Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Development Started, and some explanations

A topic by ANTTW/PKJS created Sep 21, 2021 Views: 58
Viewing posts 1 to 1
Developer

The game has already entered in development, for now i only have some of the game graphics, and the basic of the "gun creating menu".

Since this is a very new project, i assume you don't know a lot of things,  other than what the description says, but basically, you will design your guns, start their production in a factory, and then negotiate with the buyers to sell the weapons, for now, my objective is to finish the gun designer, you will create more than just guns, but since i am just making a "first version" only flintlock weapons will be included for now.



In the gun designer, you will be able to chose the gun parts, each one having different stats, the ones i just showed are the ones for the flintlock rilfe in "excelent quality", you will be able to choose the durability for each part, and this will increase or decrease the stats and the price, the "quality" slider will go from 1% to 100%, impacting diretly the part quality.

In this moment, i am finishing the main menu. I am not an Unity expert, but at least i am trying to do it carefully and with calm, to minimize any kind of error in the final game, i have the basics of the gun creating menu, with placeholder parts and random stats, as soon as i finish the menu, i will finish the gun creating menu, soon you will have a playable version.

Stay well, see you later