that they are very social and need others of there kind to be with them. like real life animals like hamsters or fish or----. (Like some sort of incect hive) (or a herd of kobolds).

(1 edit)

Using the paid Android version. There seems to be a bug where scenes from Servos are randomly triggered when I'm in another kins room. It's happened a few times now despite me going into Servos' room that day and them not triggering in his room.


Looks like this is happening with Alek too. I was talking to Servos and suddenly an Alek scene triggered.

Developer

This is the game's random event system we just introduced this patch. The Kin randomly start conversations with you the player at times.

(1 edit)

Ah gotcha.

This system has bugs though because the 4 heart Alex event randomly started well I was looking on kin room page (with all the rooms). None of the pictures triggered. 

```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/script/room_func/settings.rpy", line 6, in <module>

TypeError: 'NoneType' object is not iterable

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "script/game_loop.rpyc", line 40, in script call

  File "script/room_func/settings.rpyc", line 3, in script call

  File "script/game_loop.rpyc", line 40, in script call

  File "script/room_func/settings.rpyc", line 5, in script

  File "renpy/ast.py", line 928, in execute

  File "renpy/python.py", line 2245, in py_exec_bytecode

  File "game/script/room_func/settings.rpy", line 6, in <module>

TypeError: 'NoneType' object is not iterable

```


```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "renpy/common/000statements.rpy", line 569, in execute_call_screen

  File "renpy/common/00action_other.rpy", line 537, in __call__

  File "game/define.rpy", line 68, in add_time

  File "game/define.rpy", line 585, in add_affection

  File "game/define.rpy", line 319, in AddAffection

AttributeError: 'unicode' object has no attribute 'milestone'

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "script/game_loop.rpyc", line 40, in script call

  File "script/room_func/settings.rpyc", line 3, in script call

  File "script/game_loop.rpyc", line 40, in script call

  File "script/room_func/settings.rpyc", line 5, in script call

  File "script/Scenes/kin/female_flare.rpyc", line 468, in script call

  File "script/game_loop.rpyc", line 40, in script call

  File "script/game_loop.rpyc", line 39, in script call

  File "script/game_loop.rpyc"

Developer

Fixed

lmao really? If you type in an age below 18 it hard crashes?

Developer

Why you typing in an age below 18 👀

(2 edits)

There is this crash that happens on the cutscene where Flare asks you out for taco time and when you answer correctly is crash. (I would screenshot but I forgot how to on pc.)

Developer

thanks for report!

The game crashes when on iPhone at the beginning when Karen talks about the History, once she sends you off to work the game crashes and sends you back to the title screen. 

(4 edits)

The file window_icon.png has a resolution too high for some linux devices

I am not sure what would be a proper solution to this problem. For now users can resize the file. Can you please release an update that reduces the size of the image? Since it's just a window icon, I don't think it has to be that large. For reference, another developer used the 256x256 size. 

Keeps Crashing to desktop at day 15 is that normal? 

(1 edit)

I have a question! I'm quite stuck on Karla the Harpy and it was about the temperature. To be specific, the room temperature not the lighting temperature. I was wondering, what degree should it be settled at?

(1 edit)

I noticed a bug, and I wanted to mention it before I forgot.

After I got the third Kin, this message keeps popping up whenever I try to talk with a Kin.

Warning: write error: Failed to execute 'transaction' on  'IDBDatabase': The database connection is closing.

I can still talk with them, and the message only stays there for a couple seconds, but still wanted to make you aware of it.


! EDITED !

Flare's dialogue for lighting is off. I saw someone else in here mention what the correct setting is, but before that I kept lowering it and even put it at 0 and she was still saying it was too bright when she should've said she wanted it brighter.

Developer(+1)

Yep this has been fixed and will be present in the new update

Problem with Karla. No matter what temperature I set things at, it does not give me the temperature is perfect image. 

Viewing posts 29 to 48 of 53 · Next page · Previous page · First page · Last page