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Feedback from a non-customer.

A topic by Sharm created Dec 19, 2017 Views: 387 Replies: 1
Viewing posts 1 to 2

Hello!  I just discovered this program today, and although it's very interesting I've decided against buying it and I thought you might be interested to know why.  If this type of feedback is unwelcome then don't worry about reading or replying.  I don't mind.  Although what I have to say is harsh it is meant as a tool to improve, not as a way to be hurtful, so do what works best for you.

The main reason I decided against buying is that the results are not usable without extensive external editing.  The program is great as a starting point for generating ideas, but I already have access to free sprite generators that can do just that, and in the palette I want to use.  Spending $20-25 on a program that gives me ideas is just far, far too much.  A lot of this could be solved by understanding what goes into good pixel art and helping the generator create that.  Having shading options that don't involve gradients or adding noise would go a long way.  Maybe something similar to a bevel with a hard pixel edge?  I think some minor low color count anti-aliasing could be done procedurally as well.  But really, just having different chunks colored with a different hue can do some cool things, especially if you can limit how many are generated in each sprite.

The second reason was the price, and not just because it would simply be a starting point.  Even imagining this as something that could generate usable sprites without an external editor, it doesn't compete well with existing programs.  Aseprite is $15, Pyxel Edit is $9, GIMP and the other generators I've found are all free.  Yeah, none of them does what this does, but they have in overall more useful features.  Oddly enough, if your price point was $15 I wouldn't have questioned the price at all.  I don't know why $10 (or $5 on sale)  makes such a big difference, but it does.

I will probably be deleting the free version as well.  The 1 bit mode is an obvious limitation, I don't fault you for using it for your demo, but I don't think it gives a good indication of what's possible in this program without inclusion of an alpha channel or having a total of 3 colors so that you can see the body.

The way a user can draw regions for indicating where and when the  program creates the types of variations is brilliant.  There is so much potential for this idea.  Sadly, even after watching the video I haven't got a clear understanding of which element does what.  Some documentation on that is going to be very important.

I wish you luck on this project.

Hello Sharm, first of all thanks for the feedback, I take it all into consideration whether positive or negative.

Results not usable:
I believe all the screenshots on the product page have perfectly usable results, bare in mind not every single sprite generated is going to be right, it's designed to generate a couple hundred over and over again until you find the right one.

I fully appreciate that a pixel artist is going to rather do this work by hand, and it may well be a useful tool just using the 1-bit mode to generate ideas and rough mockups and then take into a different program for detailing, and if I was a pixel artist that's probably exactly what I would do and yes $20 would sound a lot. However I feel for game programmers wanting quick art you can get very good results which can always be touched up at a later stage.

Improving the generated art
I'm currently working on implementing a lot of the extra options you speak of, and hopefully this will give someone who requires a finer control on the outputted pixel art style what they're looking for. In regards to selecting a specific Hue this is in the next version.

The Price:
I want to make this software the best it can be for non-artists to be able to develop decent art for their games. I believe the price is fair, and will enable me to spend enough time in the future developing this product so it can reach it's potential. 

1-bit mode limitation:
The 1-bit mode isn't really designed to be a limitation for a demo, but more a fully functional version for people who want that style of art. Or for pixel artists who want to generate ideas for a basic sprite to start with before moving into different software for colouring/detailing. If pixel artists want to use the software, this is probably how they'll use it, in which case I wouldn't say the price is over the top as the price is free. Adding an additional body colour to the 1-bit mode is a great idea, i'll look into that!

Documentation:
Explaining how the procedural generation works isn't ideal, and hopefully i'll come up with a better way to explain the different brush options used in the grids more clearly! That video is designed more as a temporary fix while further documentation is made. I believe however the video along with the example-grids download should get most people up and running quite smoothly.

Thanks again for the clear & concise feedback, it's always appreciated.