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Can't fly though trees on Bando map

A topic by asalas77 created Dec 10, 2017 Views: 432 Replies: 1
Viewing posts 1 to 2
(3 edits)

I noticed that some of the gaps on the Bando map are really hard to impossible to fly through. Perhaps the colliders on trees are too big and hit the quad way earlier that the visual models. 


Here's a vid: 

Sorry for the sketchy flying, was on Snappy 2 and it was hard to be precise. Also one or two crashes were my own fault

Developer (1 edit) (+1)

Thanks for reporting, you're absolutely right - I use a faster but less accurate collision detection on some of the trees.

I think I will be able to fix that pretty easily for the next update by using accurate collisions on all the  trees on the custom levels.

Don't think it will be much of a performance hit either.

Edit: Issue has been fixed in the latest update (2017-12-10)