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I have found a way to maintain a sufficient relationship with slaves, this is to make myself hungry and go on a date with them every morning, my wife, as I understand it, does not lose affection. But what about slaves I don't know, I don't really want to check, so I'd rather ask, will it start to fall again if it has reached the last level, well, what after a soul mate? But with the orphanage, I think it would be better if not for 20, but for 15 or better for 10. Because you need less money there than in a store, but it also produces accordingly. 100+
First of all, I definitely want to be able to conditionally set breakfast with slaves in the economy or somewhere else, an event for every day right after you wake up, also give them the opportunity to eat at the same table with you at the cost of influence, an additional ration on slave, etc., but raising affection to at least level 3-4, or if you, for example, break willpower, you can force them to eat on the floor, at the end of the event, you can offer in a dominant or normal manner to form a conditional orgy with all slaves or only with for one, it will also increase their favoritism and corruption. Interacting with a slave who is your follower at the expense of conditional sex in the city, which will increase their favor and corruption if accepted, and if you are caught, you will lose some influence.
Ability to re-read books after you have raised your intelligence for better understanding. Also, write down which weapon is the favorite of your mercenary followers, because when every one of them uses this particular follower, and the skill is well pumped, it's very maddening. As an option, it would be nice to implant your slave or follower.
I figured out the money, for a new pass, I was a little more economical at the start, and I was able to increase the budget, up to 2500 per day of net income now. Carozza 20,000+ has appeared, and it is many times more profitable than you might think, it would be good if each fort before vassalization gave a conditionally the same small income.
I'm returning to this after a couple years away, firstly, wow it's come so far, it's really realizing it's potential so if GrimDark happen to see this jesus good job!
Question that led me here though: I've tried everything I can think of to get Loren to increase corruption and she's just sitting at 35 and absolutely will not move either way. If someone can point me in the right direction or just spoil it and tell me outright how to get her to 40? I'd really appreciate it.
youll either need influence over 5k, or a good relation with her to demand sex
that has a chance to raise corr, not guaranteed
will make her dislike you tho
im guessing maybe having a floorcrawler raises corruption as well? i imagine it should
maybe household corruption helps?
google is our frend (https://www.mastersofraana.com/index.php/Household_Corruption)
below is the entire page details so no need to click the link
Thank you so much Lyvius! I actually did read that, and did do everything there before I came here but it's still super kind of you to take the time to help me and I appreciate it. Ultimately, on Day 91 suddenly (with all the things you mentioned still there), she, and actually everyone else, started skyrocketing 1-2 points a day. Idk if it was a time-related lock, or I hit some magic influence number, but I thought I'd follow this up both again, to thank you, & secondly if someone else were to come looking for the information this might be useful.
Anywho, have a great day, great life, you see as this goes :)
Um.. took a while to figure you could upgrade the camp (simply never thought of it)... well, upgraded the first level (the cheap one).. want to upgrade the second level, which costs 1900.. um.. have the funds.. but button is opaque/unavailable.. are there other conditions? and if so, couldn't it be made more obvious in the interface (or elsewhere in game?)
Game is very grindy. Must do fighting lifestyle essentially. Would like if more ways to raise intelligence. Can't seem to get that one to 70. Would like to have more fasteners from scapping and lower cost for fasteners early game. Game much too dependent on crafting as well. It is like an RPG that forces you to play a certain way. Most RPGs there is min maxing and a penalty if you don't play that way, but this game isn't really playable without min maxiing, which a lot of RPG players won't like. I'm a 100% min maxer, and it still aggravates me. A central plotline of what the character is trying to accomplish is also not existent. Making a central plotline would be a higher return ATM than adding more girls or ancillary features. Gotta have something you are working towards. Anyways, kinda fun for a bit, but then just got old. Some really good ideas from the makers. Hopefully we can get some execution so people will play past 1-2 hours and not give up on the game.
Sory for my poor english.
A few quiestion:
Have I just gotten rotten luck whit the rng, duing somthing worng or is it a bug? I have crafted around 100-150 Textiles, 15 padde armor repaired them when the dont brake (asume whit beter artisan mc gets better at reparing atm 3/5sok) and som injector all in all I think around 200-250 actions that woud give a rng too increase Artisan and Artisan has not increast it is stil at the starting 25.
I found a artifact and can see it in my inventory but cant seem to find out what it dos only from what I read artifact dos have som efect?
Is ther a way thro the game to unluck donation at places like Preacher's Hall and Aesir Tribe the dont seam to be related to a specific religion.
At the begining you can chouse who your parents were all choises whit a significant roll in a post apocalyptic civilisation is the any plans on implementing crafteres as a choice in the futer?
Raising Blacksmith and Artisan is a hassle because there are so few things you can make that help you, but yes it does sound like you've had bad luck although making textiles wouldn't increase it, but the armor should have. Repairing your stuff you must take it to armor shop & spend money & time, or you must assign a Quartermistress with 50+ in science skill.
Artifacts are desireable to improve standing with some factions, in some cases, through the donation menu. They may have other uses but that one I'm sure exists.
Preachers Hall opens to more interaction during the end of the Michelle Wolfe "worth pursuing?" quest from asking about her background & hopes after she reaches high affection.
Aesir Tribe / Warrior's Hall is in fact a religious building, of the Aesir faith. It might be locked out if you've chosen a religious enemy to the Aesir, Catholic & maybe Muslim, are hostile although I'm playing Aesir faith & no problem supporting the Great Mosque
I see is this a really reply but I hope it helps you or someone.
What is considered a "good" level for a skill? I feel like all my skills are around 70 but still either never succeed on rolls or are like 50% affective. The game is set to the lowest difficulty and the dice rolls are the middle option. I can't really level my skills up anymore since I read every book and did every class all of which can only be done once. Am I doing something wrong or is there a more consistent way to level skills??? Also, as a side note I turned off aging but had a kid. Is there just no way to age them up? They kind of just fill a household spot uselessly now.