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Spoiler-Friendly Discussion

A topic by Minoh Workshop created Aug 21, 2021 Views: 14,928 Replies: 294
Viewing posts 88 to 107 of 108 · Next page · Previous page · First page · Last page

I feel like there was one particular moment that's under appreciated, and that moment was when my MC (I usually play these types of games as an OC of mine) got to punch a god in the face. Like, I get Hermes is generally one of the more decent ones and all, but my MC had been itching to do it since he learned about Asterion's situation and honestly it was just as satisfying as I hoped it would be

Well not everyone got that, mine was Asterion who did the punching

Honestly my favorite moment, cause it shows how willing he is to protect his people, to the point he is willing to punch a full on god in tbe face if needed(but yeah, just hilarious with either punching him tbh)

There was a point in my playthrough where Asterion was turning to stone(?), which I assumed would be the next big plot conflict to deal with, but that problem seemed to disappear. I'm assuming one of the MCs actions fixes this issue, and that I just missed it. Could someone fill me in on what that was?

(+1)

Is there a particular moment you're referring to? There are a handful of times, from what I can remember, that Asterion muses he's turning to stone, but it's always as a metaphor for his apprehension, not a literal transformation :)

Aha, that makes more sense. I had assumed it was metaphorical at first but then thought it was more literal when the game continued to describe an inability to move his body. I should have stuck with the first interpretation.

I'm afraid that will happen because of how the game starts with a sculpture destroying itself but personally I think it's just tired of it and the way to describe it, it's not so literal

(+3)

Remember that one of the great things about this VN is the poetic language. Most of the time, to my knowledge Asterion wishes to turn to stone or become stone. Usually in response to additional trauma or emotional turmoil . To me, the weathering of that sculpture in the front is a metaphor for how our dear friend has been treated, abandoned, abused and neglected. 

(1 edit) (+5)

I've posted a few times here already, but I also want to sing my praises of this story. I first played this when it was in a pretty early stage in development, iirc it ended right when the second guest (Luke/Kota) entered the hotel, and I remember chatting with nanoff about the game a bit after finishing that part. At that point I thought it was alright, had an interesting concept. On a whim I tried this again, expecting to play for one night, maybe, but got much more invested than I thought I would, to the point of spending the whole weekend and then some playing this. The universe and characters are very compelling, especially Asterion and Nikos. A great improvement in every way.

Asterion's writing is superb. He's strong, but fragile. Traumatized, but hopeful. You want nothing more than to be his absolute protector from any and all sources of danger -- but you need to respect his agency, too. It is such a delight to slowly but surely help him feel again, and of course to reveal the farce of his sentence.

As much as I didn't want to at first, I did go back and do two of the ruthless routes, and while it felt awful to see what the master does there, it made the things I found on my next playthrough of the main storyline all the more gratifying (especially with the events around Argos in chapter 17 onwards).

How much reading must that all have been? There were figures about what was added in 0.5 being about a novel's worth in length? No idea how that extends  to the game as a whole. (I see now that the main page for the game lists the total number of words - my bad, not sure how I missed that)

Man. I have some serious book hangover now.

(1 edit)

They are the only 3 achievements that I have not yet obtained, How do you get this? I don't know where to take storm.

First dead than taking those achievements, I understand the fantastic writing and that we will discover more about asterion and many secrets but I am one of those who feels bad for accidentally attacking a skyrim villager and they will imagine how it would be to damage asterion

I've seen that some speak other languages in the thread, isn't it against the rules or something? I hate google translator because it changes a lot of what I want to say

(+1)

To get that first achievement, you have to do at least seven of the following things throughout the Hinterlands Ch 3:

  • Go to the tailor, get Storm a fully-tailored set of clothes, and give him P's jacket
  • Visit Storm's home
  • Visit P's home
  • Go to the library and browse the fiction section with Storm
  • Go to the plaza and hang out with Storm
  • Visit the second church
  • Go to the pond and stay with Storm
  • Visit the diner at the archaelogical site

As for the other two, it all really depends on how important completionism is to you :)

I'm definitely not going to be getting those.

Hmm how many days do you get in the Hinterlands again?  I keep recalling you only have time for 2/possible four 

7D

Thank you I never completed it because I like to return the skin to the tapir because well I love grumpy old men in games, they remind me of my grandfather (paradoxically I hate nini)

(+2)

The tapir god is genuinely my favourite character to voice. There's such a worn, manic insanity to him that really feels complete and realized... whereas Nini is just distressing and monstrous.

(+1)

for the rutheless route you have to keep sending asterion to the valley, once there all 4 endings can be obtained within the choices on the route.

 as for speaking other languages, there is no such rules that i've ever heard of. some might just prefer to speak in the native languages of the developers, which isn't english.

I just finished my first playthrough and I feel like there is/should be more to come. Am I right? There feels like a lot of loose story threads, and also the whole building up the hotel thing, and progressing the side characters routes and unraveling some more mysteries. Is the end of the game the real end of the story, or will there be more in a future build? I kind of thought I would be doing a Mass Effect 2 kind of thing and solving each of my crews problems.

Developer

Hi, wufke. There'll be more content, it's just not ready yet. And yes, you'll be able to hang out with the guests and help them through their issues.

In summary, the game's still in development and there's much to go through still.

From what I've read, it's intended to complete the main storyline between the player character and Asterion first and then start constructing more side stories with the staff? I sure hope there'd be interesting things like random events or post main storyline/epilogue content.

Developer(+2)

It's actually the opposite. For now we're doing some work on the staff's stories. We have a good production-based reason for it, it's because when we have more hangout scenes in the game it'll change the typical in-game day's pacing and we'd rather have that now so we can hit the right proportion between side content and Asterion's story.

There's also another reason, and it's simply that doing work on the side stories is very liberating creatively. It's giving us some fresh eyes that'll help when we tackle the next main story chapters.

I'm really interested in seeing what direction you'll go with if you develop a Wolf route. How would one even progress a story with a nonhuman mind? Maybe something more about the Labyrinth and its environment through the sharper senses of a natural predator? Or maybe something about taming the Valley? 

... It'd be interesting if the Hotel started being a refuge for endangered species would it not? Then it'd be an unusual explanation/and hopeful for sightings of all those species that are thought to be extinct. 

Ha, you've really set the mind aflame with a great story like this. Keep up the good work.  

you guys have done too good of a job wrapping up this one. too many people are getting confused whether this is finished or not. maybe consider uploading a new version that makes it more explicit it will still be continued?

Developer(+2)

Yeah, when we upload the next update (0.5.2) we'll make that clearer.

You know it sure is funny that it ends so well that people don't get the memo. I feel kind of proud of that, in a roundabout way.

Thanks for the reply. This game is beyond good. I can't wait to play more and unravel more of the mystery!

(+1)

One particular piece of writing I've found quite charming also shows Asterion gaining belief in himself back. Now I've never seen the dialogue before when you try to have Asterion go out, less than properly dressed. I respect the moo a bit much for that. However for a certain scene leading to a pit of wrestling after the laurel wreath is bestowed, I mistimed what would be the sequence of events and had him in the loincloth too early. But instead Asterion jokes around and ribs the player character for their trickery. I think it shows quite well how much Asterion has developed in his self confidence and self respect as well. Now I'm wondering if that can tie into a possible mechanic for Asterion being more... assertive as some people were wanting.  

(+3)

I have to say, i've played through 0.5.1 a couple times...and the thing that sticks out most to me is Argos/Nikos full vent at Asterion after he's revealed himself to the MC and made it clear he wants to help.  Like there's such an intense emotional out pour there where you can feel his disgust with the part he's played, the remorse that the Argos is ending, how the MC's compassion affected him, this respect for Asterion in how he changed his prison into a haven, i'd almost say envy for how much the MC cares for him at that point, his anger at the farce of Asterion's punishment, and frustration that Asterion SOMEHOW sees himself as worthless.  I think the line that really hit me was "he makes himself low so he can lift you up, and you still think you're nothing but dirt and ash?" Just man, Argos, let it all out.  If anything, THAT moment was Argos'/Nikos' greatest moment.

(+2)

I am really happy someone brought it up because argos is so inelegant and knew from the start that you mc loved asterian. Yes, Astrian had every right to be upset from how he was treated in the past, but when Argos just pours everything and sorta made him fully see how much the mc done for the bull. Going so far to be angry that despite to love and praise you give Asterian. He stayed overly humble, like Argos angrly telling him to love yourself because there are people who generally love him fully.

(1 edit)

There's one thing I've not understood, what exactly I the "birthmark"? I couldn't find much information on it In the game besides the MC mentioning it, far first I thought Asterion just got some dirt on his head because he was face down on the ground and his fur was white when it first showed up xD

(+1)

Pretty sure the game does not conclusively explain what it is yet. The most we have at this time is theories on the birthmark. All pretty much agree on its great significance though.

Just a heads up: thanks to the forum setup we have right here, it's easy to look up topics on like this. There's a search function in itch.io that can pull up mentions of a term and such. Give it a whirl!

ah, completely new to itcho.io. thanks for the heads up ^^

(1 edit) (+2)

Well, I just wanna say this game is such a gem. Really. You wouldn't regret playing this game. The ending was such a cliffhanger really. I think that's not the actual end yet and I'm looking forward for the next update. Though I'll take this chance to do a rerun for better results heh. First thing that I liked about this game is that I get to stay human. It's kinda unsatisfactory when my character becomes another animal like creature. Like, it kinda doesn't scratch the itch well. I mean that's alright too, but I think it's more fun if my character stays human. 

Second thing I love about this game is the characters! Especially Asterion! He's really lovely in his own ways. I like his character development. The romance is awfully slow however it's not annoying. It doesn't feel frustrating, the developments just felt so right.  It's no wonder that the development is slow because of what he went through. Every emotion, doubt, anxiety he was feeling was reasonable. It doesn't feel frustrating to see. It felt justified you know. Cheers to the creator if this game really. What a big bird- Uh I mean big brain you guys have. It's impressive. Another character I like is Luke! Ghad, if he actually exists we'd be total besties. We're vibin. I love how horny and playful he is. He's horny and slutty yes but it doesn't feel offensive to the eyes. He's such a funny character. Idk how many times I cackled because of that guy. Also Dominikos! It's sad how he was torn between doing what is right and upholding his clan's tradition, an Argos' very purpose. Though it doesn't justify the things he did to Asterion, I still pity the guy.

 Now then about the scenes in the game. I love thd drinking game part. It was a fun read because of Luke. I just kinda wish though that it could've been like a push for some steamy scenes between my character and Asterion but then again, baby steps. I do hope in the future updates there'd be, between my character and Asterion. Heh. I cackled on the part where Storm thought that Asterion was his dad. Sorry not sorry, t'was funny. I also love the part where Dominikos and Asterion are having a confrontation about the apology letter and the authenticity of the Gods' take in Asterion's trial. I cackled on the part where Dominikos revealed why my character was being good to Asterion. Cuz damn that minotaur needs that peptalk. That part where Asterion took my character down to the deepest part of the hotel, where he showed the fire thingy was so wholesome. And bitch Jean's real identity was surprising. I mean I have this feeling that Jean is a pretty sus character and that he's prolly not even human but it didn't crossed my mind that he'd be Hermes. There were subtle clues alright but I was too immersed about developing my character's relationship with Asterion that I overlooked those. Oooh and I love the details about Asterion' past especially his trial in the underworld. It's a real wonder and impressive how the devs came up with this game down to it's little details. Oh and I have a suggestion. If there'd be a steamy scene between ny character and Asterion, I do hope I get to have a choice to decide which position my character would take. Overall this game is really great. The devs have big brains I wouldn't be even surprised if they're mythological creatures as well with how awesome they made this game. Really looking forward to the next update! 

P.s I get the feeling that shit's about to go down in the next updates. 

Deleted 2 years ago
(+1)

long

(+3)

Was it intentional that storm is in the same exact pose when P found him that asterion was in when the MC found him?

ayo thats so tru i didnt think about it

Most things are deliberate when writing or drawing, specially since Storm is meant to parallel Asterion. So probably, yeah

(+2)

Just playing my second play through and picked the wolf and I kid you not, I laughed my arse off thinking "the damn wolf frenched Asterion before the MC did" xD

Oh great, now Asterion is going to reestablish a New Rome. 

(+3)

doing achievements and my MC called "Hinterlands ant hills" speed run stopped at this exact line during the skips, I feel attacked


(3 edits) (+3)

I have 2 questions, though I suspect that probably others have said something about it…

  • Does the fire collar mean anything in terms of his imprisonment?

I know it might be a symbolism of Asterion’s feelings towards the MC, still, I wonder if there is something else to it.

  • Why does the playful wrestling with Asterion feel like a sad little adventure?

Now, getting it out before anyone answers because of the song, I will say that yes, that might be it. Probably I might be the only one that had this feeling. But, I wonder if the developers intended to have someone take this little union of friendship or even love into an overwhelming sadness.

Man! I was barely able to read, I had to take my mind out for some time. I had my heart hurting, and I did cry. Not only that, but I might be a wimp, but, wow! It did knock me out of the game for a while. Kudos to the song though, the feeling is really strong [Foolish Child]. (Perhaps I’m the fool here and a well-placed song.) Wished it was for the other sad endings (but what do I know? I just finished 2 sides leading always to the same ending)

That’s probably why I got the impression of sadness there… anyway, I’m curious for any answers or even questions that might have been brought to me, and perhaps it was my misunderstanding of the situation. (Even now that I’m analyzing the song, it sends chills down my whole body and a strong ache in my heart)

Quick Edit Note: This questions I had prepared for the Q&A when it gets out, but I might as well make it a conversation since it really is interesting. Also, that this is my first time posting but, hey, I want to know what other people think of this situation.

I viewed the situation as something liberating. The song is sad, but very empowering, from he moment  asterion rising up and challenging the master to a wrestle. The collar part confused me a lot, and the only idea that comes to mind is asterion himself finally believing he is free. How calm he felt after the ordeal and tired. I feel like we might get more info later on, but for one of my favorite scenes, I am glad to see others really feel the raw energy the whole thing played out

(1 edit)

I have a theory on the scar around his neck.. I mean, he died of BEHEADING and the achievement we get is the story with Theseus who did it. So I'm guessing that what we did kind of was a parallel for his "fight" with Theseus, only, he broke the recursion spiral by fighting back and so the scar that exemplifies his passive "cowardice" in allowing the beheading vanished. (And maybe paved the way to annulling some contractual stuff later.. )

Or it has something to do with the other story, where he "cuts the thread" for that immortal guy whose name I can't remember.. Tithonus? and apparently takes on his shackles instead. Maybe those shackles are the "band" on his throat like a collar. It's a bit weird that Asterion himself seems very unconcerned with what happened and it really feels like a biased narrative viewpoint again.

(+4)

So I just finally finished my first playthrough (though I had to backtrack bc I accidentally saved over and loaded some files bc it got late and the buttons are right next to each other) and I got blown away by all the intricate story pieces and how they fit together! I apparently did pretty well since I got the gold wolf rating (just one little bit moooore? why?) and boy did I not expect some of these things.

For one thing, the tile I got from Argos' wine quest behind the kiln was the Ichor one that explains what these violet crystal obsidians in the bedrock are and HOLY COW is that disturbing! Paired with the description of Asterion's hands and the dried up tendons in his wrist and Robert's astute observation of "anemic" divinity and the fact that he was apparently a lot more dextrous in his youth..uh boy. Can I still fix him, please? Also that axe STILL dripping is ... is it draining him? it says something about Zeus' ichor, but somehow it doesn't seem to be it, when I got to read the trial transcripts. It also adds another explanation to Asterion's disturbing mental tangent about turning into stone. 

Second thing I took note of was the foundation thing with all the original terms. It said the Overseer is the only one allowed to enter the realm on his own, everyone else COULD be allowed through an invitation by the Master (aka us?) though. Now that could bring unwanted attention and we wouldn't want Athena or Apollo around and Demeter can go suck a coconut... but it opens some future possibility for Asterion to meet Hades and possibly maybe open the realm enough to meet his old friends down there again for a visit. 

Third thing worth mentioning is that Oscar's intuition is scarily good! His description of the hotel as a layer cake of bad with a frosting of good on top got him all new levels of respect! That he got called "the last drop of blood" just like it was worded in the founding statutes is peculiar and shows he's definitely meant to be there and can maybe help to figure out some major plot points!

The fourth thing is Moloch. Since Asterion mentioned him I looked the name up and the child sacrifice thing was horrifying. And then I got to the Hinterland quest and the conveniently there other bull and all the missing children?? (not Oscar the little sweet potato, I mean his mysterious dad) Also, the goat guy freaked me out a little.. were his eyes red? If anything he LOOKs like a devil, though he's old enough to know Ps grandpa, so ... maybe he got so big by eating the children, who knows. 

The fifth thing I'm keeping in mind is the beached mermaid, the rotten salt lands, the dried up rivers and land... the dried up Asterion.. who is a descendent of Poseidon of all things. Curious thing that. Also ichor was apparently used to create the realm, but it honestly seems to lack liquids (other than wine, thanks Dionysus, don't even need your transcript to figure that one out, you're a real pal!).

I'm sure everyone and their mother who avoided getting tricked by Argos (honestly, that was dumb luck but I'll take it) and figured out the whole Nikos thing already gushed about it (the fake Argos and Io and the "real ones" triggering Hermes? talk about spirals), so I'll take a pot shot at the three vultures (the two black ones circling MC and Nikos when he quits his job, and the white one Asterion sees in the parking lot) and venture a guess that they might be furies. (the whole punishment thing is kind of their domain). Then again vultures were associated with Hades, Ares and Apollo in turn and know as following cows and birds that don't kill (bc they only eat the ones already dead), so it's hard to say. Possibly even harpies under someone in the labyrinth.

I played the art background bc it said I could do renovations on the hotel and that sounded neat and I actually really liked the little bits and pieces where it was tangentially relevant/came into play. Though renaissance paintings, japanese directors, notre dam, the picasso sketches and zulu pottery, MC's knowledge is so eclectic. I also loved Asterion's shirt (I saw some screenshots with .. not so pretty designs and yeah, artists are the best.)
I lucked out a lot, bc with both Kenbish and Themba the hotel is actually fully staffed and functional for all areas and I loved Themba's connection to Asterion and the hotel, he DOES have some old friends still! I won't be able to pick Kenbish, knowing that, even though he probably needs the job more and the restaurant is understaffed as well...so yeah, Art MC for the win! (plus the reception looks friggin empty without some additions) Pedro can take care of his debts and go to uni and get some therapy, Niko can take shelter till we figure out what's up with the gods and go back home after they no longer want to kill him, and by then Pedro can come back and move in with a hopefully more independent Oscar. After a roundtour where he figures out what's up with the missing children, bc he left his feathers around the hut by the pond. I think. the dead butterflies and the salt were distracting.

A real compliment goes to whoever designed the hotel front, bc that IS a really great design! the bull imagery, the minoan architecture touch and the showcasing of Asterion's intelligence in figuring out natural temperature flows in infinite hallways.. it's great!

As for the staff, Luke is ... a bit crass, but growing on me. I like him more when I imagine him as a silverfox grandpa, rather than some young brash know-it-all, the age just helps me shrug my shoulders in resignation as I do at the dinner table on holidays.
Kota is very tightly wound up and I haven't done much in his personal quest, but he's looking for a red dragon and believes in soulmates, so I guess he's looking for them? If he's searching, why is he keeping all the information a secret though, he doesn't want to tip them off? They argued/betrayed each other? I'll unravel that mystery next playthrough (after sleeping. a lot.) But I liked that his romantic quest makes him into the aunt in law squishing our faces together and telling us to kiss. Robert is pretty cute, though I wonder for how long he can take a sabbatical from his job and his 0 for tech frustrates me when I want to put him in R&D rather then sending him exploring the desert in that outfit and can't. In general, so far his expertise with contracts is not really needed or comes to late for the game as it is now and it's a little sad that he mostly ends up being redundant/on tag along support)
Themba is by far my favourite though, and Khenbish on second place (yeah actually before Kota on third). Their backgroundstory and actually pretty solid emotional maturity are nice, though Khenbish's angry/shocked illustration is a bit extreme in some contexts (drinking game), because he looks like he's screaming loud enough to be heard throughout half of the floor.
The cobalts are cute and helpful, but I somehow hope their mysterious appearing out of nowhere will be part of a mystery solved later on, it would just be neat.

Now I really need to sleep and then manage a second playthrough where I actually don't just play in one setting.. I didn't realize it would be THIS long and just expected things to cut off for like 3h, 4h, 5h... But worth it! It's a really sweet and rewarding romance with a very solid build up of the relationship, even though it starts from the worst place imaginable. The only problem is...  I fell so hard for Asterion (and the fact that he's smarter than he lets on and struggles so hard and relatable) that I now miss him already.
It's a really lovely game and I didn't expect this level of story telling and emotional depth and believable characters all in one package in an essentially free download. Thank you for helping me survive the boredom of quarantine!

I love everything you wrote down! I been piecing a few things together and your take makes a whole lotta sense

(1 edit) (+1)

Thanks! Most of it is because I got stupidly lucky with the hints and tiles I pillaged in the valley, but yeah, I do tend to remember all kinds of usually inane details in games and books and it actually really helps in this game. Finally my talent is relevant! xDD

Edit: Though, it could still be wrong and most of it is conjecture, though not without context clues.

is the female humanoid monster made from coal a monster based from Greek myth?

So, review for build 0.6.1

Asterion's speedo has become my new favorite outfit.

Springbokkie had the most fun interaction of the drinks, since it had an specific rite to the comsumption of it.

Wrestling event has me concerned that some interactions may be too difficult to get in the main game. for example, you'd need the arts background and then recruit Khenbish, Themba and Pedro in specific and make sure to do the hangout when it's most opportune to make the most out of it.

Still, i enjoyed the cross character interactions with the expanded cast, cause up till now we had very little in events involving the newer guests. Kota and Luke seem to get most of the attention instead. Exceptions being the drinking game and the hinterlands.

As for Khenbish as a character, i'm most interested in the curse of bad luck, MC may claim that it's only decent that one doesn't blame the boars for something that's not their fault. But i feel like that's short sighted given that the curse itself might be causing them to be blamed for it, like an ouroboros that feeds on itself. Though i'm not keen in the internalised homophobia, hopefully the son of a "friend" of his father can get that sorted out and find acceptance both from outside and within.

As for the sex scene, now that was the most elaborated on the story so far and i choose to head canon it happened for real.

(+1)

Khenbish's subroute was really good. I'd say it 100% confirms the "players care about the characters that have a lot of content explaining them" proposition.

...and that was the most insightful, most tender, and most evocative description of a blowjob I've ever read.

Developer
...and that was the most insightful, most tender, and most evocative description of a blowjob I've ever read.

Mission complete.

I am on the hinterlands 3 part of the game and have some questions as to how to actually do it right? I know there are three major things you can do but I am confused on how to do any besides the romance route. Would somebody be able to give some sort of path for me to follow? I do be confused moment.

Developer(+1)

The basic gist is that you have a limited amount of time to explore the Hinterlands. Ideally you should approach it as a detective story — follow your intuition, look for clues, piece them together, pick your priorities, etc. There are some "quests" you can accomplish in the Hinterlands, but at least your first playthrough should be as unspoiled as possible. I think that's what most players would find the most enjoyable overall.

That said, I know this format can be very anxiety-inducing for some. Other just might not like the Hinterlands too much, or not mesh with its style. Because of this nanoff wrote a very brief walkthrough. Feel free to use it if you want to. Likewise, feel free to ask more specific questions here, as I'm sure there'll be others very willing to discuss things with you.

However, even with the walkthrough you'll still have to pick what you want to focus on, what you think is most important. There isn't enough time in-game to do everything.

Have fun!

Thank you very much! I am loving this game a lot, and it pains me that my anxiety hit me hard when it came to this part, but it did kagfa. Regardless thank you so much for the source!! I hope to finish the public release so far soon :>.

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