i cant get back the minimised window on fullscreen (windows 11)

A strange puzzle game about matching colored keys and doors. · By
Oh, maybe world 8-1's title should be changed, because my friend thought it was end-of-demo moment when they played that level
Edit: (in rot13) Maybe name it "Cbffvoyr" and have the description something like "Svefg guvat V frr vf n qbbe qbja gurer, gnagnyvmvatyl bhg bs ernpu. V'ir abgvprq n cerggl cerpnevbhf gnatyr jvgu gur oynax qbbef, gbb. Va bgure arjf, lbh fubhyq or pnershy jvgu Znfgre Xrlf. Gurl'er irel funec! ... Vs bayl gurl jrer funec rabhtu gb oernx fgbar."
hello,im using rot 13 to encode this,so use this link:https://www.boxentriq.com/code-breaking/rot13
vz fghpx ba 5-3/4,vs lbh unir nal fybhgvbaf,pbzzrag gurz rapbqrq jvgu ebg13 hfvat guvf yvax:uggcf://jjj.obkragevd.pbz/pbqr-oernxvat/ebg13
Sbe 5-3, gurer'f gjb znwbe uvagf: Svefg, gurer'f n arj zrpunavpny vagrenpgvba lbh fubhyq or ybbxvat sbe. Naq frpbaq, vs lbh gel n pregnva cngu guebhtu gur chmmyr ohg vg qbrfa'g jbex, znxr fher lbh'er orvat rssvpvrag.
Sbe 5-4, lbh cvpx hc rirel xrl, ohg qba'g arprffnevyl bcra rirel qbbe. Gurer vf nyfb fbzrguvat arj gb yrnea urer jvgu gur Oebja Xrlf.
Here are my suggestions for this game and bugs that I found, coded in ROT47 to prevent spoiling game features:
\\ |x}~# q&v$ \\
%96 82>6 5@6D?VE 56E64E 492?86 @7 E96 2F5:@ @FEAFE D@FC46
x7 J@F 4=:4< + 2?5 E96 A=2J6C 8@6D @77 E96 42>6C2[ E96 42>6C2 H@?VE >@G6]
u@C 6I2>A=6[ :7 J@F 4=:4< + ?62C E96 Q&=E:>2E6 s@@C {@8:4Q 5@@C]
\\ |x}~# $&vvt$%x~}$ \\
q6EE6C <6J^5@@C 2>@F?E ?@E2E:@?]
u@C 6I2>A=6i I\a \m IW\aX[ Id\`_: \m IWd\`_:X[ Ia \m Ia
IW\`X ?@E2E:@? @7 D:8?7=:A <6J :?DE625 @7 2CC@HD
|F49 >@C6 G:DF2= G2C:2E:@?D @7 5@@CD E92E 92G6 <6JD 7C@> ` E@ `a[ 7@C 6I2>A=6 F?:BF6 E6IEFC6 7@C aIa f <6JD 5@@C]
#6>@G6 F?:BF6 E6IEFC6 7@C 5@@CD E92E 92G6 ac <6JD[ :EVD E@@ 92C5 E@ C625 :? 4@>A2CD:@? E@ E6IEFC6D @7 5@@CD H:E9 D>2==6C 2>@F?E @7 <6JD]
|2<6 :>28:?2CJ G2C:2E:@?D @7 5@@CD G:DF2==J >@C6 D:>:=2C E@ C62= @?6D W6DA64:2==J 255 F?:BF6 E6IEFC6D 7@C b:\`a: 5@@CDX[ :?G6?E 2? :>28:?2CJ <6J9@=6 E92E :D D=:89E=J 5:776C6?E E92? E96 C62= @?6[ E@ FD6 :E 7@C E6IEFC6D @7 :>28:?2CJ 5@@CD] x 4@F=5 >2<6 D@>6 E6IEFC6D @? >J @H? :7 E9:D :562 H2D 2446AE65]
p? @AE:@? E@ EFC? @77 E96 >@FD6 E@@=E:A
|2<6 2 C6D6E 3FEE@? ?@E C6D6E E96 324<8C@F?5
|2<6 E96 5@@C H:E9 Q4FCD65Q 67764E =6E E96 A=2J6C D66 :ED AC6G:@FD 4@=@C
\\ |py~# $&vvt$%x~}$ \\
|F=E:A=:42E:@? <6JD E92E >F=E:A=J <6J 2>@F?E 3J 2?J ?F>36C WC@E@C k:m <6JD 2=C625J 6I:DE D@ H9J ?@EXHere it is. I'm not sure if Mediafire links are OK on this site but here it is: https://www.mediafire.com/file/ukqihpluddgve62/KeyTool.zip/file
I'll note that this editor was originally only for personal use, so it's gonna be hard to learn and use, and it's also a mod of a different level creation tool. It comes with instructions, so hopefully those can help somewhat with figuring it out.
Do I blame Windows 11 for this or is there something I'm doing wrong?
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Create Event for object oWorld: DoAdd :: Execution Error at gml_Script_loadSkin ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_loadSkin (line -1) gml_Script_loadConfig gml_Script_mainInit gml_Object_oWorld_Create_0
I, on my W11 computer, also initially had some issues running JTool (the editor that KeyTool is a mod of), but I managed to fix them through downloading the Microsoft Visual C++ 2010 x86 Redistributable - 10.0.30319 package. I don't remember having to do anything else to get JTool to work, so give downloading that package a try and let me know if it works.
I downloaded that but it didn't work for me. Also, now that I look at it again, my error is slightly different:
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Create Event for object oWorld: global variable name 'savePlayerXScale' index (100069) not set before reading it. at gml_Script_loadPlayer ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_loadPlayer (line -1) gml_Script_loadMap gml_Script_loadStartupMap gml_Script_mainInit gml_Object_oWorld_Create_0
i got this error
___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shdRainbowStripe2
D3DXCompile failed - result
at gml_Object_oWorld_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_oWorld_Step_0 (line -1)
You can use a rot13 decoder to reveal the spoilered hints:
8-2: Gurer'f n srj qvssrerag jnlf lbh pbhyq nccebnpu trggvat gb gur svany fbyhgvba, ohg ernyvmr gung lbhe tbny ng gur fgneg vf gb perngr n "cyna" jurer lbh hfr gur artngvir xrlf bayl ba qbbef gung lbh ner tbvat gb hfr zber guna bapr. Ubj gb perngr fnvq cyna? Ntnva, gurer'f n srj qvssrerag jnlf gb guvax nobhg guvf, ohg bar fgengrtl vf gb sbphf ba bar bs gur pbybef svefg, naq bapr lbh'er pbasvqrag gung lbh unir n cyna sbe gung pbybe, lbh zvtug unir fvtavsvpnagyl yrff artngvir znfgre xrlf gb jbex jvgu gb fbyir rirel bgure pbybe jvgu. Ner gurer nal pbybef va gur obggbz pbeevqbe gung frrz cnegvphyneyl "erfgevpgvir?" (Gung vf gb fnl, ner gurer nal pbybef gung frrz qvssvphyg gb npuvrir gur nccebcevngr ahzore (be ahzoref??) bs xrlf?)
8-5: Guvf bar vf irel fvyyl. :3 Gur svany guerr oynax qbbef frrz gb erdhver lbh gb unir mreb checyr xrlf, mreb juvgr xrlf, naq gura aba-mreb juvgr xrlf. Vf gung rira cbffvoyr??? Vs abg, vf gurer nal cbffvoyr jnl gb punatr jung gubfr pbaqvgvbaf zvtug ragnvy? Vs fb, ubj pna lbh npuvrir gung? Qrcraqvat ba lbhe nafjre gb gubfr dhrfgvbaf, lbh znl be znl abg jnag gb rkcrevzrag n ovg. Ntnva, guvf bar vf irel fvyyl. :3 :3
8-6: Gurer'f n srj gevpxf urer gung arrq gb or qbar. Lbh znl unir nyernql sbhaq n srj bs gurfr, ohg whfg va pnfr lbh unira'g: Lbh zvtug unir abgvprq gung bcravat n ghaary jvgu n oyhr xrl "erdhverf" lbh gb eha guebhtu gur ghaary hagvy lbh pbyyrpg gur arkg xrl. Ubjrire, rirel fvatyr cbffvoyr pbzovangvbaf bs ghaaryf lbh pna cbffvoyl tb guebhtu gung jnl trgf lbh fghpx! Qvq jr znxr n jebat nffhzcgvba naljurer? Vs jr qvq, ubj qbrf gung nssrpg gur gbgny ahzore bs xrlf/qbbef sbe n cnegvphyne pbybe? Fvapr jr arrq gur gbgny ahzore bs xrlf pbyyrpgrq naq fcrag sbe gung pbybe gb or mreb (orpnhfr bs gur oynax qbbe ng gur raq), ubj jr pna svk guvf?
8-N: Guvf bar frrzf irel gbhtu ng svefg tynapr. Lbh unir gb perngr n ybbc bs qbbef lbh pna hfr gung nyybjf gb lbh fcraq lbhe -5 znfgre xrlf va fhpu n jnl gung qbrfa'g qrfgebl nal bs gur qbbef, naq nyybjf lbh gb tnva nabgure -5 znfgre xrlf, fb gung lbh pna ercrng gur cebprff nf znal gvzrf nf lbh arrq gb trg evq bs gur oynax cher qbbef. Vs lbh abgvpr gung va na nggrzcg gb perngr lbhe ybbc bar bs gur qbbef trgf qrfgeblrq, gura znlor lbh pna gnxr nqqvgvbany zrnfherf gb znxr fher vg qbrfa'g trg qrfgeblrq...
I find 8-5 and 8-A to be the two most fun/interesting levels in the world you have left, but 8-4 might be a bit easier than A.
[Also, I'm not the dev so my word isn't absolute, but if you have any further questions, it might be more appropriate to create a new topic in the community page than to use the bug report page? People will still see your questions there, I promise :) ]
Any chance keys/doors could have a tiny number in one corner, or different numbers of stripes or something? I'm not colorblind but I'm still having trouble with orange vs. red because I keep my monitor dim to avoid migraines.
Edit: I just got to 1-8 and I wish you'd mentioned hovering keys/doors earlier, that solves my problem. Still might be trouble if I couldn't see *any* key/door colors as I"d have to hover each one, but this is workable for me
I'm past the point of adding new mechanics, and while I had actually pondered water before, I didn't think it really fit in with the rest of the mechanics (1-way passages are the most platforming the game gets). Who knows, though. Maybe when everything else in the game is made, I will add a little pool of water just for you. (Maybe don't count on it, though...)
I don't know if this is even a feature yet, but I am confused about this. (rot13)
V nz nffhzvat gur oyhr fdhner guvat va cneg 2 ghgbevny vf zrnag gb trg n xrl bhg bs gur yriry, ohg V unir ab vqrn ubj gb npghnyyl hfr vg.(V unir gevrq hc+qbja,gur bcgvba gung vf vzcyvrq ol gur qrfvta bs gur oybpx, onpxvat bhg bs gur yriry nsgre npgvingvat vg, nf jryy nf cerggl zhpu rirel bgure ohggba ba zl xrlobneq.)
Lbh pna vagrenpg jvgu vg va gur qrzb irefvba naq "fbyir" gur chmmyr vg'f zrnag gb fbyir, ohg vg'f abg irel jryy gryrtencurq. Nsgre vg'f npgvingrq, lbh unir gb qb fbzrguvat ryfr va gur chmmyr gb "hfr" vg, naq vg'f abg n pbageby cerff. Va gur shyy irefvba gur chmmyr vf punatrq gb zber cebcreyl grnpu vgf zrpunavpf.
a few silly/mildly goofy TOTALLY SERIOUS suggestions of mine, totally not way to late to be implemented.
treadmill - pushes the player character in one direction really fast, and the direction can be changed with a (world 8 gimmick)
endless hallway - a really really long level were one must simply run down an exceedingly long hallway to grab a key and then turn around and run all the way back to win the level
quantum keys - you don't know how many keys you have picked up, and you also don't know how many are needed to unlock each door until you hover you mouse over it (observing it)
time dependent keys - the amount of keys picked up is based off of the time of day in real life.
bucket of paint - turn all of your current keys into another colour, but after a while the paint dry's off and changes into a different colour, also changes the colour of the player character, they paint can be washed off by going into water.
poisonous gas - whenever you step into the gas you begin losing random keys at a rapid pace.
brick - is that door in your way? No worries! hurl a brick at that abstracted rectangular obstacle to break it instantly! just like in total chaos the game. [one use per brick due to fragility issues [just like in total chaos the game]].
Nokia phone - acts the same as a brick except can be re-used forever.
diamond encrusted drill - the first puzzle of world 8 too hard? simply drill through the wall and get those keys! totally balanced.
paper keys - act just like regular keys, but if go into water they become...
soggy paper keys - you have to be moving slowly or else you will tear the keys apart, if you have any (world 5 gimmick) keys, after about 10 seconds they will dry out and become...
warped paper keys - the result of drying off your soggy paper keys