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Megaquest (Dicey Dungeons)

(Outdated, requires legacymods branch!!) The contestants return for another adventure! · By TheMysticSword, Calciumtrice

Episode 4 always crashes on start

A topic by sneedy created Dec 19, 2021 Views: 257 Replies: 1
Viewing posts 1 to 2

This is version 2.3.0. Here's the error log:


crashed:    2021-12-19 18:56:50

duration:    01:23:47

error:        ERROR in callscenemethod(Episodestate,update) static : Null Object Reference, stack =
Called from states.ViewCutscene.playintroduction (states/ViewCutscene.hx line 145)

Called from states.Episodestate.update (states/Episodestate.hx line 179)

Called from FadeControl.update (FadeControl.hx line 91)

Called from Screen.endrender (Screen.hx line 318)

Called from states.Episodestate.update (states/Episodestate.hx line 393)

Called from Reflect.callMethod (C:\coding\haxe\openfl\std/cpp/_std/Reflect.hx line 55)

stack:

haxegon.Scene.callscenemethod (haxegon/Scene.hx line 93)

haxegon.Scene.update (haxegon/Scene.hx line 53)

haxegon.Core.doupdate (haxegon/Core.hx line 265)

haxegon.Core.onEnterFrame (haxegon/Core.hx line 178)

starling.events.EventDispatcher.__invokeEvent (starling/events/EventDispatcher.hx line 184)

starling.events.EventDispatcher.dispatchEvent (starling/events/EventDispatcher.hx line 144)

starling.display.DisplayObject.dispatchEvent (starling/display/DisplayObject.hx line 778)

starling.display.DisplayObjectContainer.broadcastEvent (starling/display/DisplayObjectContainer.hx line 456)

starling.display.Stage.advanceTime (starling/display/Stage.hx line 108)

starling.core.Starling.advanceTime (starling/core/Starling.hx line 469)

starling.core.Starling.nextFrame (starling/core/Starling.hx line 455)

starling.core.Starling.onEnterFrame (starling/core/Starling.hx line 682)

openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)

openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)

I'm having a similiar problem. Can't start episode 4 with the warrior.