Based on a conversation on the Fari discord, I've pushed a new update to Charge to include a new Resistance Roll mechanic.
The previous one was adapted from Blades in the Dark, but didn't feel satisfying because:
- Not having enough momentum ended up creating 2 consequence which felt weird
- It felt disconnected compared to the other mechanics of the game
- Using the first column of the action attribute isn't something that is necessarly easy to grasp.
Now, resistance roll is entirely based off momentum. Each charge of momentum adds 1d6 to your resistance roll.
Once the roll is made, you interpret the result as follow:
- On a `1-3`, The `consequence` still happens.
- On a ` 4-5`, The `consequence` is reduced.
- On a `6`, The `consequence` is avoided.
- On a `66`, The `consequence` is avoided, and you get +1 position for your next roll.
This is still something that needs to be tested, but we generally think that it should make things more straitforward.
If you have opinions or questions, let's hear them. We are building this together 馃槃
https://fari.games/en/srds/fari-games/charge-rpg/resistance-roll
