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A topic by Sabarok created Feb 16, 2016 Views: 142 Replies: 5
Viewing posts 1 to 4

At the very start of the game, I start with an office space of 1/4. This shows up in my monthly bill as $3k taxes / maintenance. If I click "Upgrade" and lower it to a staff of 1, this becomes a monthly $2k with $1k in rent and $1k in taxes / maintenance. If I raise it back to 4 it will cost me $7k / month ($4k rent and $3k taxes / maintenant).

The server costs also seem completely out of control, especially with the limits on revenue. If my userbase exceeds my capacity, this shows up as a massive server cost that is several times larger than the revenue those users will bring. It makes no business sense at all to spend $20k / month on servers for customers that will bring $4k / month in revenue. I couldn't even unclick the button for "Increase Userbase"

Here's another bug: I opened the "Upgrade" for offices, pressed "delete" to clear the textbox to put in a different number, and the game crashed. That crash was a shame. First time I managed to get my company profitable


At first you start with your "house" i say that in the help box, then the increase userbase is the only task the marketing staff do, why would you want to unclick it? And the other comment i'm sorry for that crash i'll see that, you can save the game too

The reason to unclick it is that in the early game, the cost of users exceeding the server capacity exceeds the revenue those users bring in. One of my games I went bankrupt because I had something like 60,000 users on a 50,000 capacity with users only bringing in about 0.07 each. This was enough to take my green profit and turn it into a red negative.


But the increase userbase button only works if you have marketing staff, so if you don't want to increase an extra of users apart from the "mouth to mouth" sharing just don't hire marketing staff


Oh and the servers, then you should increase the revenue to make profits, or increase your capacity of servers