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First Impressions

A topic by Inkxi created 60 days ago Views: 156 Replies: 9
Viewing posts 1 to 4
(Edited 5 times) (+1)

Let me say right away, I really like the game!

I came upon the game yesterday, because I was reading the Guild of Dungeoneering Steam forum posts.   Someone posted about this game in one of the recent threads.  I downloaded it right away and started playing.  This is definitely my type of game, and I am enjoying it.  Here is what I liked and didn't like:

What I like:

The battle system

The Music (usually I turn off music in all games) - I enjoy it, but it probably will get too repetitive for me

Good abilities.  The card abilities allow for good strategic thinking, without being overly convoluted.  (I don't like the All-kill abilities, any one card that kills all of your followers, is really too much in this game.  Some enemies can clear all of your followers with 1 card)

Customization of the follower deck.

The sound effects are satisfying.  Pew pew.    (I'd like couple more interface sound effects, when I'm pushing buttons with mouse)


What I don't like:

Can't really customize leader deck.   There are only 2 equipment slots, once you get two decent items, you throw out almost every item you get.  You can't remove any leader cards, so you are stuck with things that don't make sense for your deck.   You get relatively random add-on leader cards, a choice of 5 or a choice of 3, you may get leader cards you hate.

Food and Hope are mainly just an annoyance.  I constantly look at these two things, and I buy food and hope items endlessly.  Is that really fun?  I get that its a roguelike management thing, but to me, its just not very fun.

Randomly losing multiple followers during exploration.  I finally get some of my favorite followers, then I explore some Mine or something, and boom, 3 followers randomly die.  Followers randomly falling through the floor, never to be seen again.  This is frustrating.  It would be OK if there was a message in the exploration first, that said "send in So-and-So follower to explore the depths (dangerous)".  Then you would know that you have the chance of losing a follower you like.   But right now they just die.

Game is over after 3 levels?  I finished the game....  but I didn't even really win, the party just sorta failed.

I can't read skills on enemy followers.  I can put my cursor on them, and it will just say "Blast", but not give a description.  I still have no idea what "Blast" does or what "Flying" does.   I can only guess.

Enemies will Flee, even while they are still doing good damage to you, and are not even close to losing.  Some will flee with full health.

There are random maximums for various things.  Hope=100, Food=200, Batteries=?, Followers=?   Why have maximum amounts for Hope and Food?  Its annoying to not get a reward.  Its annoying to have to keep handing out hope items every time you are at camp and count to make sure you don't go over 100 and waste the item.

Constant desert background.  Battlefield is always brown.   Would be nice to have some different looking backgrounds.

Food can sometimes be very scarce.  Sometimes you just randomly don't get food, and then your units starve and die, you can't purchase new followers (takes food), you can't heal your leader (takes food), you can't heal your followers (takes food).  Running out of food sucks.  And its not like there is anything you can do about it, you either randomly have lots of food, or you randomly don't.  I buy food whenever I see it, but still, sometimes you starve and lose followers you like.   For example, In the game right now, 6 followers died from starvation, 457 batteries, I win every battle, and I'm starving to death.   (Plz more food for sale!)


(Edited 2 times)

Thanks for the extensive report! There's a lot of things I need to address so let me go through it one by one:

the Guild of Dungeoneering Steam forum posts.   Someone posted about this game.

Can you send me a link to the post? Would love to show up there and see if I can answer any questions...

more interface sound effects

Yeah, things aren't really consistent - some buttons have SFX some don't. It's something I need to fix but it never really had priority so far :)

Can't really customize leader deck.   

There's a few issues there. One is that a lot of the leader cards aren't yet as good as they should be. Also there was an idea of being able to forget cards again to prevent a massive growth of the leader deck. I'm also not 100% happy with the way teachers and levelling work currently. I'm thinking that these could be a bigger battery sink but be a more useful event instead.

Food and Hope are mainly just an annoyance.  

I get what you're saying but I feel that the management of these resources is an important part of the world and story. But the system isn't really working yet. As you can mention further down - the resource balancing just doesn't seem to work. You end up with way too many batteries.

Randomly losing multiple followers during exploration.  

Yeah, this is a tough one. I want events to retain a sense of danger but they can also feel pretty random at times. However I don't want a massive interface with "send in followers" and then selecting cards etc. But maybe it's worth thinking about some more. Another alternative is to make sure the "your lose followers" thing happens a) rarely, b) mostly adds wounds instead of killing outright and c) is more likely to kill commons, not rares or legendaries.

Game is over after 3 levels?  I finished the game....  but I didn't even really win, the party just sorta failed.

I'm not sure what you're referring to? The current game end at the second milestone (Spaceport)? Yeah that's just for the first release. With the next update I'll add another map to the game. I am currently thinking about redoing how milestones work to add more replayability. And I want to pin that down first.

I can't read skills on enemy followers.  

Yeah that's on my radar. I want to show the card with tooltips on mouseover.

Also Blast: Does 1 damage to all neighbors of the target. Flying: Can attack enemies regardless of the target's position (can attack dudes behind obstacles or other dudes)

Enemies will Flee, even while they are still doing good damage to you

Yeah, the "surrender evaluation" needs to take the health of the enemy into account. I don't think it does so currently.

There are random maximums for various things.  

The idea for the hope limit was for you to regularly share items, instead of just buying and then sharing all at once - that pretty much takes out the sharing part of the game, which I liked.

Constant desert background.  

New maps will feature other terrain :)

Resources (little food, too many batteries)

I agree, the balancing isn't really working yet. I'm currently considering making recruiting cost batteries, and maybe the healing at non-campfires too: Heal at the temple for batteries. I sort of liked the idea of having to cannibalize your food sometimes though, but maybe that's not working as intended. I mean the same thing sort of applies to batteries (do I spend those on food or on followers?) is a similar question to (do I spend the food for travel or on followers?) but feels very different.

(Edited 3 times) (+1)
I'm not sure what you're referring to? The current game end at the second milestone (Spaceport)? Yeah that's just for the first release. With the next update I'll add another map to the game. I am currently thinking about redoing how milestones work to add more replayability. And I want to pin that down first.

Ok, this is super weird.

So the game actually ends right now on the second milestone?....  like you fight your way through 2 maps?  On my first game I fought through 3 maps!

I just played the game a second time, and that is what happened, the second milestone was the Spaceport, and the game told me this was the end of the First Access.  Got the end screen.  

The weird part comes here!  The first time I played the game, the game DID NOT end on the second milestone.  I went through 3 milestones the first time I played.  Is this possible?  The first milestone was Pit Nine, the second milestone was Ziggurat, and the third milestone (don't remember the name) was a place where I had to do 3 consecutive fights with text about having reached the destination of the journey, and then the text said something about the journey being a failure.  Then, the black loading screen with the 3 dots and symbols came up, and the game took me to the main menu.  The options available then only had "new game", not continue.   I never got a "End of First Access" screen.

Yeah. That's a bug I fixed. If you save on a milestone, quit the game, load again, then left that milestone (which you could after saving) and reentered it you would skip an entire map and  go beyond the current limit for the early access. You've thus seen content you weren't meant to see :D

And that explains the sudden end, because the content isn't done yet :)

(Edited 2 times) (+1)
Can you send me a link to the post? Would love to show up there and see if I can answer any questions...

I just figured I would include how I found my way to this game, in my first feedback. It was a post asking for some more GuildOD expansions, and someone linked the Nowhere Prophet steam page as something else they could try out.    http://steamcommunity.com/app/317820/discussions/0/1473096694455652688/

Thanks! I'll header over there and say hi!

(Edited 4 times) (+1)

I think I figured it out.  I think you (dev) set up an early end condition on the 2nd milestone, that makes it the Spaceport, and ends your game.  

But if you are bugged on the first milestone (by exiting the game), and still manage to go farther, your second milestone is no longer the Spaceport, but rather the Ziggurat.



Yes. I should have scrolled further before replying upthread. That is correct. That's actually an issue I fixed in the 0.10.010 patch from Friday.

(Edited 2 times) (+1)
 ...it you would skip an entire map and  go beyond the current limit for the early access. You've thus seen content you weren't meant to see :D

Oh it skipped the Spaceport.  That explains how I was on the 3rd node here.



It was a happy accident and I liked being able to play more maps.  Maybe there was unfinished stuff, but it was definitely very playable.  I didn't run into any game breaking stuff.  I got to level more, and see more different kinds of cards and enemies.

I try to make my games last really long.   I do every single battle, and pillage every town.


Yeah, the next major update will extend the range by one map, if all goes well. I know things there are playable but I want to touch up a bunch of things - especially the milestone cities - before setting them loose on everyone.