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Seedship

An AI seedship must find a home for the last survivors of the human race · By John Ayliff

High scores are interesting, but...

A topic by edwinsage created Aug 30, 2021 Views: 428 Replies: 1
Viewing posts 1 to 2

While I enjoy looking at my high scores, as an earlier comment mentioned there is a large degree of randomness involved in this.  As I play more, I find myself intentionally being extremely reckless, as my goal is to maximize the chance of beating previous scores with no regard to chance of failure.  This seems very counter to the theme of the game; treating the attempt as expendable would be a very bad course for the AI to take.

I'd like to see some measure of reliability, such as an average score, added to the game.  Players would be free to ignore it if they wish, but I'd like to be able to push myself to be as reliable as possible, like the AI is being run through multiple simulations to evaluate its fitness.

Please add some manner of cumulative skill metric!

Bad scores get some pretty interesting results too! I mean, this world is horrible, but the story practically writes itself: