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Game not launching

A topic by RandomKube created Oct 15, 2017 Views: 484 Replies: 26
Viewing posts 1 to 11

My game won't launch? It's stuck on the cmd window. I am a big fan of games like these and I'm truely excited to start playing. Any Help would be appreciated! NB I have installed the latest update twice...

Developer

What is your GPU and OS? Send me the log.txt file

Thank you for your reply @Zaphyk. 

I apologize abouth for the late reply, I haven't had any Internet connection for the past 2 weeks.

I'm not currently with my PC at the moment, but I will attatch the log.txt file soon.

My GPU is a MSI GTX 1050 2GB, although still running on the old FX 6300, I know it's a huge bottleneck, but it works for all my other games including GTA V at High settings with a constant 60-80 fps with minimum benchmark fps if 45 which occurs after day long gaming sessions. I'm also using the 2nd latest update on Windows 10.

Hi, I've the same problem. Maybe it's our openGL or .NET framework wich isn't in the good version but I don't know where can i see it...

Thanks for answer, your game seems really nice.

Developer

Thanks, What is your GPU and OS? Also send me the log.txt file

Available Devices: 

{X=0,Y=0,Width=1366,Height=768}
Creating the window on the Primary Device at 1366x768
OS = Microsoft Windows NT 6.2.9200.0
CPU = Intel64 Family 6 Model 76 Stepping 3, GenuineIntel
Graphics Card = Intel(R) HD Graphics | 4.3.0 - Build 10.18.15.4248

Settings: Autosave=True
LOD=True
ChunkLoaderRadius=20
InvertMouse=False
MouseSensibility=1
SSAO=False
HideObjectives=False
ShowTargetedMobs=True
ShowChat=True
ShowMinimap=True
m_Bloom=False
m_DynamicFog=True
m_AntiAliasing=0
MusicVolume=0,4
SFXVolume=0,4
ShadowQuality=3
VSync=True
Fullscreen=True

Resolution changing was Successful.
Assets loading was Successful.
Sound engine loaded succesfully
Settings loading was Successful
Loading Game Scene...
World Created Successfully!
UI was created Successfully
Player Created Successfully!
Added Generation Queue
Setted up GUI
Created GUI Notification Successfully
Scene loading was Successful.
Supported GLSL version is : 4.30 - Build 10.18.15.4248
Max color samples = 8 Max depth samples = 8
System.FormatException: Le format de la cha√ģne d'entr√©e est incorrect.
   √† System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
   √† System.Single.Parse(String s)
   √† Hedra.Hedra.OnLoad(EventArgs e)
   √† OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   √† Hedra.Program.Main(String[] args)


"Le format de la cha√ģne d'entr√©e est incorrect" means "the format of the input string is incorrect".

I hope you'll can find the problem.

Developer

I just released a new version which should fix the issue, thanks for reporting the crash.

Hey thanks you, now the game launch, but I still have a problem : when I create a character, it doesn't appear, there is only writed "New character" and I can't do anything. Furthermore, I can't choose a rogue one because the game freeze when i click on the arrow.

Maybe it's a problem with my computer...

Developer

New character is a button , are you clicking on it?

Okay that's good ! 

In fact when I created a new character I didn't clicked on him when he is near the campfire. Maybe that's a small bug, but if not you should add a sentence.

Thanks you very much, that's really nice to see a developper wich is as active as you !

Developer(+1)

Your welcome, thanks for playing. Please let me know of any other issue you have :)

(Edited 1 time)

My game is the same every time i run it, it does nothing and freezes

Developer (Edited 1 time)

Sorry for the incovenience, can you send me the log.txt file?

it isnt giving me one since im loading it from itch but i can try to run it from the folder

Developer

Yes, please try I need the log.txt file to fix the issue

{X=0,Y=0,Width=1366,Height=768}
Creating the window on the Primary Device at 1366x768
OS = Microsoft Windows NT 6.2.9200.0
CPU = Intel64 Family 6 Model 55 Stepping 8, GenuineIntel
Graphics Card = Intel(R) HD Graphics | 4.0.0 - Build 10.18.10.4425

Settings: Autosave=True
LOD=True
ChunkLoaderRadius=20
InvertMouse=False
MouseSensibility=1
SSAO=False
HideObjectives=False
ShowTargetedMobs=True
ShowChat=True
ShowMinimap=True
m_Bloom=False
m_DynamicFog=True
m_AntiAliasing=0
MusicVolume=0.4
FXAA=False
SFXVolume=0.4
ShadowQuality=3
VSync=True
Fullscreen=True

Resolution changing was Successful.
Assets loading was Successful.
Sound engine loaded succesfully
Settings loading was Successful
Loading Game Scene...
World Created Successfully!
UI was created Successfully
Player Created Successfully!
Added Generation Queue
Setted up GUI
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Hedra.Engine.Generation.Chunk.GetHighestY(Int32 x, Int32 z)
   at Hedra.Engine.Generation.WorldManager.GetHighestY(Int32 x, Int32 z)
   at Hedra.Engine.Physics.HeightAtPosition(Vector3 BlockPosition)
   at Hedra.Engine.Generation.TreeGenerator.GenerateTree(Int32 x, Int32 y, Int32 z, Chunk Chunk, TreeType Type)
   at Hedra.Engine.Generation.MountainsGenerator.PlaceStructures()
   at Hedra.Engine.Generation.MountainsGenerator.Generate()
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at SimplexNoise.Noise.Generate(Single x, Single y)
   at Hedra.Engine.Generation.MountainsGenerator.DefineBlocks()
   at Hedra.Engine.Generation.MountainsGenerator.Generate()
   at Hedra.Engine.Generation.Chunk.Generate()
   at Hedra.Engine.Generation.GenerationThread.Start()
Created GUI Notification Successfully
Scene loading was Successful.
Supported GLSL version is : 4.00 - Build 10.18.10.4425
Max color samples = 8 Max depth samples = 8
4.00 - Build 10.18.10.4425
System.NullReferenceException: Object reference not set to an instance of an object.
   at Hedra.Engine.Rendering.WorldBuffer.Add(Vector2 Offset, VertexData Data)
   at Hedra.Engine.Generation.Chunk.<>c__DisplayClass8.<BuildMesh>b__3()
   at Hedra.Engine.Management.ThreadManager.Update()
   at Hedra.Hedra.OnUpdateFrame(FrameEventArgs e)
   at OpenTK.GameWindow.RaiseUpdateFrame(Double elapsed, Double& timestamp)
   at OpenTK.GameWindow.DispatchUpdateAndRenderFrame(Object sender, EventArgs e)
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   at Hedra.Program.Main(String[] args)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Hedra.Engine.Generation.Chunk.GetHighestY(Int32 x, Int32 z)
   at Hedra.Engine.Generation.WorldManager.GetHighestY(Int32 x, Int32 z)
   at Hedra.Engine.Physics.HeightAtPosition(Vector3 BlockPosition)
   at Hedra.Engine.Generation.TreeGenerator.GenerateTree(Int32 x, Int32 y, Int32 z, Chunk Chunk, TreeType Type)
   at Hedra.Engine.Generation.MountainsGenerator.PlaceStructures()
   at Hedra.Engine.Generation.MountainsGenerator.Generate()

I seriously appreciate an active developer such as yourself, I will try the update soon. Thank you so much for the effort and feedback! If the game progresses past the final development stages, or alpha or beta, not sure which stage you are still functioning on, but I will definitely be funding to the fact of the developer help! Once again, good to see active developers!

Developer

Your welcome, I am happy to help . The game is still in alpha with many issues so I am very concerned about problems that arise.and I appreciate your interest in the game too

Hi! As i see, you are active as hell ( which is very cool), and i need your help.

When i try to change class at the beggining of the game, the game freeze, and crash. Any idea how to fix it?

I hope this help:     (Sorry for the hungary language in the log)

Available Devices: 

{X=0,Y=0,Width=1920,Height=1080}
Creating the window on the Primary Device at 1920x1080
OS = Microsoft Windows NT 6.2.9200.0
CPU = 
Graphics Card = 

Resolution changing was Successful.
Assets loading was Successful.
Sound engine loaded succesfully
Settings loading was Successful
Loading Game Scene...
World Created Successfully!
UI was created Successfully
Player Created Successfully!
Added Generation Queue
Setted up GUI
System.IndexOutOfRangeException: Az index a t√∂mb hat√°rain k√≠v√ľlre mutatott.
   a k√∂vetkezŇĎ helyen: SimplexNoise.Noise.Generate(Single x, Single y)
   a k√∂vetkezŇĎ helyen: Hedra.Engine.Generation.MountainsGenerator.DefineBlocks()
   a k√∂vetkezŇĎ helyen: Hedra.Engine.Generation.MountainsGenerator.Generate()
   a k√∂vetkezŇĎ helyen: Hedra.Engine.Generation.Chunk.Generate()
   a k√∂vetkezŇĎ helyen: Hedra.Engine.Generation.GenerationThread.Start()
System.IndexOutOfRangeException: Az index a t√∂mb hat√°rain k√≠v√ľlre mutatott.
   a k√∂vetkezŇĎ helyen: Hedra.Engine.Generation.Chunk.GetHighestY(Int32 x, Int32 z)
   a k√∂vetkezŇĎ helyen: Hedra.Engine.Generation.WorldManager.GetHighestY(Int32 x, Int32 z)
   a k√∂vetkezŇĎ helyen: Hedra.Engine.Physics.HeightAtPosition(Vector3 BlockPosition)
   a k√∂vetkezŇĎ helyen: Hedra.Engine.Generation.TreeGenerator.GenerateTree(Int32 x, Int32 y, Int32 z, Chunk Chunk, TreeType Type)
   a k√∂vetkezŇĎ helyen: Hedra.Engine.Generation.MountainsGenerator.PlaceStructures()
   a k√∂vetkezŇĎ helyen: Hedra.Engine.Generation.MountainsGenerator.Generate()
Created GUI Notification Successfully
Scene loading was Successful.
Supported GLSL version is : 4.50 NVIDIA
System.IndexOutOfRangeException: Az index a t√∂mb hat√°rain k√≠v√ľlre mutatott.
   a k√∂vetkezŇĎ helyen: SimplexNoise.Noise.Generate(Single x, Single y)
   a k√∂vetkezŇĎ helyen: Hedra.Engine.Generation.MountainsGenerator.DefineBlocks()
   a k√∂vetkezŇĎ helyen: Hedra.Engine.Generation.MountainsGenerator.Generate()
   a k√∂vetkezŇĎ helyen: Hedra.Engine.Generation.Chunk.Generate()
   a k√∂vetkezŇĎ helyen: Hedra.Engine.Generation.GenerationThread.Start()
Max color samples = 32 Max depth samples = 32
4.50 NVIDIA

Developer

Sorry for the convenience and thanks for the detailed message. It seems that this issue is a common one on version 0.15. I will be releasing a fix on the next update (on sunday)

Log reads as thus. I can see the welcome screen but may not interact. Screen just sits there.

Available Devices: 

{X=0,Y=0,Width=1280,Height=720}
Creating the window on the Primary Device at 1920x1080
OS = Microsoft Windows NT 6.2.9200.0
CPU = Intel64 Family 6 Model 61 Stepping 4, GenuineIntel
Graphics Card = Intel(R) HD Graphics 5500 | 4.4.0 - Build 20.19.15.4531

Settings: Autosave=True
LOD=True
ChunkLoaderRadius=20
InvertMouse=False
MouseSensibility=1
SSAO=False
HideObjectives=False
ShowTargetedMobs=True
ShowChat=True
ShowMinimap=True
m_Bloom=False
m_DynamicFog=True
m_AntiAliasing=0
MusicVolume=0
FXAA=False
SFXVolume=0.4
ShadowQuality=3
VSync=True
Fullscreen=True

Resolution changing was Successful.
Assets loading was Successful.
[FAILURE] Sound Engine failed to load.
Settings loading was Successful
Loading Game Scene...
World Created Successfully!
UI was created Successfully
Player Created Successfully!
Added Generation Queue
Setted up GUI
Created GUI Notification Successfully
Scene loading was Successful.
Supported GLSL version is : 4.40 - Build 20.19.15.4531
Max color samples = 8 Max depth samples = 8
4.40 - Build 20.19.15.4531
System.NullReferenceException: Object reference not set to an instance of an object.
   at Hedra.Engine.Rendering.UI.Button.OnHoverEnter(Object sender, EventArgs e)
   at Hedra.Engine.Rendering.UI.Button.OnMouseMove(Object sender, MouseMoveEventArgs e)
   at Hedra.Engine.Events.EventDispatcher.OnMouseMove(Object sender, MouseMoveEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.NativeWindow.OnMouseMove(MouseMoveEventArgs e)
   at OpenTK.NativeWindow.OnMouseMoveInternal(Object sender, MouseMoveEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.Platform.NativeWindowBase.OnMouseMove(Int32 x, Int32 y)
   at OpenTK.Platform.Windows.WinGLNative.HandleMouseMove(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
   at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
   at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
   at OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
   at OpenTK.NativeWindow.ProcessEvents(Boolean retainEvents)
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   at Hedra.Program.Main(String[] args)

Developer

I guess you don't have speakers or earphones connected? Try connecting some or enabling them. Seems like the sound engine crashes and stalls the whole game. Anyhow this is already fixed in the next version (release on sunday)

1. Oye amigo tu juego se ve muy bueno y la verdad es que me interesa jugarlo pero no pude ya que al iniciarlo se me congela y despues se cierra, este es mi log. Soy latinoamericano

Developer

Mandame el archivo log.txt y las especificaciones de tu PC asi puedo ayudarte a resolver el problema.

Bonjour,

 Apr√®s avoir lancer le jeu, le jeu crash quand un logo appara√ģt  avec une petite musique de fond. J'ai r√©ussi a copier un texte je ne sait pas si cela peut vous aider .

Périphériques disponibles:

{X = 0, Y = 0, Largeur = 1366, Hauteur = 768}  Cr√©ation de la fen√™tre sur le p√©riph√©rique principal √† 1366x768  Ex√©cution d'un 0.26 en tant que x64  Le fichier nvapi.dll n'a pas pu √™tre trouv√©.  Probl√®me glMultiDrawElements d√©tect√©. Activation du mode de compatibilit√© ...  OS = Microsoft Windows NT 6.2.9200.0  CPU = Famille Intel64 6 Mod√®le 92 Stepping 9, carte  graphique GenuineIntel = Intel  Intel (R) HD Graphics 500  4.4.0 - Build 21.20.16.4526

Allocation de VRAM World  allou√© 237 Mo de VRAM pour le rendu statique.  Allou√© 79 Mo de VRAM pour le rendu de l'eau.  Cache du b√Ętiment fini.  Le chargement des actifs a √©t√© r√©ussi.  G√©n√©ration d'un pool de sources sonores ...  G√©n√©ration d'un pool d'√©l√©ments sonores ...  Chargement de sons ...  Le moteur sonore a √©t√© charg√© avec succ√®s Les  r√©glages du chargement ont √©t√© r√©ussis  Chargement de la sc√®ne du jeu ... Le  monde a √©t√© cr√©√© avec succ√®s!  System.IndexOutOfRangeException: L'index se trouve en dehors des limites du tableau.     √† SimplexNoise.Noise.Generate (Single x, Single y)     √† Hedra.Engine.Generation.TreeGenerator.GenerateTree (Position Vector3, R√©gion BiomeRegion, Design TreeDesign)    √† Hedra.Engine.BiomeSystem.LandscapeGenerator.PlaceStructures ()     √† Hedra.Engine.BiomeSystem.LandscapeGenerator.Generate ()  System.IndexOutOfRangeException: L'index se trouve en dehors des limites du tableau.     √† SimplexNoise.Noise.Generate (Single x, Single y)     √† Hedra.Engine.Generation.TreeGenerator.GenerateTree (Position Vector3, R√©gion BiomeRegion, Design TreeDesign)     √† Hedra.Engine.BiomeSystem.LandscapeGenerator.PlaceStructures ()     √† Hedra.Engine. BiomeSystem.LandscapeGenerator.Generate ()  System.IndexOutOfRangeException: L'index se trouve en dehors des limites du tableau.     √† SimplexNoise.Noise.Generate (Single x, Single y)    √† Hedra.Engine.Generation.TreeGenerator.GenerateTree (Vector3 Position, R√©gion BiomeRegion, TreeDesign Design)     √† Hedra.Engine.BiomeSystem.LandscapeGenerator.PlaceStructures ()     √† Hedra.Engine.BiomeSystem.LandscapeGenerator.Generate ()  System.IndexOutOfRangeException: L ¬Ľ index se trouve en dehors des limites du tableau.     √† SimplexNoise.Noise.Generate (x Au simple, y Single)     √† Hedra.Engine.Generation.TreeGenerator.GenerateTree (Vector3 Position, R√©gion BiomeRegion, TreeDesign Design)     √† Hedra.Engine.BiomeSystem.LandscapeGenerator.PlaceStructures ()     √† Hedra.Engine. BiomeSystem.LandscapeGenerator.Generate ()  System.IndexOutOfRangeException: L'index se trouve en dehors des limites du tableau.    √† SimplexNoise.Noise.Generate (Single x, Single y)     √† Hedra.Engine.Generation.TreeGenerator.GenerateTree (Position Vector3, R√©gion BiomeRegion, Design TreeDesign)     √† Hedra.Engine.BiomeSystem.LandscapeGenerator.PlaceStructures ()     √† Hedra.Engine. BiomeSystem.LandscapeGenerator.Generate ()  System.IndexOutOfRangeException: L'index se trouve en dehors des limites du tableau.     √† SimplexNoise.Noise.Generate (Single x, Single y)     √† Hedra.Engine.Generation.TreeGenerator.GenerateTree (Position Vector3, R√©gion BiomeRegion, Design TreeDesign)     √† Hedra.Engine.BiomeSystem.LandscapeGenerator.PlaceStructures ()     √† Hedra.Engine. BiomeSystem.LandscapeGenerator.Generate () System.IndexOutOfRangeException: L'index se trouve en dehors des limites du tableau.     √† SimplexNoise.Noise.Generate (Single x, Single y)     √† Hedra.Engine.Generation.TreeGenerator.GenerateTree (Position Vector3, R√©gion BiomeRegion, Design TreeDesign)     √† Hedra.Engine.BiomeSystem.LandscapeGenerator.PlaceStructures ()     √† Hedra.Engine. BiomeSystem.LandscapeGenerator.Generate ()  System.IndexOutOfRangeException: L'index se trouve en dehors des limites du tableau.     √† SimplexNoise.Noise.Generate (Single x, Single y)     √† Hedra.Engine.Generation.TreeGenerator.GenerateTree (Position Vector3, R√©gion BiomeRegion, Design TreeDesign)     √† Hedra.Engine.BiomeSystem.LandscapeGenerator.PlaceStructures ()    √† Hedra.Engine.BiomeSystem.LandscapeGenerator.Generate ()  Joueur cr√©√© avec succ√®s!  Ajout de la file d'attente de g√©n√©ration  Configur√© GUI  System.IndexOutOfRangeException: L'index se trouve en dehors des limites du tableau.     √† SimplexNoise.Noise.Generate (Single x, Single y)     √† Hedra.Engine.Generation.TreeGenerator.GenerateTree (Position Vector3, R√©gion BiomeRegion, Design TreeDesign)     √† Hedra.Engine.BiomeSystem.LandscapeGenerator.PlaceStructures ()     √† Hedra.Engine. BiomeSystem.LandscapeGenerator.Generate ()  La notification GUI a √©t√© cr√©√©e avec  succ√®s. Le chargement de la sc√®ne a r√©ussi.  La version GLSL prise en charge est la suivante: 4.40 - Build 21.20.16.4526  4.4.0 - Build 21.20.16.4526 System.IndexOutOfRangeException: L'index se trouve en dehors des limites du tableau.     √† SimplexNoise.Noise.Generate (Single x, Single y)     √† Hedra.Engine.Generation.TreeGenerator.GenerateTree (Position Vector3, R√©gion BiomeRegion, Design TreeDesign)     √† Hedra.Engine.BiomeSystem.LandscapeGenerator.PlaceStructures ()     √† Hedra.Engine. BiomeSystem.LandscapeGenerator.Generate ()  System.IndexOutOfRangeException: L'index se trouve en dehors des limites du tableau.     √† SimplexNoise.Noise.Generate (Single x, Single y)     √† Hedra.Engine.Generation.TreeGenerator.GenerateTree (Position Vector3, R√©gion BiomeRegion, Design TreeDesign)     √† Hedra.Engine.BiomeSystem.LandscapeGenerator.PlaceStructures ()    √† Hedra.Engine.BiomeSystem.LandscapeGenerator.Generate ()  System.IndexOutOfRangeException: L'index se trouve en dehors des limites du tableau.     √† SimplexNoise.Noise.Generate (Single x, Single y)     √† Hedra.Engine.Generation.TreeGenerator.GenerateTree (Position Vector3, R√©gion BiomeRegion, Design TreeDesign)     √† Hedra.Engine.BiomeSystem.LandscapeGenerator.PlaceStructures ()     √† Hedra.Engine. BiomeSystem.LandscapeGenerator.Generate ()  System.IndexOutOfRangeException: L'index se trouve en dehors des limites du tableau.     √† SimplexNoise.Noise.Generate (Single x, Single y)     √† Hedra.Engine.Generation.TreeGenerator.GenerateTree (Position Vector3, R√©gion BiomeRegion, Design TreeDesign)    √† Hedra.Engine.BiomeSystem.LandscapeGenerator.PlaceStructures ()     √† Hedra.Engine.BiomeSystem.LandscapeGenerator.Generate ()  System.IndexOutOfRangeException: L'index se trouve en dehors des limites du tableau.     √† SimplexNoise.Noise.Generate (Single x, Single y)     √† Hedra.Engine.Generation.TreeGenerator.GenerateTree (Position Vector3, R√©gion BiomeRegion, Design TreeDesign)     √† Hedra.Engine.BiomeSystem.LandscapeGenerator.PlaceStructures ()     √† Hedra.Engine. BiomeSystem.LandscapeGenerator.Generate ()

Exception non g√©r√©e: System.AccessViolationException: Tentative de lecture ou d'√©criture de m√©moire prot√©g√©e. Cela indique souvent une autre m√©moire est endommag√©e.     √† OpenTK.Graphics.OpenGL.GL.UseProgram (programme Int32)     √† Hedra.Engine.Rendering.Shader.Bind ()     √† Hedra.Engine.Rendering.TrailRenderer.Draw ()     √† Hedra.Engine.Management.DrawManager.BulkDraw ()     √† Hedra.Engine.Management.DrawManager.Draw ()     √† Hedra.Hedra.OnRenderFrame (FrameEventArgs e)     √† OpenTK.GameWindow.RaiseRenderFrame (Double √©coul√©, Double & horodatage)     √† OpenTK.GameWindow.DispatchUpdateAndRenderFrame (Exp√©diteur d'objet, EventArgs e)     √† OpenTK .GameWindow.Run (Double updates_per_second, Double frames_per_second)    √† Hedra.Program.Main (String [] args)

Voila j‚Äôesp√®re pouvoir jouer au jeu le plus vite il m‚Äôint√©resse vraiment 

MERCI beaucoup pour votre aide.

Developer

Cela ressemble à un problème de compatibilité avec votre carte graphique. Avez-vous une carte graphique dédiée ou utilisez-vous l'Intel?

J'utilise l'Intel car je joue sur pc portable