First of all, thank you very much for MAST, this add-on is excellent.
I would like to make it my main level editor however i'm running into a problem: I'm unable to update(replace) the meshes that I imported in MAST.
I tried pretty much everything I could, ending up getting these errors, rendering me unable to proceed on the prefab creation tool:
- NullReferenceException: Object reference not set to an instance of an object
- MissingReferenceException: The object of type 'Material" has been destroyed but your are still trying to access it.
It seems that MAST is detecting and trying to add the previously created prefabs, present in subfolders, causing conflict. Is that it ?
Sometimes however it worked, more or less: the level I build kept the prefabs in the hierarchy window, but does not display any meshes in the unity editor.
And in the worst case, I'm getting lots of meshes stacked at the same place once done importing.
I have no idea what's going on or what I'm doing wrong. Is there a proper way to do so ?