Third day and the legendary chest is missing ...
Keep up the Hooligart.
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I will agree on the 'open one epic chest' and the like, it's purely based on luck and shouldn't be a thing, ever. I expect missions to be dealt with using skill, not pure luck.
On a different topic, I'd like to report a bug concerning a girl's power, namely The Chosen, the mythic card of the Moonlighter series. Twice now, I've faced an opponent who had that card, and when her power activates, gems switch like they should, but when they're done switching, nothing happens and the game just freezes forever. I had to reload the two times because of this, effectively losing the match in the process. Granted I would have lost both times anyways but still, it's a bit annoying and wouldn't want it to happen in a winning situation. Given I face a lot of opponents with that card, it's bound to happen often; can someone look into this please? That'd be appreciated, thank you very much.
Despite -SOME- people complaining nonstop, you can tell yourself you're doing a pretty good job with all this, things are getting better slowly but surely. Keep it up; the way you listen to feedback is really appreciated! Thanks!
It is cool to see input actually make a difference in the game. One time I opened a legendary chest, and got nothing, because the screen just went blank forever, and I had to reload the page. I complained about that, and I haven't seen that problem since. It was also a good compromise to allow us to fight the monsters in the dungeon so we can get through the 'collect so many of these types of cards' quests. The only problems that seem to go unsolved are the ones that happen to individual players. I cannot scroll down on the sets of girls in my collection, so I cannot upgrade the girl sets beyond the second row (I have never upgraded the girl sets from the events). There is a thread, but nothing was really done about it.
If anything when you open a chest, first click on the "Turn all cards over" button, then you can click on an individual girl's card BEFORE clicking on the 'collect' button. That will bring you to the page where you can upgrade her. It might not let you select any girl to upgrade, but it's better than nothing I guess, so if anything that might be a slight help to you buddy.
I just go to the deck, get rid of all of my girls, go to the element that has the girls I can't reach, and upgrade them when they appear on the screen as the more accessible girls are put into the deck temporarily. What I mean is that I can't upgrade the aztecs or angels of hell etc. as groups like I can the elven women princesses etc. because I can't scroll down to them in the collection.
I eventually found one, after lots of grinding tower fights. Unfortunately it has a 36 hour countdown before you can open it and I got mine at 6 hours until the end of this current event. It looks like the only way is to keep fighting and fighting until you find one, then keep it for the next event, if you can't use it in the current event.
A list of the goals in this event.
1. Take part in the Tower fights 5 times
2. Get 400 gold
3. Get 250 girls' cards
4. Open any chests in the Tower 4 times
5. Level up any girls 5 times
6. Get 800 gold
7. Take part in the Tower fights 5 times
8. Find any 20 rare cards
9. Level up any rare girls 1 times
10. Open rare and big rare chests in the Tower 2 times
11. Take part in the Tower fights 5 times
12. Find any 60 epic cards
13. Get 2400 gold
14. Open epic chests in the Tower 1 times
15. Level up any epic girls 2 times
16. Win in the Tower fights 5 times
17. Find any 30 legendary cards
18. Get 4800 gold
19. Level up any legendary girls 3 times
20. Open legendary chests in the Tower 1 times
21. Get 7200 gold
22. Find any 10 mythic cards
23. Win in the Tower fights 5 times
24. Level up any mythic girls 1 times
25. Open mythical chests in the Tower 1 times
The above list shows you would need 2 rare chests, then 1 epic, 1 legendary and 1 mythic chest. Congratulations if you can find them all.
He did. I copied his stuff from one he did for a specific event to the last event.https://itch.io/t/2127583/harlots-of-fortune-event
Scroll down a little, and you'll find the list.
•♥•Hello, Fellow Heroes & Heroines!
Has this Bug happened to any one else?
Currently, previously Rewarded & Event Shop Purchased Toys from Sultry Silk Road Market
Events {Pussy Market} is MIA {Missing In Action} from Player Inventory! All Luscious Ladies within
Heroine Harem Status is significantly reduced! Even the current Event Monster on Stage
Attack Power is now way down...!
Hopefully this issue will be addressed & rectified post haste.•♥•

from the news on game : "only the lower rarity cards grant the bonus to the higher rarity cards".
In other words, if you don't have whole mythical team, your attack power is lower than before... Yes, it sucks, yes, you probly going to have a lot of lost during the next battle in tower :/...
EDit: and now i have the same bugs as you... Well, less and less power... Do the dev want to see us leaving the game ^^?
•♥•Well Thank you very berry merry much for the provided share of informative FeedBack &
Information. Also ecstatic that the Missing Toys have returned to Inventory!
HowEver, not thrilled that the previous Sword Strength of all Luscious Ladies & Heart Health
of Heroine haven't returned. Not only are these Adjustments not clear, but that they even
occurred isn't tolerable. With that in mind, Thank you very berry merry much for the Good
Times had. We bid you adieu.•♥•
For the next pussy market, could we do quests out of order? At the moment, I have a legendary chest. I would like to save it for when the "open legendary chest in the tower one time" quest comes up, but I was thinking how annoying it would be to have to keep it there in the slot while trying to get the rare and epic chests. If we could open the chest before the quest comes up, and get a reward for it, then the chest quests would be more doable.
I was also thinking that the tower could award chests for number of unbroken victories in a row. Something like, a rare chest is awarded every second victory, big, rare chests can be awarded the second time two wins are won in a row, epic chests can be awarded for four victories in a row, legendary chests can be awarded for every six victories in a row (this would be extremely difficult), and a mythic chest could be won for ten victories in a row (I have never done that).
This would give players a means to shoot for something that is difficult to attain, instead of relying on chance to comeplete the quests.
One thing I just realized would be necessary for this to work is the ability to choose which chests we can get rid of when we win more times in the tower than the slots we have, instead of having to get rid of the chest we just won because we don't have enough gems to open it. That way, when you have a bunch of common chests, and you earn an epic chest, you can get rid of one of the common chests, and place the epic chest there, so you don't have to get rid of it if you don't have enough gems to open it.
It might even be easier if the chest quests are completely replaced with, 'win so many times in a row in the tower,' so that kind of change would not need to be made.
Are 10 wins in a row impossible for you? Can you show me your card deck? Sorry to spoil all the fun for you, but in this game there is an imba (or pro) build, collecting which you will win everyone and always.
These are water cards. You need to collect something similar as in my screenshot, and the game will immediately become VERY boring. Only grind will remain! I was constantly stuck at the end or beginning of some floors, but having collected such a combo I soared to 1 league _without defeats_. As you can see, I don't even improve some cards because it's not necessary. And yes, because of the stupid quests too (like, boost three mythical cards).
You can also try to collect similar with light cards, if they are better developed.
Good luck!
The price for the mythic card is too high. Really. 30K? It's quite disrespectful for free-to-play players. And the gold.... I'm at level 37. Can you even imagine how many fights I should win to upgrade the card I need? In the best scenario, I need to win 20+ fights in a tower just to level up the cheapest girl. Do you know how many fights should I win to level up the one, I really need? Nearly 80 fights. 80 fights to level up one girl one time, Karl... I'm losing interest in the game, especially with all these updates, which are impossible for free-to-play gamers. I know, we all need money, but come on guys... you can't treat us as trash or moneybags. Highly disappointed.
30K is unreasonable, because when you finish all 25 tasks there will be only about 26K coins. I wonder how the designer was thinking of the rise of the price. They only prefer money or popularization? I think the 24K for a mythic girl is at most if you are really want to raise the price. Or I believe a lot of players will have to choose quitting.
I think they raise the prices of cards and refresh button because some players are whining about how fast they complete all the quests. But yes, for beginners, such prices are quite unaffordable.
The funny thing is that we still get 100 coins for defeating the PM-monster, and 25 (!!!) and 50 (!) from ordinary and rare chests. Even a legendary chest gives something like 300 coins, but how often does it fall out?
Definitely need an increase in all these awards. And for an event store, it would be nice to add a third or even a fourth row with cards + toys + items/potions. For example, two rows with cards, third with mixed toys/items/potions. Okay, I got bad cards, the event ends, but there are not enough coins to refresh cards, where should I put the rest? OK, I'll spend it on Viagra or Libido or Voodoo Doll or Wasted Time or Bronze Key etc. Why not?
If you aren't going to change the "Open ______ chests in the Tower ____ times" to something else, then you need to make it so we can destroy Common (or whichever) chests to make space. That way, at least we could grind for it.
Even if you bought all the chest slots, you could conceivable fill them all with chests other than the one(s) required for the mission.
Doubling the prices was a mistake. Jacking up the cost of refresh by 10 times was an epic fail. You don't understand how Gacha games work. Very few people are going to drop $100 on an in-game purchase. The idea is to nickel and dime people to death with $1, $2, and $5 buys, and you have to make it worthwhile for people to spend it. That's how you make your money.
It is best for them to make their money through the gem system they already have with the timers. If you want something open, then you must pay a great deal to get enough gems to open it frequently. This is probably what the people at the top of the leader board do, and I think of it as a sort of patronage similar to a YouTube channel. Their names are at the top of the heap which gives them recognition, and if they play against each other well during the events, they get to have an unstoppable set of girls as a second reward for spending the money, and the rest of us get to play for free.
I fear the system you propose would work too well and would encourage undisciplined people to do terrible things to their accounts.
I still must agree that increasing the prices was bad. It was especially bad for the refresh. I never used it except by mistake when I first encountered the Pussy Market (I thought it gave you 500 coppers... how stupid of me!). If it were 50 coppers, I would not use the refresh, even if it were five coppers, I still would not use it. The fact it is 5000 coppers shows me that the business people in charge of this mechanism are out of touch with the incentives they have set for us!
I'm not sure the Tower works the way you think it does. I'm in the top 10 with a pretty powerful deck (as long as I can get 6 matching gems in the first turn, I can't lose), and I haven't spent a dime on this game. There's no prestige or patronage involved, just a lot of time. I just keep fighting and fighting, and doing a whole lot of "Remove chest". Mostly Common, but I've had to burn Rare, Epic, Legendary, and even Mythic chests in the process too.

All I'm suggesting, is that the "Remove chest" option for chests be made available for chests currently occupying a slot:

That way, I can remove Common chests (which I have no use for) to free up slots, so if I get a chest I want/need, I can keep it, rather than having to wait an hour or longer for the chest timer to tick down (while the event timer is also ticking away) in order to free up a chest slot.
The ability to open a chest early using jewels (or items acquired in the Colosseum) is fine, but it doesn't fix the problem when event mission progress is gated behind acquiring a certain level of chest which is governed entirely by RNG. And I'm not looking to open it anyway, I just want to remove it (and its contents) entirely. You can do that for free when you win it (if you have no open chest slots), so why not be able to do it anytime afterward?
I am not just talking about the tower chests. I think I agree with you about them. I am also talking about the resurrections of monsters and the opening of chests in the shop. That would increase the amount of silver and copper one would win by quite a bit and make some of the quests (like collect 30 Legendary cards, or open chests in the shop five times) go by faster. That is how I suspect some people can complete the events in a single day, while if one just waited for monsters and chests to open by the clock, they must take the whole week, and only make it two-thirds of the way.
You're right about that. Ordinarily (depending on how lucky I am with RNG-ruled Tower chests) I can get to mission 19 or 20 before the PM Event ends. The one time I beat all 25 missions, it was because of items I acquired in the Colosseum event. Unfortunately, those Colosseum events are too few and far between...
That time, I had to Refresh 3 or 4 times until the card I wanted appeared, and still had enough CP to buy the card. That's how I got Pleione and Musher both, and once you have them, it becomes possible to get more out of the appropriate chests so they can be leveled.

I was hoping to pick up Navigator the same way this time around, but with the new pricing, the PM event is completely pointless. At 30K for a Mythic and 5K for a Refresh, if I'm lucky, I might get some new Toys out of it..

This take-away here is that the designers of this game do not understand Gacha Game psychology. They're going for the big spenders, when it's the nickle and dime transactions that actually make the money. Sticker Shock does not work in your favor here. Most people can justify dropping a buck or two on a game, and many of those spread out over days or weeks will add up to the same or more, because their brains don't do long game math. They can reconcile many small transactions. but will balk at huge one-time lump sums.
in this event just focus on getting whole set including Mythic Toy. As there is no ranking, so there is even less pressure and you can surely target to get Toys only (it will be a good boost for your deck).
Treat this latest Pussy Market event as test run. I think developer is considering how to reward this event (as toys only reward is silly when you can get all from Market shop and there is not benefit of getting double), so in future this event is bound to change.
Just use keys you get as reward from Colosseum (as last option) - in case you are not lucky enough to get atleast one Epic, Mythic or Legendary chest from Colosseum Fight (they do count as Tower chest - BUT it was buggy for me in one event and I has bad experience with this) OR from Tower chests.
For new players or players at low levels - Save gems and use it specifically for Epic chest and in case you are not good enough to get key item from Colosseum event (I think you need 168 for Epic chest - so basically 3 or 4 level up which is easier at low level than at high player level) - also this is usually the first real block for your progress in event goals. (Do not waste your gems for gold/rare chests)
Dear Hooligart, Please consider increase to increase number of event goals for future so that players can get to do more - as the number of girls/ toys has been increased from the time this event was started. But total points you can get in this event is very limited/stifling for the current situation.