Having an issue after day fourteen where the game crashes and nothing works on my current save.
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i get this error each time i reach day 12 and reaserch level 3
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script/game_loop.rpy", line 7, in script call
call management_screen from _call_management_screen
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/Scenes/daily.rpy", line 242, in script call
call check_gameover from _call_check_gameover
File "game/script/game_loop.rpy", line 7, in script call
call management_screen from _call_management_screen
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/Scenes/daily.rpy", line 242, in script call
call check_gameover from _call_check_gameover
File "game/script/game_loop.rpy", line 7, in script call
call management_screen from _call_management_screen
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/Scenes/daily.rpy", line 242, in script call
call check_gameover from _call_check_gameover
File "game/script/game_loop.rpy", line 7, in script call
call management_screen from _call_management_screen
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/Scenes/daily.rpy", line 242, in script call
call check_gameover from _call_check_gameover
File "game/script/game_loop.rpy", line 7, in script call
call management_screen from _call_management_screen
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/Scenes/daily.rpy", line 242, in script call
call check_gameover from _call_check_gameover
File "game/script/game_loop.rpy", line 7, in script call
call management_screen from _call_management_screen
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/Scenes/daily.rpy", line 242, in script call
call check_gameover from _call_check_gameover
File "game/script/game_loop.rpy", line 7, in script call
call management_screen from _call_management_screen
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/Scenes/daily.rpy", line 242, in script call
call check_gameover from _call_check_gameover
File "game/script/game_loop.rpy", line 7, in script call
call management_screen from _call_management_screen
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/Scenes/daily.rpy", line 242, in script call
call check_gameover from _call_check_gameover
File "game/script/game_loop.rpy", line 7, in script call
call management_screen from _call_management_screen
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/Scenes/daily.rpy", line 242, in script call
call check_gameover from _call_check_gameover
File "game/script/game_loop.rpy", line 7, in script call
call management_screen from _call_management_screen
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/Scenes/daily.rpy", line 242, in script call
call check_gameover from _call_check_gameover
File "game/script/game_loop.rpy", line 7, in script call
call management_screen from _call_management_screen
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/Scenes/daily.rpy", line 242, in script call
call check_gameover from _call_check_gameover
File "game/script/Scenes/daily.rpy", line 6, in script call
call check_rep
File "game/define.rpy", line 259, in script call
python:
File "game/script/game_loop.rpy", line 7, in script call
call management_screen from _call_management_screen
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/Scenes/daily.rpy", line 242, in script call
call check_gameover from _call_check_gameover
File "game/script/game_loop.rpy", line 7, in script call
call management_screen from _call_management_screen
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/Scenes/daily.rpy", line 242, in script call
call check_gameover from _call_check_gameover
File "game/script/game_loop.rpy", line 7, in script call
call management_screen from _call_management_screen
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/Scenes/daily.rpy", line 242, in script call
call check_gameover from _call_check_gameover
File "game/script/game_loop.rpy", line 7, in script call
call management_screen from _call_management_screen
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/Scenes/daily.rpy", line 242, in script call
call check_gameover from _call_check_gameover
File "game/script/game_loop.rpy", line 7, in script call
call management_screen from _call_management_screen
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/Scenes/daily.rpy", line 242, in script call
call check_gameover from _call_check_gameover
File "game/script/game_loop.rpy", line 7, in script call
call management_screen from _call_management_screen
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/Scenes/daily.rpy", line 242, in script call
call check_gameover from _call_check_gameover
File "game/script/game_loop.rpy", line 7, in script call
call management_screen from _call_management_screen
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/Scenes/daily.rpy", line 242, in script call
call check_gameover from _call_check_gameover
File "game/script/game_loop.rpy", line 7, in script call
call management_screen from _call_management_screen
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/Scenes/daily.rpy", line 242, in script call
call check_gameover from _call_check_gameover
File "game/script/game_loop.rpy", line 7, in script call
call management_screen from _call_management_screen
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/Scenes/daily.rpy", line 242, in script call
call check_gameover from _call_check_gameover
File "game/script/game_loop.rpy", line 7, in script call
call management_screen from _call_management_screen
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/Scenes/daily.rpy", line 242, in script call
call check_gameover from _call_check_gameover
File "game/script/game_loop.rpy", line 7, in script call
call management_screen from _call_management_screen
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/game_loop.rpy", line 27, in script call
call inside_the_room
File "game/script/Scenes/daily.rpy", line 242, in script call
call check_gameover from _call_check_gameover
File "game/script/Scenes/daily.rpy", line 6, in script call
call check_rep
File "game/define.rpy", line 259, in script call
python:
ScriptError: could not find label 'Karen_Promotion_1'.
Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Monster XXXperiment 1.5
Mon May 9 21:39:41 2022
Like the game so far, just one thing: when your rep is enough you get promoted, and you get the new subject, but then the event that triggers every morning becomes the new subject's. You can't trigger the first subject's event even though you already set the right conditions. Which means if you haven't finished the first subject's events before your rep reaches the second subject, it's impossible to see the rest of the scenes with the first subject.
So a suggestion: don't show the events one at a time every morning, just add up all the triggered events with all the subjects that day and show them together the next morning. Otherwise it is not really easy to finish all the events with one subject.
I had some trouble launching the game in linux:
$ ./Monster_XXXperiment.shLuckily, I found a workaround here: https://itch.io/post/3017410
X Error of failed request: BadLength (poly request too large or internal Xlib length error) Major opcode of failed request: 18 (X_ChangeProperty) Serial number of failed request: 267 Current serial number in output stream: 267
$ convert -resize 1000x1000 game/gui/window_icon.png game/gui/window_icon.png
The `convert` command is from the ImageMagick package (it's usually installed by default or in your distro's package manager repository). Posting here in case anyone else has this problem since it took a bit of digging.
OK was just wondering cant wait for that option doing great work. Also i have an idea for 2 future room. Have them have multipe monsters that in there bio u find out that they are very social and need others of there kind to be with them. like real life animals like hamsters or fish or----. (Like some sort of incect hive) (or a herd of kobolds).
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script/room_func/settings.rpy", line 6, in <module>
TypeError: 'NoneType' object is not iterable
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script/game_loop.rpyc", line 40, in script call
File "script/room_func/settings.rpyc", line 3, in script call
File "script/game_loop.rpyc", line 40, in script call
File "script/room_func/settings.rpyc", line 5, in script
File "renpy/ast.py", line 928, in execute
File "renpy/python.py", line 2245, in py_exec_bytecode
File "game/script/room_func/settings.rpy", line 6, in <module>
TypeError: 'NoneType' object is not iterable
```
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
File "renpy/common/00action_other.rpy", line 537, in __call__
File "game/define.rpy", line 68, in add_time
File "game/define.rpy", line 585, in add_affection
File "game/define.rpy", line 319, in AddAffection
AttributeError: 'unicode' object has no attribute 'milestone'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script/game_loop.rpyc", line 40, in script call
File "script/room_func/settings.rpyc", line 3, in script call
File "script/game_loop.rpyc", line 40, in script call
File "script/room_func/settings.rpyc", line 5, in script call
File "script/Scenes/kin/female_flare.rpyc", line 468, in script call
File "script/game_loop.rpyc", line 40, in script call
File "script/game_loop.rpyc", line 39, in script call
File "script/game_loop.rpyc"
The file window_icon.png has a resolution too high for some linux devices
I am not sure what would be a proper solution to this problem. For now users can resize the file. Can you please release an update that reduces the size of the image? Since it's just a window icon, I don't think it has to be that large. For reference, another developer used the 256x256 size.
I noticed a bug, and I wanted to mention it before I forgot.
After I got the third Kin, this message keeps popping up whenever I try to talk with a Kin.
Warning: write error: Failed to execute 'transaction' on 'IDBDatabase': The database connection is closing.
I can still talk with them, and the message only stays there for a couple seconds, but still wanted to make you aware of it.
! EDITED !