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I Wanna Lockpick

A strange puzzle game about matching colored keys and doors. · By LAWatson

Bug Reports / Feature Request! Sticky

A topic by LAWatson created Dec 03, 2021 Views: 3,402 Replies: 97
Viewing posts 21 to 34 of 34 · Previous page · First page
(2 edits)

I need hints for world 9  levels,I can play 9-5 9-6 9-A and 9-C. I need 1 more level to beat world 9.

Edit:levels not levela and some capitalization

Edit2:just telling how many more levels I need,so i only need 1 or 2 hints

I recommend adding error and/or percent numbers. these would be cool

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what is the new profile,a new charecter in part 2 or what?

Developer

just a self portrait, nothing more

oh,ok

it looks nice :)

(1 edit)

Any chance keys/doors could have a tiny number in one corner, or different numbers of stripes or something?  I'm not colorblind but I'm still having trouble with orange vs. red because I keep my monitor dim to avoid migraines.

Edit:  I just got to 1-8 and I wish you'd mentioned hovering keys/doors earlier, that solves my problem.  Still might be trouble if I couldn't see *any* key/door colors as I"d have to hover each one, but this is workable for me

How about a set of levels where Lily finds another human (maybe the Kid?), and they both have separate key counts, and can be controlled individually like in Snipperclips?

Keyrings?

I've been trying to figure out what happens when two inventories touch one door. No ideas so far.

Also, if they touch at the same time, what if you make a artngvir qbbe (rot13)

I was thinking more of they got unys n xrl. Either method could cause problems.

Developer

For several reasons (above anything, the fact that I've already scoped out everything I want for the game), I'll not be putting this in the game. It sounds like a lot to handle from a code/behavior perspective...

Maybe he's stuck because he's afraid touching the keys will kill him.

Oh whoops I missed the new replies, this is understandable

do we have more updates for the game?

(1 edit)

They're all in  the devlogs tab. Usually they're about once every two months, though nothing is enforcing this pattern.

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level editor

PATIENCE

o

I have an idea for the game! it's more on platforming than puzzle gameplay but I think it'll be a good addition!

Water - you can go through it and swim through it and basically gives you unlimited jumps. (you can't drown in it, because... game logic)

Developer

I'm past the point of adding new mechanics, and while I had actually pondered water before, I didn't think it really fit in with the rest of the mechanics (1-way passages are the most platforming the game gets). Who knows, though. Maybe when everything else in the game is made, I will add a little pool of water just for you. (Maybe don't count on it, though...)

ok

I wanna lockpick part 2 is so close,
Yet so far.

I don't know if this is even a feature yet, but I am confused about this. (rot13)

V nz nffhzvat gur oyhr fdhner guvat va cneg 2 ghgbevny vf zrnag gb trg n xrl bhg bs gur yriry, ohg V unir ab vqrn ubj gb npghnyyl hfr vg.(V unir gevrq hc+qbja,gur bcgvba gung vf vzcyvrq ol gur qrfvta bs gur oybpx, onpxvat bhg bs gur yriry nsgre npgvingvat vg, nf jryy nf cerggl zhpu rirel bgure ohggba ba zl xrlobneq.)

Developer

Lbh pna vagrenpg jvgu vg va gur qrzb irefvba naq "fbyir" gur chmmyr vg'f zrnag gb fbyir, ohg vg'f abg irel jryy gryrtencurq. Nsgre vg'f npgvingrq, lbh unir gb qb fbzrguvat ryfr va gur chmmyr gb "hfr" vg, naq vg'f abg n pbageby cerff. Va gur shyy irefvba gur chmmyr vf punatrq gb zber cebcreyl grnpu vgf zrpunavpf.

(1 edit)

the music in my game just stoped working if you know how to fix please let me know 
i still get sound efx title and pause music but not level music 

Developer

You might have muted it with Ctrl+M? Try pressing that combination in a level with the music off. If it's not that, I don't know what it is so you might need to redownload the game.

that worked thanks

(1 edit)

a few silly/mildly goofy TOTALLY SERIOUS suggestions of mine, totally not way to late to be implemented.

treadmill - pushes the player character in one direction really fast, and the direction can be changed with a (world 8 gimmick)

endless hallway - a really really long level were one must simply run down an exceedingly long hallway to grab a key and then turn around and run all the way back to win the level

quantum keys - you don't know how many keys you have picked up, and you also don't know how many are needed to unlock each door until you hover you mouse over it (observing it)

time dependent keys - the amount of keys picked up is based off of the time of day in real life.

bucket of paint - turn all of your current keys into another colour, but after a while the paint dry's off and changes into a different colour, also changes the colour of the player character, they paint can be washed off by going into water.

poisonous gas - whenever you step into the gas you begin losing random keys at a rapid pace.

brick - is that door in your way? No worries! hurl a brick at that abstracted rectangular obstacle to break it instantly! just like in total chaos the game. [one use per brick due to fragility issues [just like in total chaos the game]].

Nokia phone - acts the same as a brick except can be re-used forever.

diamond encrusted drill - the first puzzle of world 8 too hard? simply drill through the wall and get those keys! totally balanced.

paper keys - act just like regular keys, but if go into water they become...

soggy paper keys - you have to be moving slowly or else you will tear the keys apart, if you have any (world 5 gimmick) keys, after about 10 seconds they will dry out and become...

warped paper keys - the result of drying off your soggy paper keys

Separator Keys - They separate your keycount into separate signs:
Positive
World 6 spoilers: Artngvir
World 11 spoilers: naq gurve Vzntvanel inevnagf.

This is a toggle-on toggle-off effect.
This would finally make these cbfvgvir-artngvir Pbzob Qbbef openable! (W9 spoilers)
Upon touching an Unseparator Key, your total key amount of that colour will be set to all of the keys added together.
World 11 spoilers: Sbe rknzcyr, vs lbh unq 3, -2, 4v, naq -1v Checyr Xrlf, hcba gbhpuvat na Hafrcnengbe lbh jbhyq raq hc jvgu 1 + 3v Checyr Xrlf (3 - 2 + 4v - 1v).

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