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Moon Cheeser

Moon Cheeser is an infinite runner where a mouse chases a moon made of cheese. · By Pigdev, Henrique Campos

Post Mortem and a big Thank you <3

A topic by Pigdev created Oct 02, 2017 Views: 173
Viewing posts 1 to 1
Developer (3 edits)

Thank you <3 

Hello there guys! First of all I'd like to thank everyone that participated in the pre-order event, you guys gave me the boost I was needing to finish this game, everything is already set just waiting for the release date so you can test it and I'd like to announce more content for all of those interested in the development. 

The post mortem 

So I'm already preparing the first part of a series of the post-mortem of Moon Cheeser, from the tricks I used to develop it to the tricks I learned to publish it there will be enough content for at least two months of videos in my youtube and vid.me channel. But I'd like to know from you, the most important pillar of this studio, which kind of content you would like see. There are some suggestions: 

  • How we managed to get the game closer to the initial design
  • The workflow of the tools used and how the engine managed the assets
  • Tool specific topics
    • Godot
      • GUI
      • Vectors Math
      • Tween
      • Built-in physics
      • Scene and resource management
      • Data management (achievements, highscore for instance)
    • Inkscape
      • Vectors drawing
      • Vectors operations
      • Prototyping and mocking up
    • Blender
      • Animating vectors
      • Deforming with modifiers
      • Rendering the correct resolution
  • How itch.io managed the business model
  • What tools itch.io offers to help content creators manage their business

Well this is it guys. Comment there what would you like to know the most about Moon Cheeser. That's it, keep developing and until the next time <3