I would like to know what's the best way to export my creations to other 3d softwares and game engines while "keeping my textures ".
I guess it's very easy to do since I saw no previous question about this.
Thank you for your help.
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Sorry for the late reply. I tried the fbx format with wings3d and blender and even godot I didn't manage to get a the same result I have with AS. I might be doing something wrong.
Here is a link to the file (it's my first AF model and it's based on a small pixel art military car concept I made a few hours before):
Heya! We haven't personally tried Wings3D or Blender but Godot does not support the OBJ or FBX file format (we've asked them to implement this, but they refused). Currently all models are tested with Unity and Unreal Engine but should work in pretty much all the game engines.
Make sure that when you import the OBJ or FBX file you also import the textures folder that came with it.
Hello Kenney, thank you very much for your answer. I guess I'll have to reinstall Unity or Unreal then (I wasn't planning to use AS for any game development purpose any time soon. I mainly wanted to use it for create some architechture.
Thanks again for your help. I'll reinstall those game engines and try and see if I succed. With blender, the problem is that the "military' texture is everywhere while in AS I only use it at some specific parts.