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Nowhere Prophet

A roguelike tactical card game set after a technological apocalypse. · By Sharkbomb Studios

Some questions on the outside looking in...

A topic by Daza created Dec 17, 2017 Views: 229 Replies: 3
Viewing posts 1 to 2

I like the idea of this game a mix of CCG and RPG and XCOM with some dynamic play along with a linear plot path it seems.  

1# How replayable is this game? Is it possible to keep playing post game once the story is completed? 

2# Will there be any possibilities players can create content, in the form of small events or whatnot? if so will there be an event editor built into the game or would they have to be knowledgeable with scripting or a game engine to do that sort of thing?

 I think it would be cool to be able to add events other players make as to add to the pool of random events that can occur.  

Hey Daza,

thanks for your questions. 

1# I hope a lot. There will be starting convoys and starting classes to unlock, cards to find etc. etc.

#2 I'm afraid that's not going to be doable. I'm a solo developer and adding any sort of editing or mod support is just beyond the scope of what I can handle without going crazy. I'm already dancing on the edge ;)

I hope these help. Let me know if you need to know anything else!

Thanks for your reply. 

I suppose you can add more side missions and possibly another campaign in the future as DLC, along with more cards and decks too. 

As far as community involvement with game events, why not have a competition for player submitted ideas, these could be limited to, two lines (like elevator pitch short) and you could pick the best 10 or 15 or something and implement them in the future.  You could take this idea for side missions too, this would be fun for the community to be involved and also perhaps some ideas will come to light you would of never thought of since you are a one man band.  Anyway just some ideas. 

Yeah, if the game is successful I'm hoping to spend some time working on a larger content update. 

I also thought about a contest like you suggested but to be honest there's not enough community activity for this sort of thing yet. It would make sense once the game is properly out and has found some fans, that a contest like that could be run for the first larger update.