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HONK: VTuber Lipsync Suite

All-in-one suite for mic-only lip-syncing characters! · By DreamToaster

Feature Requests Sticky

A topic by DreamToaster created Aug 31, 2021 Views: 9,494 Replies: 178
Viewing posts 81 to 100 of 128 · Next page · Previous page · First page · Last page
(+4)

just got it and loving it! though a wee feature I think would really fit would be adding the ability to create clipping layers
where you can tell a layer to stay within the confines of the clipped layer below, allowing for an iris to stay within the sclera during tracking.

yesssss So far i only did this using literal masks. As in a layer thats only skin and transparent on the eyes, put over the pupils so it doesnt spill. Clipping would make this a lot easier

(1 edit) (+2)

EDIT: cancel this first bit!!! in case anyone else is looking at this thread and wondering about setting look distance more precisely: you can bump it up and down one number at a time by hitting the up and down arrow keys while your left click is held down on the slider!!! i'm not sure if this has already been requested, but i was playing around with it today and realized it would be really helpful if we could directly input numbers for the "look distance" rather than just fiddling with the slider! you can get really cool effects by selecting certain pieces and having them all have the same look distance, but it can be difficult to get the numbers exact, especially at smaller numbers, when you're trying to just bump the number 1 value up or down on the slider by barely moving your mouse. (along these lines, being able to grab multiple different pieces while holding down shift and apply look at cursor settings as a batch would be incredible, but i have no idea if that might be super complicated to implement.)

also, i'm pretty sure this has been requested before, but just throwing a +1 onto the pile: being able to scoot pieces around with the arrow keys would be great!

(+2)

Do you plan on adding gifs in layers? I'm a animator and I'm in loove with the eye tracking. But I wish to animate little moving objects like hair and objects! maybe eyelid transitions!


Awesome stuff and you are totally amazing btw!!

Same this is the only thing missing that would really make this app above the rest on the Vtuber Market.

(+1)

absolutely loving HONK so far (i'm veryroundbird on twitter!) and i'm starting to work on implementing expression toggles for models. I don't know if anyone else has requested this yet, but if somehow you could toggle multiple expressions at once to wombo-combo them, it'd be super useful since I'm realizing I'm definitely going to run up against the 8-expression limit, ahaha

(+1)

Would it be possible to make this tool available for Mac OS users?

(+1)

I love honk so much !! , but the only thing that's a little bit hard for me is adding variation of my model as I can't set a custom zoom or placement so I have to do everything manually but its so hard to align everything. So I was wondering if we could be able to input manually  how zoomed in we want the model to be because the bar is really hard to control OR be able to edit layers images and change them at will !

What about making a reverse tracking mouse option, instead of following the mouse, go to the opposite direction :D 

I've been working on my character and there are some pieces that would feel better with this option.

Btw I LOVE this program, so happy I bought it

you can make it by changing the tracking itself, there is an option somewhere tho set te boundaries of your screen, i selected the inverse coords by mistake (when it says click right you click left and so on) and it worked, try it out, it might be your solution

(+1)

I know this has been said before, but I would love love love to use HONK as a Mac user! I would pay some very handsome pennies...

A more robust mouth rigging would be nice. For Example, having the ability to set an anchor point so it's easier to line up different mouth elements if you have your mouth as a separate layer from the body.

(1 edit) (-1)

Other than just more expressions hotkeys, I think the feature that would be the most useful to the most amount of vtubers would be controller based eyetracking. Where the model looks in the direction a controller's right joystick (which is generally used for camera in games) is being held, like when holding left they look right. But when the stick is let go, it slowly resets back to looking forward. This would emulate the behavior of someone with live2d facetracking really well if put in place.

(1 edit) (+1)

The only feature that is missing that would green light my purchase is the ability to create animated .gifs for various animtions. Veadotube does this wonderfully. Is this feature a part of any future updates? EDIT: I purchased this and love it regardless. 

(+2)

I would love to see transparency for game capture in OBS as well as the ability to move ENTIRE characters' positions around the screen with, say, right click or something like that! Thank you for your hard work! I am really enjoying this software!

(+3)

HONK is a fantastic program! I dunno if anyone else has suggested this yet, but a background color that's is just transparent would be a huge help. There are some parts of my avatar that go off the model and don't have a solid back, so with color as the background to key out in OBS those parts end up disappearing.

(1 edit) (+2)

Just started using the program and loving how robust it is so far despite it's simplicity, but there's a few features I would like to see tweaked or added if possible that would make it so much more *chef's kiss*

Pain points

- Better layer manager. As it stands, I'm running out of layers, and I've had to resort to changing the names of the files since I noticed that they auto sort alphabetically. More layers would be nice too, but when I realize I need to adjust everything to accommodate something I've added, it would be nice to be able to simply insert the asset where I want it, rather than having to manually adjust every single other asset around it up or down layers.

-Animated gif support.  I was using animated gifs in Veodotube to support other expressions and movements outside of what either program can do, and I've been struggling to find workarounds so I can still include some of the work I'd done before. In general this would allow people to include far more complex animations and movements that I bet are probably just beyond the program.

-UI adjustments. I would LOVE some kind of ability to simply type in the exact value I want on all the sliders. Most of my avatar has between 2-4 points of cursor tracking on each asset to simulate a little more movement and depth and it's is downright painful trying to hit those settings via a slider on a scale of 0-500. 

Things I would just like

-Ability to set blink frequency and randomization, PER asset.  I'm currently working around the lack of animated gif support by putting secondary frames on the blink. ie: I have a pair of hands holding a controller that presses buttons on the blink, and a pair of eyes that cry tears on the blink, and they would both look better if it could happen more frequently, but I would also like the ability to tweak the blink frequency in general for the eyes too, not just as a workaround for lack of animated gif support.

- Cuter/smoother bounce. Current bounce (and rotate on speech) movements are ... kind of janky. Would love if they were smoother, or had the ability to adjust the smoothness. ie: easing out of the movement so it looks a little more natural, bobbing instead of jerking. 

-Preset or customizable bounce/movements NOT on speech, PER asset. (or other preset movement types) Sort of an addendum to the above. My character has a tail which I've currently got some rotate on speech and some cursor tracking to try to give it a little sway and it would look way better smoother, but it would also be nice of it just sort of bobbed on it's own without needing input from me. I think this would look great for characters that also have things floating around them, like idk magic orbs, or little floating robot pals etc, so I'm sure it has some other utility.

Also this is something I've just noticed and not sure if it can be fixed, but cursor tracking stops working in games that take over the cursor and turn it in to camera control, such as Genshin Impact. 

(+1)

Hi!

Kind of a long thread, so excuse me if this has already been suggested, but I thought it would be nice if HONK had a Noice Gate filter. It's fairly hard to find a sweet spot where the lip-syncing works and background noise doesn't trigger it, but even then, when there's notice coming from outside, it's impossible to prevent false positives. A Noice Gate would go a long way and would be easy enough to add to the UI by incorporating a second "knob" to the Mic Gain bar and graying out the section of the bar beneath it.

Thanks for the incredible software, and keep it up!

Toodles.

I realize this is quite an ask, but is there any hope or possibility of a native Mac version in the future? I’m pretty sure I could run it under emulation with something like Crossover but it’s always a little nicer to have things run natively if possible, especially while streaming and stuff. I wish I could give it a try before buying just to see how well it works that way. Still, this looks like a really neat tool and I’m excited to see what you do with it over time! 

Would it be possible to add an option that lets the user select what channel the avatar reacts to? Like, say I've got two microphones plugged into a mixer and I've got one hard panned to the left channel and the other to the right, and in HONK I have the mixer set as my mic. I'd like to be able to set it so that the avatar only reacts to one of those channels.

(+1)

Hi there! Would it be possible to have a shortcut key or be able to set one that can allow us to switch between two models?

would  it be possible for the program to use gifs? rn it doesnt seem to be able to and especially witht he layers that would open pup a lot of possibilities for me <3

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