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Nowhere Prophet

A roguelike tactical card game set after a technological apocalypse. · By Sharkbomb Studios

Combat Scenarios

A topic by Martin Nerurkar created Dec 07, 2017 Views: 182
Viewing posts 1 to 1

So, as you can read up here on the Nowhere Prophet Blog, I've improved the connection of events and combats. There's a bunch of new options available now:

  • Decide which team starts the combat
  • Make the enemy team start with some wounded units
  • Define the grid-size
  • Spawn specific obstacles on the grid
  • Pre-Spawn units on the grid
  • Add buffs to either leader

Now the next challenge is to come up with some interesting scenarios based on these options.

Here are a few examples:

  • If the enemy ambushes you, they start first
  • You can trigger a rockslide on the enemy forces, meaning some of them are wounded when combat begins
  • You are pushed into a tight area and some of your lanes are completely blocked with obstacles
  • You are assaulting an enemy stronghold and your grid only has traps/hazards placed by the enemy
  • You are defending a key item (unique obstacle) that, if destroyed auto-loses the combat for your side
  • You are trying to grab a key item (unique cache) that, if destroyed by a follower auto-wins the combat for your side
  • You end up in a fight during a sandstorm and both leaders start with a buff that deals damage to them each turn.

And I'm sure there's more where that came from you, so what can you come up with?