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Aventia - Roguelike Card Game with Campaign (Sneak Peek of Upcoming Update!)

A topic by Aventia Entertainment created Nov 17, 2021 Views: 226 Replies: 1
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A MASSIVE UPDATE AND NEW PUBLIC DEMO IS ON ITS WAY!

Aventia is an upcoming game featuring card slinging combat with a rogue-like twist. Fast paced card combat meets strategic deck building and intriguing item choices. Approachable for newcomers with depth for veterans, there will be two main game modes: Campaign and Gauntlet. The Campaign will be story driven missions for each of the 5 classes, where you battle your way across the continent to uncover a deadly plot to invade all of Aventia. In Gauntlet mode, each run you pick a class, with access to over 50 unique cards, and try to fight your way to the final boss. If you die, you start back at the beginning with the knowledge and experience you have gained. Will you figure out the secrets of Aventia?

In recent months we have been hard at work adding content, refining mechanics and squashing bugs and are excited to be releasing a new Aventia demo within the next few weeks! This demo has huge updates from the previous versions, and we can't wait to hear what you think about the game. The new demo will include:

  • A challenging and story driven Campaign adventure!


  • A brand new playable class, the Vanguard! 


  • New cards for all existing classes in Gauntlet mode!


  • Card upgrading, shops, items and more!


  • UI improvements, graphics improvements, balance improvements and bug fixes!

The demo which is currently up is a bit out of date, but should still give you an idea of the gameplay if you can't wait until the new update comes out :). We appreciate any and all feedback, and I hope to post updates every fortnight or so with some more particular detail.

(+1)

NEW DEMO HAS BEEN RELEASED!

After months of hard work we are finally ready to share our new demo. New features include the first part of our campaign, gauntlet mode with 2 different biomes, 4 classes, over 200 cards and 40 artifacts.

Over the last month in particular, most of my work has been bug fixing and visual polish trying to get the demo ready. This involved redesigning the cards slightly and centering the text, which greatly improves their appeal IMO. Along with double checking that all the mechanics were working properly, I had to redo the tutorial due to all the changes breaking the old one. Additionally, completing the campaign level design and story dialogue took quite a bit of work.

We also revamped the gauntlet mode of the game, adding a map just like in the campaign and adding a new second biome, a snowy map filled with fearsome Drothmund warriors. This was a relatively smooth change to implement thankfully due to building on the framework of the campaign mode. Along with that I added a dozen new artifacts, artifact rarity and a new potion room. This of course adjusted the difficulty of the game, so rebalancing enemies and cards took a few days to make sure the game wasn't too easy or difficult.


Overall I am happy with the current state of the game and the demo, and looking forward to continue working on it in 2022. Also, did I mention that the steam page is coming soon? Keep an eye out on that.

If you would like to check out the game, visit https://aventia-entertainment.itch.io/aventia, give it a download, a rating and a follow. Enjoy!