Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

[LFP] Audistory: Professionally Trained Audio Artist

A topic by Audistory created Nov 30, 2017 Views: 2,366 Replies: 23
Viewing posts 1 to 20 of 43 · Next page · Last page
(19 edits) (+1)

I am a video game composer who prides myself in handling any project with professionalism, enthusiasm, and camaraderie. I make it my mission to help build the world of the game, as the world-building element of music can bring so much to the table in terms of a game's aesthetic. Take a look at my portfolio, and perhaps we can create exciting worlds together!

Background Highlights:

  • Master’s Degree in Film Music Composition from University of North Carolina School of the Arts.
  • Bachelor’s Degree in Music Composition from Kalamazoo College.
  • Studied under industry leading composers behind games such as Dead Space, Rage, and Red Dead Redemption.
  • Experiencing doing contract composing work since 2011 for both film and video game mediums for my company, Audistory.

Offered Services:

  • Original Composition
  • Orchestration and Arranging
  • Musical Engraving
  • Live Recording
  • Sound Design
  • Audio Implementation

Games I've worked/am working on:

2019 Demo Reel:

Contact:

I also have a growing Youtube channel, where I focus on rearranging and orchestrating various popular video game tunes! I try my best to upload monthly now for that. Feel free to check it out here! https://www.youtube.com/c/AudistoryMusic

(1 edit)

Unseen Main Menu Theme

Here is the main menu theme I scored for a VR game called Unseen! It is a puzzle game that deals with escaping from a warehouse in South America, and touches upon the complex issues of human sex trafficking.  

I am looking for more work, so please feel free to reach out if interested in my services for hire!

I recently got commissioned to re-orchestrated some selections from the SNES JRPG Breath of Fire II.  With about 2 weeks to write 13 pieces, I was basically converting, arranging, and mixing one piece a day, which turned out to be quite the experience!  Definitely difficult, but very rewarding too.  I had a lot of fun with this, as re-arranging video game music is one of my favorite things to do.  The animation was done by Small-Butera, and the first half of tracks were done by composer Troupe Gammage.  All in all a fun project with a really cool result, especially due to Breath of Fire's lack of representation as a game with orchestral arrangements.

While I do have some projects going on, I am always looking for more work!  Please be in touch if you might be interested in my talents for hire!

Currently working on two games in development, TimeWar and Felicity Toad, but still have the availability to take on another project! Please be in touch if you might be interested in my services for hire!

Updated the main post to highlight the assortment of audio skills I can do for your project! While composing is my forte, I can offer a number of services including sound design, audio implementation, and musical engraving!

(3 edits)

Still looking for another exciting project to tackle! In the meantime, take a listen to a recent big orchestration I did for a client inspired by a certain source tune.  Featuring over 50 instruments and nearing 9 minutes long, this programatic piece of paints a picture of a nanoscopic world, where objects normally perceived as simple, everyday things because whole worlds of their own when looked through a powerful magnifications lense.

A World Unseen (Orchestral)

Updated my website portfolio to feature games I've been working on the past half year, including exciting in-development releases such as Felicity Toad, TimeWar, Crickstar, Pixture Perfect, and a few more!  Check them out here!

https://audistorymusic.com/video-games/

I am looking for more work! Get in contact and we can work together to create wonderful worlds together through the inclusion of music and sound!

Viewing posts 1 to 20 of 43 · Next page · Last page