So, I take it the slave capture system hasn't been lauched yet? I got enemies always killed even when I attack them with a cane.
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Do you have plans to enable a pure evil path for the protagonist? I'm thinking along the lines of a mechanic which completely breaks a slave, making them incapable of arousal, orgasm, affection, happiness, willpower, or corruption (all values permanently negative unless you un-break them). Some benefts would include:
1) They can still be forced into prostitution even though they don't satisfy the usual requirements
2) Are never defiant or angry and are always fearful of you
3) Are never at risk of escape
4) Are unable to refuse anything
5) May be raped by you or by any of your corrupted male followers even while aslepp or unconscious, and can generate prostitution income even while unconscious
6) Generate higher prostitution income due to the underground nature of the service being provided
And some disadvantages would include:
1) Are at very high risk of suicide unless constantly restrained and/or guarded
2) Are at risk of death unless their health is monitored closely
3) Are at risk of being snuffed by clientele unless guarded closely
4) Do not generate prostitution income from clients who want an enthusiastic partner, but appeal to a more niche clientele who want girls who are crying, struggling, and/or just unconscious.
5) Incur a penalty to influence
6) Can make other slaves unhappy unless they have high corruption and/or are sadistic themselves.
Anyway, you get the idea. If this is not at all the direction you want to take your game, that's understandable. I was just curious
So random idea that popped into my head. Maybe instead of paying furry for his silence after freeing elianna Furry could make you do a job for him? sort of an alt route for people who might not either have money or who would prefer something like an assassination job, Or maybe even a job where furry takes a different slave in return for her? (just trying to inject some more flavor into the quest)
I would really like to see more clothes for slaves to wear, training harness is nice but the ponygirl harness might be good too, even better with few additional accesories to attach like horse tail anal plug, pony gag, ponygirl hight heels without heels and more... I mean more typer of kinky outfits.
well i thought on it some more and i had a few random encounter/quest ideas (granted they are all kinda small)
Firstly a damsel in distress quest. After taking out the red tiger gang maybe you free their one singular shared whore? (set of whores? twins?)
Second is based on the religion mechanic..... maybe making exclusive girls that can only be acquired through devotion to a group/ideal.
Third idea. Special interactions that happen between slaves when they are with particular slaves. maybe even ones that are determined by some of their stats as well. (for example i make most of my slaves be teachers at the academy why not have small talk related to work there?)
Fourth investing in nikola for profit or just free repairs/piercings.
how about gi outfits? (themed for the martial arts group)
Last one....how about the martial arts school becoming its own faction.
Not liking random skill increases, would prefer to see something like kenshi with constant small decimal increases to make training consistent i.e. Having a 70 in shooting, doing the shooting training and going to 70.005 or something, could still be hidden as 70 until you hit enough for 71. Can still have like critical successes that increase how much the gain is, or affected by how well you did something. Funny thing about kenshi was the only way to increase toughness or the damage you could take was to get your ass kicked, and sometimes when one of your guys takes a lethal hit that turns them into mist you get a notification that they increased their toughness by 3 levels from that hit.
Also would like to be able to assign captured slaves to household slots as slave soldiers, or move a slave to a household slot, I have a bunch that are sort of just here to work a job (ex. Nicole and her newsroom) and don't like them taking up a slave slot. I obviously have the space in my house if I have empty household slots and I kind of want them just commuting to their work and making me money
Hey! Another time I'd like to thank you, after 0.8.2 version the game became even more exiting!
Still, I'd like to clarify/ask some moment that stay unclear to me.
1. The Walker family. They seem to be decent people, you can invest them and interact with them peacefully, but after you do, they still remain attackable. You can even sell their younger kid to slavery. Is it in plans to remove them as a target if the MC decides to cooperate with them?Maybe even invest in their farm and get a cashback, like in other businesses.
2. Only one male captive per fight? Okay, I know that otherwise that would negatively affect the game ballance, but there is an issue with realism... That would also be nise if sometimes enemies have non-combatant slaves who you can capture along with them.
3. When you process a slave there are only two options: sell or free the slave. This is not good, because, what if I just want to examine what I got and see the offers. Maybe I want to keep the slave for a later time or see if I want to donate him/her to the fort. Is there "postpone" button in plans?
Thanks in advance!
I'm still hoping for a proper servant/slave capacity expansion for management games like this. While Masters of Raana is technically a RPG with management mechanic, having such a low capacity really gimps what I consider to be a huge part of the game. Plus, how many servants/slaves you can efficiently house is already soft locked by the whole time mechanic anyway.
Maybe also add a mechanic that releases slave into a free servant?
Hi. Love the slaving, new areas and facilities in the latest update. Why do the household slaves lose their income if they move to the retreat. I have 1 gardener and 7 professors 'at home'. This gives me a very good income with my investments. As soon as I move any of the professors to the retreat, I lose their income, thus blocking other slaves to obtain and follow their story lines.
By investing in the various houses, do I eventually get an income. It occurs with the fort, but my standing in Kymanto syndicate is around 50, but I don't appear to get any benefit. My standing hasn't increased, still being a 'soldier'.
Thanks...