If you have any card ideas, do drop them here.
I'm currently thinking about leader cards specifically as I want a bit more variety here. Mainly to make the Enemy decks more varied. At the moment the base of a lot of decks enemy decks are unit buffs and direct damage, which is fine but gets quite boring quickly. Also it leads to too many attack cards in play.
Some more basic leader cards are sorely needed. Especially some that don't add entirely new features, mechanics and interface requirements. :)
The most obvious ones are probably some simple "gain keyword X" cards. These would need to be valuable enough to see play though, and there's already criticism for the existing Gain Taunt cards.