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A little bit. The only options that really affect your relationship with Asterion are whether you drink or not for stuff that you've done together, like feeling your heart race from holding someone's hand, or sleeping on someone's lap. Asterion will act a little differently in the following scene depending on how sexually active you say you are, but he isn't offended, and it doesn't have a lasting effect. The point of that scene is to treat it like a fun get together with friends and less about micromanaging Asterion's affection, I think it's better if you answer those questions honestly.
Well, I must say, more often than not, I could put the Storm and P story in northeast states. I'm not, by any means, saying that coronelismo happens only on northeast, (and not even under torture I would say any family names), but that's a thing. In southeast, Rio would be the most probable place to put, even knowing way too well where it happens. And I'm loving every single second of the history.

Why, yes, I am very happy with this outcome.
(God, Jesus Christ, I've been meaning to post something like this image ever since we started the game, fuck this feels so good.)
And yes, you can only pick one of the boys. It's either Themba, Wolf or Khenbish. But if you pick Arts as your background you can pick two (one with Jean, another one later by adding a decoration to the reception.)
...That said, if you pick Leader you'll be able to recruit two characters in Build 0.6, when otherwise you would only recruit one. So that's another neat bonus.
Ah, what a conundrum, eh?
Hinterlands III followed by Chapter 16 is such a one-two punch of Minotaur Hotel's strengths. I was sure Hinterlands III would be the highlight with how deftly it gets you to care about these two new characters while simultaneously expanding and twisting the time management system that was just introduced. And then everything happened with the Deep Labyrinth. The conversation of why Asterion, our Little Star, calls you master; how it's a form of gloating, while the gorgeous and evocative Foolish Child plays in the background is cathartic. It gave me real House in Fata Morgana vibes, which speaks to how wide this casts its net.
I only started with the 0.5 build, so I can't say how it's always been, but I'm consistently impressed by the music. It enhances the already transportive writing. And I love how alive the scrolling text and eventually sprite movement makes things. It's fitting you first get that movement when finding Asterion holding on, as alive as he's forced to be, only to grow the more people enter the story and hotel. For a story about being stuck to one place, there's so much movement. I can't imagine any of this was simple, but I'm so impressed by the what everyone has made.
Thank you for this experience.
When you meet Argos for the second time he'll say different things depending on how the first encounter with him ended like. If memory serves me, it can end in 5 ways (sent Asterion to the valley, accepted the contract without questioning, questioned and got the wrong article, questioned and got the right article, used the Humanities/Leader perk to skip the puzzle). Only one of these will lead to that outcome...
...Sadly I can't remember which one is it, and I can't check now.
It was Art, refuse to call Asterion, immediately accept his contract lmao.
Gotta say, my dumbass character this run has led me to realize how different things can be since he never realized Argos was playing a role. He's being so obvious going on about Pandora's box and how the cruelest thing is to give Asterion hope and my character just thinks Argos is an idiot. I love it.
Welp I just finished my first full playthrough from the start up to Chapter 18, trying to get all the best choices I had and all that. The wait was so worth it! I think this is one of the only VN updates that didn't leave me with a "plot blue balls" sort of cliffhanger. It felt like a properly done season finale.
I can't wait to go through some more playthroughs. Hopefully this time I can stomach going through the Ruthless route...
I pissed away an hour trying every combination in Hinterlands III to find that godforsaken anthill in my art save, only to finally be able to relieve myself in the speedrunner route. I have many thoughts, but mostly do NOT let Pedro near dead animals. Good to see that gamer spill leaked into Pedro with his "No homo" to Oscar at the lake.
As painful as some of the speedrun options were*, Nikos has the worst of it knowing he has to bounce off of you. He practiced his whole life for this and this is what greets him. Shameful. Telling him blood turns brown when it dries and that he didn't think things through is worse than anything else he's had to suffer. My art character may have been less intelligent, but at least he cared.
*I think immediately telling Asterion about Notre Dame burning down is one of the worst moments. I was cringing when Asterion mentioned that in my first playthrough knowing its fate, but this time my character just blurts it out. Like he just got some of his strength back, chill out. Pogchamp is up there, though. The fighting game inputs to confuse Asterion just make sense.
Alright, i've been lurking for a long while, reading plenty of vns on itchio, but this is the first time i bothered making an account just to comment. Now, you guys spoiled me with the length of this... build ;). I'm currently addicted and high in love with Minotaur Hotel, please let me marry it. I know it was said to take my time with it but i just couldn't stop reading, it messed with my sleep and now i'm dealing with the emptiness from exhausting all paths i managed to find.
The music (Foolish Child) in the underground, when the little star manifests, is not what i'd normally listen to, but it was tied to such a powerful scene it stuck with me and i've been hearing it in my head on the last few days. Nothing was said for the reason why, but my take is that Asterion finally felt comfortable to be himself again after millenia, and that's my current head canon. I did guess correctly who was the overseer, and right before the big reveal i knew when i saw them, which is telling on how the writing played with my subconcious. Which i will also say, the later chapters where an absolute mexican soap opera in which everyone was someone else. Hinterlands 3, aside that trying to find how to best navigate being worth a standard vn update on it's own, was incredbly fun, and i adored P and Storm "little" adventure and their gradual warming up to each other.
I could keep going but i believe this covers the main experiences from this build that stood out to me. Hopefully this venting is enough to give some closure until next update. All i ask is to please continue hurting me with such whimsical storytelling.
Hello, I can't leave an in depth review because English isn't even my first lenguage but mostly because I'm kinda dumb with words.
All I wanted to say is that I just finished playing this game and I have to say I love it, I think this kind of games are called visual novels right? I don't know much about them, only similar game I've played is Adastra but never even finished it.
So I was curious, is this game gonna get updates? I got what I guess is the good ending, where Pedro and Oscar get to the hotel (reading a bit it seems there's other endings) and end up with Asterion. But is that the end of it? Will future updates expand the story from that point?
Another thing is I tried the game expecting it to be way more nsfw, don't get me wrong I loved it, I just thought there would be more nsfw situations like the first (and I think only one?) with Luke, I really liked that scene, a lot! and after it I thought there would be more like it, even if more less, umm, intense. Honestly I was hoping to be able to maybe see something between Luke and Kota, or at the end when Pedro gets to the hotel, I imagined him finally resting his troubled mind and having some sexy time with Luke to celebrate, something like that, and many other situations, mainly involving, lol.
So just that, I loved it, I hope in the future we get to see the story expanded a bit, I'm definitely making some fanart, thanks to the everyone involved in the development, I had a great time.
Hi! Thank you for your kind and thoughtful words!
The game will get updated, yes. We are about halfway/two thirds of the way through the story right now so there's still a good amount of story to cover.
We did think of adding another NSFW scene to the game with this build, but there was so much content already that we thought it more prudent to save it for later. Another point relating to this one is that, as of today, only Luke is in a position character-wise to be having NSFW scenes, so that also limits our range. Later down the road we'll get back to this topic when it fits the characters and their story arcs.
Thank you for taking the time to send us your thoughts.
Glad you enjoyed the game Roben!
First of all, yes, the story is still not done. We're about 2/3 of the way through with the main story, and we can always add side content like R&D projects, exploration rewards, daily agenda side quests and guest scenes. We're taking a break at the moment because the latest build took a lot from us.
As for NSFW content, yes there will be more. I think the one Luke scene that is in the game is a little intense (we're planning on giving his whole intro a bit of a revamp since it kinda clashes with the game a little too hard and we've seen people streaming on SFW mode horrified, worried that any second now they'd get their video demonetized) but we plan on having more between the characters that can be paired up, especially now that the Mc and Asterion are a couple.
Your making me wonder whether trying to find all secrets of this game or decompiling it and reading the renpy files takes the most effort. I really don't wanna try decompiling though, sorta ruins my own enjoyment? Same reason I don't wanna read whatever story inspired this one to spoil myself. Guess Ima have to wait for the wiki for some secrets. :)
I get the feeling you really enjoy hinting at stuff & watching people whirr around like blind ants looking for crumbs :P
I get the feeling you really enjoy hinting at stuff & watching people whirr around like blind ants looking for crumbs :P

I'll say that the whole thing was designed with people coming together and exchanging information in mind. Not all of the "secrets" are mechanical things you can unlock, many of them are just little details that come together to reveal things. Sometimes you really just have to play detective, and try to be more astute than P himself was. So I'd say that decompiling the game won't necessarily show you all the fun things.
(It would show you just how many little variations we add all over the place to account for details though.)
I'll also say that we thought that having a Wiki would be good to make this process less chaotic and more accessible. Maybe people who crack what's going on will go there and throw their interpretations.
I just had a conversation with the narrator in the good route, which I did not expect. She was talking to me directly, but I loved her complaining about how full of it Athena and her people were. The deliberate text pause showing her thinking about how much she wanted to say was really good, too. Little touches like that really go a long way.
So many lovely secrets. I finally got Pedro to say he loves Oscar, too, or "thinks he does", which is a lot from the birdbrain.
Yes! I'm surprised this is the only post I've seen to mention it, but when I got the narrator talking to us directly, I was shook for a second - had to back up a few lines to read closer when I realized what it was! I assume it's from putting in the right name to Jean's phone, a lot of text is different from that point on because the player is usually on their second playthrough.
I really really enjoyed it because this person being the narrator (well I suppose it's maybe 'these three') makes a lot of awesome sense. And it being three of them can really explain the shifting tone that the narrator sometimes has. In previous builds, I had the idea the narrator was a character, but gave up on it. Having this almost blink-and-you'll-miss-it little twist was a huge source of delight for me!
I think it's both entering the name and figuring out what's going on with Argos, but with how many playthroughs I've done trying different options I can't remember. It may be just entering the name.
Also it's unclear from your post, but if you haven't done the ruthless route yet I'd highly suggest checking it out. It's not what it seems and quite good.
Thanks for the insight! You're right, I haven't yet, but with the truth of Argos coming out, I actually plan on doing it now! I tried the ruthless route previously before it was finished/had endings, and I just didn't want to see any more of it. Now that I know it's not all grim (even if it's not going to be sunshine and rainbows) and that it honestly does have important insights to learn, I'll do a run of it soon.
Whelp. I'm back after the ruthless route. I'm glad the point of view shifted for the second chapter cuz it was still pretty rough. Still, you are correct I was wrong in assuming the Narrator was/were the 3 Fates! Made a big assumption there on the 'my sisters' line, this is definitely more interesting and personal. Makes even more sense now why the narrator talks to us as she does here, why she would find humor contrasting Athena's deeds back then with what she put together now, and how it all flies in her face. Cool stuff!
Ehhhhhh, you're taking someone that is very obviously traumatized right now and heaping more problems on top of it. Deliberately causing a panic attack with your ordering him to come join you to eat is really shitty and kinda evil in my mind. And you're taking the one good thing Asterion had, the hotel, and turning it into its own form or torture with how closely you interact with him in all the commanding, ruthless ways.
If there wasn't a narrator and we didn't hear into Asterion's thoughts, it's easier to dull the empathy and just play the mustache-twirling villain MC to see the content. But that's exactly the point the VN is making in the normal route, that you're doing basic human empathy to Asterion and he thinks you hang the moon because of it.
I don't disagree that it tells a fascinating tragedy if you go down it, and it shows a lot of things that couldn't be told if the master of the hotel was good, but it was still really rough and I'd say evil, personally.
Oh, what i mean to say is that it's not "about" being evil. It happens, yes, but most of the route is learning Nikos background and motivations, along with aspects of the labyrinth and the divine beings. Plus, i was expecting MC to be relishing more in Asterion suffering, yet it felt to me like MC just didn't care about him or anyone. Then again, this opinion is due to a contrast with expectations, which are subjective.
Congrats! As far as I know you're the first to get there.
By the way, did you try clicking on the button below the achievement percentage once it's over 85%? Just checking if it does look like a button to people.
(Also the reward is a little half-assed, pun intended, but we'll try to expand this feature on the future.)
I dont really know how I triggered it tbh, but you get My Little Bletchley Park from Argos dropping a notebook during an encounter in the valley, then having your R&D team decrypt it. I got this on my second caring master run-through, along with the thing with Luke sending you memes and Argos messaging Asterion under his real name acting a missionary (also don't really know how I triggered those two, maybe these sub-events are RNG?) Wish I could be more help :(