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Masters of Raana

An open world Sci-fi RPG with adult themes. · By GrimDark

Questions/Suggestions Sticky

A topic by GrimDark created Nov 29, 2021 Views: 78,399 Replies: 258
Viewing posts 110 to 129 of 150 · Next page · Previous page · First page · Last page

I have found a way to maintain a sufficient relationship with slaves, this is to make myself hungry and go on a date with them every morning, my wife, as I understand it, does not lose affection. But what about slaves I don't know, I don't really want to check, so I'd rather ask, will it start to fall again if it has reached the last level, well, what after a soul mate? But with the orphanage, I think it would be better if not for 20, but for 15 or better for 10. Because you need less money there than in a store, but it also produces accordingly. 100+ 

(+2)

First of all, I definitely want to be able to conditionally set breakfast with slaves in the economy or somewhere else, an event for every day right after you wake up, also give them the opportunity to eat at the same table with you at the cost of influence, an additional ration on slave, etc., but raising affection to at least level 3-4, or if you, for example, break willpower, you can force them to eat on the floor, at the end of the event, you can offer in a dominant or normal manner to form a conditional orgy with all slaves or only with for one, it will also increase their favoritism and corruption. Interacting with a slave who is your follower at the expense of conditional sex in the city, which will increase their favor and corruption if accepted, and if you are caught, you will lose some influence.

Ability to re-read books after you have raised your intelligence for better understanding. Also, write down which weapon is the favorite of your mercenary followers, because when every one of them uses this particular follower, and the skill is well pumped, it's very maddening. As an option, it would be nice to implant your slave or follower.

I figured out the money, for a new pass, I was a little more economical at the start, and I was able to increase the budget, up to 2500 per day of net income now. Carozza 20,000+ has appeared, and it is many times more profitable than you might think, it would be good if each fort before vassalization gave a conditionally the same small income.

I just recently become a tier two suscbier on your patreon do I download a differnt verison instead of public to access the last realtive quest?

Developer(-1)

Contact me on Discord and we'll work from there!

can i get you discord server lin

i do  not have you on discord what is your discord?

Will there ever be an android port? 

I'm returning to this after a couple years away, firstly, wow it's come so far, it's really realizing it's potential so if GrimDark happen to see this jesus good job!

Question that led me here though: I've tried everything I can think of to get Loren to increase corruption and she's just sitting at 35 and absolutely will not move either way. If someone can point me in the right direction or just spoil it and tell me outright how to get her to 40? I'd really appreciate it.

youll either need influence over 5k, or a good relation with her to demand sex
that has a chance to raise corr, not guaranteed
will make her dislike you tho

im guessing maybe having a floorcrawler raises corruption as well? i imagine it should
maybe household corruption helps?
google is our frend (https://www.mastersofraana.com/index.php/Household_Corruption)
below is the entire page details so no need to click the link

  • A Household Corruption of 250+ has a large chance of increasing your NPC's and family members' Corruption with one point per day, unless they have the Pure/Uncorrupted trait.


    Increase factors
    • All your slaves' and wife's total Corruption add to your Household Corruption.
    • Slaves walking around with whipmarks or spankmarks raise Household Corruption with a small degree.
    • Slaves with the Perverted Trait adds a small amount to your Household Corruption, in addition to a generally high personal Corruption.
    Decrease factors
    • Having children under the age of 13 decreases Household Corruption with 5 points per child.
    • Slaves with the Pure trait decrease your Household Corruption with 50 points per slave.
(+1)

Thank you so much Lyvius! I actually did read that, and did do everything there before I came here but it's still super kind of you to take the time to help me and I appreciate it. Ultimately, on Day 91 suddenly (with all the things you mentioned still there), she, and actually everyone else, started skyrocketing 1-2 points a day. Idk if it was a time-related lock, or I hit some magic influence number, but I thought I'd follow this up both again, to thank you, & secondly if someone else were to come looking for the information this might be useful.

Anywho, have a great day, great life, you see as this goes :)

A place where we could see a list of Completed scenes would be nice, the wiki isnt accurate
itll say some1 is 100% complete but then they wont have a morning bj scene
id like to just be able to see who already has those scenes rather than test them all out and forgetting again xd

When  do you get the all time money at the tavern?

Um.. took a while to figure you could upgrade the camp (simply never thought of it)... well, upgraded the first level (the cheap one).. want to upgrade the second level, which costs 1900.. um.. have the funds.. but button is opaque/unavailable.. are there other conditions? and if so, couldn't it be made more obvious in the interface (or elsewhere in game?)

Game is very grindy. Must do fighting lifestyle essentially. Would like if more ways to raise intelligence. Can't seem to get that one to 70. Would like to have more fasteners from scapping and lower cost for fasteners early game. Game much too dependent on crafting as well. It is like an RPG that forces you to play a certain way. Most RPGs there is min maxing and a penalty if you don't play that way, but this game isn't really playable without min maxiing, which a lot of RPG players won't like. I'm a 100% min maxer, and it still aggravates me. A central plotline of what the character is trying to accomplish is also not existent. Making a central plotline would be a higher return ATM than adding more girls or ancillary features. Gotta have something you are working towards. Anyways, kinda fun for a bit, but then just got old. Some really good ideas from the makers. Hopefully we can get some execution so people will play past 1-2 hours and not give up on the game.

literally just an option to change the color of the text cause its very hard to read for me

3 things.

1. The text for the journal is very light and very difficult to read.

2. The 6pm pimp session should be automated, or an option to have them automatically work at the settings chosen. 

3. A shortcut to arena from homescreen would be good, too.

Would be cool if main character can have both katana/hand sword and a firearm, like the slaves, in battle, without having to toggle through. Right now, main character can only have a gun or a hand item equipped at one time.

Another thing that would be cool is if a slave that has run away you get an option to find her later in the game and get her back, or a quest of that nature. Makes it more forgiving for newer players.

(1 edit)

Sory for my poor english.


A few quiestion:

Have I just gotten rotten luck whit the rng, duing somthing worng or is it a bug? I have crafted around 100-150 Textiles, 15 padde armor repaired them when the dont brake (asume whit beter artisan mc gets better at reparing atm 3/5sok) and som injector all in all I think around 200-250 actions that woud give a rng too increase Artisan and Artisan has not increast it is stil at the starting 25.


I found a artifact and can see it in my inventory but cant seem to find out what it dos only from what I read artifact dos have som efect?


Is ther a way thro the game to unluck donation at places like Preacher's Hall and  Aesir Tribe the dont seam to be related to a specific religion.


At the begining you can chouse who your parents were all choises whit a significant roll in a post apocalyptic civilisation is the any plans on implementing crafteres as a choice in the futer?

Raising Blacksmith and Artisan is a hassle because there are so few things you can make that help you, but yes it does sound like you've had bad luck although making textiles wouldn't increase it, but the armor should have. Repairing your stuff you must take it to armor shop & spend money & time, or you must assign a Quartermistress with 50+ in science skill.

Artifacts are desireable to improve standing with some factions, in some cases, through the donation menu. They may have other uses but that one I'm sure exists. 

Preachers Hall opens to more interaction during the end of the Michelle Wolfe "worth pursuing?" quest from asking about her background & hopes after she reaches high affection. 

Aesir Tribe / Warrior's Hall is in fact a religious building, of the Aesir faith. It might be locked out if you've chosen a religious enemy to the Aesir, Catholic  & maybe Muslim, are hostile although I'm playing Aesir faith & no problem supporting the Great Mosque

I see is this a really reply but I hope it helps you or someone.

How do you initiate Catilin's quest, its not starting

What is considered a "good" level for a skill? I feel like all my skills are around 70 but still either never succeed on rolls or are like 50% affective. The game is set to the lowest difficulty and the dice rolls are the middle option. I can't really level my skills up anymore since I read every book and did every class all of which can only be done once. Am I doing something wrong or is there a more consistent way to level skills??? Also, as a side note I turned off aging but had a kid. Is there just no way to age them up? They kind of just fill a household spot uselessly now.

Developer

You reach Master level at around 120 - that's enough to shed away most of the (possible) negative modifiers. 

A skill of 90-95 seldom miss and should be considered an "Expert" level. 

70 is more adept/intermediate. You're pretty decent but still far from the rank of masters.

(+1)

How can i use the grid to hack?

(+1)

1) There appears to be a bug that drains $$$ that kicks in after a certain amount of progress has been achieved.  For example, when I check 'Manage Economy' at the current point in my game, I'm at -$77/day.  I click End Day and $266 disappears from my finances (with no events happening to explain the extra $ loss).

2) I feel the greatest strength of the game is how open-world it is.  Especially to begin with, there are so many options available.  I would suggest that to improve this, and to keep options open late in the game, you could add a gambling minigame or two, where players can wager either money or crafting parts, with the option of wagering higher stakes as the character becomes more influential.  There were some excellent, replayable minigames in computer games of the past, such as Arcomage in Might and Magic VII/VIII - which strikes a fine balance between strategy, luck and unpredictability.  A current MMO, Renaissance Kingdoms, implements a Texas Hold 'Em poker option within its taverns.  Perhaps something similar could be implemented to enhance MoR?

3) Gameplay gradually becomes more repetitive, and you end up having to grind in the arena to build cash or grind in the crafting skill to produce items.  To produce more variety in encounters later in the game, I suggest adding more random NPC spawns at different places on the map, with greater variety in rewards (e.g. crafting parts, ammo, armor, tendstims, books to raise academic skills/intelligence, serums to inject slaves with that increase/reduce certain stats).

Overall, this is one of the best, if not the best, RPG I've ever played, and I look forward to its completion.

Developer(+1)

Thank you for your suggestions and kind words!

About the money bug - have you ticked "Auto Buy rations: On"? In that case, an additional amount of money will be deducted when you go out an purchase food for the assigned daily food price that is calculated during the Conclude Day events. Price for food is not included in the Economy overview because the price has not been set yet.

(+1)

Yes, I have auto-buy rations ticked so perhaps this is the reason for the extra expenditure.  It just seemed like a lot of money!

That's inflation for ya

Viewing posts 110 to 129 of 150 · Next page · Previous page · First page · Last page