itch.io Spring Selects Series A
On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

You must be 18+ to view this content

Masters of Raana may contain content you must be 18+ to view.

Are you 18 years of age or older?

or Return to itch.io

Masters of Raana

An open world Sci-fi RPG with adult themes. · By GrimDark

Questions/Suggestions Sticky

A topic by GrimDark created Nov 29, 2021 Views: 78,400 Replies: 258
Viewing posts 86 to 105 of 150 · Next page · Previous page · First page · Last page

Hey! Another time I'd like to thank you, after 0.8.2 version the game became even more exiting!

Still, I'd like to clarify/ask some moment that stay unclear to me.

1. The Walker family. They seem to be decent people, you can invest them and interact with them peacefully, but after you do, they still remain attackable. You can even sell their younger kid to slavery. Is it in plans to remove them as a target if the MC decides to cooperate with them?Maybe even invest in their farm and get a cashback, like in other businesses.

2. Only one male captive per fight? Okay, I know that otherwise that would negatively affect the game ballance, but there is an issue with realism... That would also be nise if sometimes enemies have non-combatant slaves who you can capture along with them.

3. When you process a slave there are only two options: sell or free the slave. This is not good, because, what if I just want to examine what I got and see the offers. Maybe I want to keep the slave for a later time or see if I want to donate him/her to the fort. Is there "postpone" button in plans?

Thanks in advance!

(+1)

I'm still hoping for a proper servant/slave capacity expansion for management games like this. While Masters of Raana is technically a RPG with management mechanic, having such a low capacity really gimps what I consider to be a huge part of the game. Plus, how many servants/slaves you can efficiently house is already soft locked by the whole time mechanic anyway.

Maybe also add a mechanic that releases slave into a free servant? 

奴隶选择工作后无法解除,选项在最下方被遮挡

图片上传不了

Hi. Love the slaving, new areas and facilities in the latest update. Why do the household slaves lose their income if they move to the retreat. I have 1 gardener and 7 professors 'at home'. This gives me a very good income with my investments. As soon as I move any of the professors to the retreat, I lose their income, thus blocking other slaves to obtain and follow their story lines. 

By investing in the various houses, do I eventually get an income. It occurs with the fort, but my standing in Kymanto syndicate is around 50, but I don't appear to get any benefit. My standing hasn't increased, still being a 'soldier'.

Thanks...

(1 edit) (+1)

I don't want to spam this forum. It's clearly being read by the creator, unlike many others games that don't complete their content, or actively update their content. Thank you for the game. 

Suggestions; 

Artwork for every slave, follower, event, interaction, and duty. Like Prostitution, multiple personalized scenes, regarding each of its nightly encounters. Art for events at home. Art as they interact  with each other. What good is a floor crawler if all it does is cost more health products, artwork, events. Artwork on plug sizes. and each dungeon tool.

Customizations, more clothing, more equipment, and more uses with it. Customizations, different clothes, and accessories for hired followers, and more for slaves,. Events on their duties and obviously artwork.  Events for followers like staffing the tavern brothels, or from their whoring, and scavenging. What good was selling Finnegan all those slaves if he doesn't display them and you further don't get grimdark with them, etc.  More dungeon equipment. pony girls, and events for the livestock. 

Lesbian or duo scenes and roles and combined events, for home, dungeon, and prostitution, sex. Slaves service wife. Wife disciplines slaves, and with toys. Or the head maid for their infractions and laziness. Obviously more events.

More Quests, not simply from slaves perspectives, but more things to do. and random things

More events, attacks, break ins, opposing slavery of your slaves, and etc. All these factions what do they do, how do you command and interact with them, purpose, outside of cash that sits there after stacking it, it not being robbed or attacked., invested into what?  Arena events, captures, brutality. Artwork.

More and more and bigger and darker. 

Developer

Hello! Rest assured, most of those suggestions are on the progress list! ;) 

Sad that I can't invest into the factory for a million.

(1 edit)

i am trying to raise my kid but I can't seem to increase there age.Its been 258 days and there age still has not gone up any pointer's?

1) Marriage with multiple slaves. This also could be available after you meet certain requirements (completing certain quests, reaching after certain influence points, siding with certain factions or religions etc.) even if it isn't available from the start.

2) Being able to impregnate someone other than your wife. This feels unnecessarily limited at the moment.

3) More virgins. Only two girls (no, anal virgin only Michelle doesn't count) feels very limited and unrealistic. This could be affected by their age (teenage girls could be more likely to be virgins, and this chance could get lower for older slaves), their background (if their story mentions any experience, then obviously they can't be virgins, but on the contrary if there isn't any mention of such experience than no reason to be not a virgin), girls with Pure and Innocent traits, and corruption of both girl and city itself.

4) Just like how there is a slave market for below-average (random) slaves (Watery Eyes), there also should be an above-average (random) slave market where only slaves above a certain value are sold.

5) Dunno if this is already planned but ending(s) (yes, preferebly multiple endings). Possibly depending on choices you make, quests you complete, and factions you side with etc. Of course, there shouldn't be a reason to not continue the game in sandbox mode after completing the game or postponing getting the ending as much as you want.

I have a question as well. How do I get domestic focus for slaves?

Hope you read this. Keep up the great work!

After playing this game way too damn much I figured I'd drop some of my thoughts and frustrations while avoiding the obvious stuff that everyone else has already mentioned.  

First off; please adjust the Bondage engine so that girls can gain Corruption and/or lose Willpower from Whips/Oral/Anal. Every single Bondage session becomes; attach Clamps, insert Hook, then spam Vaginal because doing anything else just wastes time and stamina. At least Whipping and Anal still give Arousal and Happiness but Oral is so wonky that I've never actually seen a girl gain Arousal from Bondage Oral, even when they're at negative Willpower and 100+ Corruption, so as far as I know it's literally useless.

Secondly; a frustration I've found is that the Wife Framework relies heavily on Intelligence and Discipline, which are two stats that the player has no direct control over and most girls have relatively low starting points for both, meaning that in order to have a wife who actually provides something useful you need to lock them up in the Academy for a few in-game years while praying for good rng. This isn't game ruining or anything but it seems like there could be plenty of fixes that could remove or reduce the annoyance, from more home schooling options to an item/drug that increases Academy learning speeds.

Third; I won't say much on this point but just be careful with the AI art. In my opinion it's perfectly fine when it's used for the small one-off stuff, like the end-of-day pictures or the bonus images on the captured slave menu, but having the entire Fort Sera story told using it was extremely distracting.

Finally; another frustration that becomes extremely hard to ignore in the later stages of the game is the lack of combat respawns, I know it was  probably for balancing  reasons originally but we have a million dollar investment available now, so a few more 'loot sacks' popping up on a regular basis isn't going to break the game. Something that could be fun and also alleviate this problem a bit would be to make the high difficulty monster enemies who already respawn drop a material that could be sold or crafted into gear/ammo since the meat they currently provide simply doesn't feel worth the time it takes to kill them.

 I apologize if I sounded like I was whining since I really do enjoy the hell out of this game and look forward to its future.

It would be great if you could add these following features

  • More kinky stuff such as pony girls, pet play and cum eating as well as hucows as well. Other options are things like chastity belts, blindfolds, hoods, latex catsuits, dildo gags, high heels and french maid outfits. You could also do more science based experimentation with the hunt research facility by implementing some of the previous ideas but also adding in the option to give a clinical feel to some of the slave training options (maybe an upgrade to make the dungeon even less stamina and wear intensive? Automated feeding and discipline?)
  • The ability to train your wife would be lovely as well
  • I would greatly appreciate a way to be able to find slaves that have escaped to capture/buy/manipulate into coming back into my house especially slaves who have quests related to them or are unique
  • I think expanded houserules options would be great.  These could include the ability to speak (to anyone/ to just the master/ nobody), allowed to have a faith, leave the house, masterbate or have sex.
  • Bondage equipment should be able to be worn outside of the dungeon (like gags) in much the same way that the buttplugs currently work but we can also discipline our slave  like with a whip, smacking and such outside of the dungeon just by interacting with them.
  • I really want to stress the importance of improving the dungeon so it can hold a slave for longer periods of time without them going unconscious
  • More art would also be nice but I think you already are going to do that.

thanks for reading I would love it if you could add these to the game it would make it so much better :3

This is a question but I'm curious to what the key and type of cipher the cipher is as I am unable to crack it. If anyone knows what it is or what it says I would be grateful. The cipher in question is the piece of paper you get in Watery Eyes rumor that is behind a door.

(+1)

Это не то задание, в котором написан список продуктов на бумаге? Если так, то внизу, вроде ближе к правому углу код написан. 

sorry this isn't helping I looked at the right corner (x=o right?) but still unable to solve I'll provide a image of it but I am afraid it will be in english not Russian sorry

hi dude, how are u. Did you figured out what's that code? I'm trying too. 

i got it. You must talk to rosita, a prostitute of the pub in redhaven, then make his mission, go and kill the gang and take the loot. Then you go to the library and voila. 

(1 edit)

I have obtained control of Fort Sera, and payed the 150k gold to become it's leader, will there be anything i can do with my mercenaries this patch or next patch?

Will (or do?) we have the ability to affect Ikaanos Control as a player? Or is it just a random thing largely outside of our control?

I'm having issues turning hides into leather. Anyone else having this issue, or am I doing something wrong?

Love the game so far because it is difficult but have a few questions after playing it for awhile. Number one can’t figure out how to increase the artisan skill in crafting. Read the hints and made a lot of padded armor, weapons and ammunition but doesn’t seem to increase at all. Can you get a slave back on the market after you sell? For instance sold Michelle but didn’t finish her quest lines? Are you developing action renders? I think I read you are going to increase slave cap. haven’t figured out if it’s possible to add slaves to household list will need to look into that. 

nvm on artisan joined discord 

Is it currently possible to seduce Aimee? Will we eventually be allowed to have both Aimee and Dakota as slaves, or will it only be one sister to keep their store afloat?

Better Time Progression?

Please add a "Progress x days" key. Having the ability to settle on a routine (MC does x, y, z, conclude day) would also be great. For instance:


Lets say I want to work at the Academy, go back home and train ranged weapon skill, then sleep. I want to follow this routine until my skill gets to a decent level. I settle this routine, then press a "Progress 1 week" or "Progress 1 month", etc, and get the results of all the days. If the routine thing is too complicated, at least having the option to choose an activity, like with the slaves, and keeping progressing time would be awesome.

The main thing is the interaction with several girls at the same time, like I have Michelle and Dakota, I have to take care of them somehow if I want to keep them at the same level, but I don't have enough stamina and time in the day. And here they are both once every few days and everything is fine, everyone is satisfied. It would also be good if it took more time for the slave to fall in love, for example, one day she loves me, and the next not so much, I would like it to be more difficult to reach this level, but he no longer fell, or that it would be possible to keep them like that for several days.

There are too few investments, and they give an extremely small profit, and those that are enough, you need to blow the hell out of them. It is very difficult to raise the strength of the faction, I run, kill everything to the right and left, with the appearance of the fort and its renaming, I thought, well, this is my strength, and what about me.

1) Easier control of the girls, so I can invite a few from the conditional bedroom and have fun, + their greater loyalty and some kind of attachment to it, like a little more money and influence in the world.

2) Money, huge amounts of money are circulating, but you will never have them in your pocket. Can my expenses come not only from followers and slaves, but also from the house? AAA, why not write about it somewhere below, like this update will increase your debt by so much money.

3)Do something to the followers to make them either hunt automatically or pick the trash. It would be good. I either have to run for the bounty after point 2, or for meat, because they eat like crazy 20 items a day, despite the fact that I have a maximum garden, and everything else is close to the maximum.

4) more wives, one as the main one, others as auxiliary and each of them can get pregnant. Then 1 point sucks.

5) but the fact that I don't have automatic remelting of materials is really inconvenient, I can understand when I need to kill a few days for armor, despite the 60+ skill, but the fact that I have to do it myself is a little annoying when you think about it for every cent spent on the rifle.

6) This is the last, is it possible in basic skills and intelligence? Because 69 and everything is stuck. All the books have been read and all the courses in the academy have been completed, can they be reset? to increase a little more become?

це без перекладача сорі. 

А що там по сімейству яке наче на штурм можна було взяти, просто в мене його наче розігнали і на карті немає нікого

Viewing posts 86 to 105 of 150 · Next page · Previous page · First page · Last page