After one battle and another ended up capturing the entire map. Wondering if they respawn to make a new settlement.
I'm on low and they attack me nonstop!
They may not have any other targets. Their logic is:
It could be that you're the only viable target for option 2
Are the enemy settlements other masklings? I have notice masklings attacking each other now.
Yep. Multiple tribes of masklings are generated during world creation, and they view each other as enemies. They'll usually have different colored robes.
I've noticed tribes having multiple settlements, but also there being multiple tribes with the same color. This can get reeaallyy confusing. Could you look into making sure maskling tribes can't have the same color? Or if they do they're all one big group?
AI Tribes pick randomly from the available colors, sometimes there just aren't enough to go around.
Yeah. It would be neat if there were larger tribes with lots of settlements, and then there would be larger battles between tribes.
Also, is there a plan to throw in a DF-like option to abandon an empire and then still have it in the world to interact with?
That would be an interesting idea, but it could be tricky for game balance. The world grows over time, so a player starting fresh in an old world would be at quite a disadvantage.
Will masklings have some kind of ships in the boat update? Because even in tiny worlds there tend to be multiple inhabited land masses and it would be neat if; after you conquered all the tribes if you didn't advance them enough they would be retaken by invading seafarers.
I'm not sure if Masklings will have boats, depends on how difficult the AI is to write. Sea-born invaders is something that I'd like though, the sea people were a major element of the bronze age collapse.
A Viking race of high-health beings that come and raid your settlement, destroying a few buildings in the process.
Also, if you were to add some kind of upgrade tree for towers and archers, where they could either get better, or be fire archers, would be cool. The fire archers could do massive damage to ships and wagons, as well as structures.
Since the map has edges, I think it would be cool to spawn them from there. You could have raiders as well as trade caravans. For traders, you could require a special trade outpost building only available once you've made contact. They could be like the Harrapan trade settlements in Sumer.
As for the raiders, you could step up the raids as the map becomes cleared of barbarian tribes, or some other metric of game progression. Maybe they could even try to form their own colonies in addition to capturing yours.