Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Project Lonestar

A third-person space adventure with emphasis on exploration and loot · By tsny

Please Attribute Original Creator

A topic by DaedalusMachina created Nov 05, 2021 Views: 205 Replies: 4
Viewing posts 1 to 2

Your project isn't open-sourced, but you seem to be using the code from another creator who already did the heavy-lifting for camera movement and other bits:  https://github.com/brihernandez

While they are awesome and MIT-licensed their code, it is still kinda sus to slap your name on it wholesale without crediting the people whose work/code you used.

Developer (1 edit) (+1)

Hi, I appreciate you defending Why485's work to replicate the physics and camera movement of Freelancer, and it is very good work! The nebula fields are using one of his repos even though I could never quite get them working. I know the creator of Underspace is using that tech and the base physics that Why implemented in his game. (https://store.steampowered.com/app/1111930/Underspace/)

That being said, the movement and camera work in this old project is all recreated by feel by myself. It is nowhere near in-depth as Why's work.

You can see the code here if you want: https://github.com/tsny/ProjectLonestar 

Thank you for the kind response; I appreciate that you attributed Why485 on the Github at least
I wasn't aware of Underspace until you mentioned it so I'll poke them as well.

Developer(+1)

I believe Why gave the developer of Underspace the physics code and rights to use it but definitely check it out, it looks really cool

If true, this is really awesome to hear.  I would still appreciate if the Underspace dev could attribute Why485 for their contributions.