The place to post your thoughts on funding Autonaut development.
We should make more time to stream Autonauts more often (and we definitely need a new video on YouTube). Not spending enough time sharing the game with the world is part of the downside of spending too much time enjoying making Autonauts :)
Yep, it's highly likely that not enough people know about Autonauts. We know we've spent most of our time making it, so pursuing something like crowdfunding should encourage us to be more active in promoting it.
It's a great presentation and GREAT ideas ahead. I'll want to pay 20$ for the game on steam. Also if i donate right now and it's released on steam later is it like possible to get it on steam? by the way. i wish the best for the game. it's already awesome and it's going to a GREAT direction. Weekly updates and just you replying in the community makes everything better :). Thanks for making such a great game
EDIT: Oh and it would be absolutely awesome if you could add "Pepe" to one of the folk names. even though it's not a desert Lol :)
This is perfect. I would honestly be willing to do the highest tier personally. Based on what ive seen the last few months that ive been following the project I feel safe making a larger investment into the game.
This seems like an almost obvious next step for this game's development. I absolutely support this move, and will back at a pretty high level. I've had more entertainment from this game by a long shot than from some AAA titles. :-)
dude you're so right. this game entertains me for days. and weekly updates so there's always something new makes it even greater! :)
Great presentation. I could get behind this at the £30 level. I really like the vision that's laid out, somewhat like SimCity or Dwarf Fortress (minus combat) as far as the in-game goal of achieving multi-dimensional happiness for the folk, together with a fully capable programming system for realizing it through the bots.
Even if you can't afford it, telling everyone about it will be a HUGE help! Especially youtubers :)
The audience of the youtubers mostly decide whether or not they play.
Take mattshea (his genres of gaming are kinda sporadic though) and blitz (partially limited by income) for example
If you got someone famous (like pewdiepie or jacksepticeye, highly unlikely if they ask for sponsership and i'm betting that this happens to them often) Autonauts would experience more of a sugar rush in popularity (fast rise fast fall) but their play styles will either make or break the game.
Someone like Ssundee (a little more open-minded to games that don't include minecraft as opposed to captainsparklez; however he has taken a break from youtube) could work for a gradual incline in popularity however as I said before, if their viewers get bored of it, they'll stop too.
On the other hand if you partner-up with a well-known gaming company they would have better resources for promotion but I'm not sure whether that would go against your ethics and autonauts a game where players need deeper immersion than just an ad. You will also need players who can grasp where the game can go rather than what it is.
Some drawbacks include it lacking the near-infinite possibilities in games like Minecraft and backstory+ incentives the Binding of Isaac: Wrath of the Lamb (achievements, variety, ect) . While yes they have had more years and money for development (and the support of youtubers) people won't play Autonauts if they don't feel anything for it. You need to make them experience a sense of wonder and curiosity of what they could do in or with the game, some more substance during or after we finish automation (what if bots could educate the folks? What if they started an uprising, maybe like the dangers of artificial intelligence and thats why they've travelled to this planet rather than just helping random civilisations, that never starve and probably haven't moved since they'be been "created", along their way which would help justify why they need to start from scratch and the need research technologies. just a sense of realism).
Thats for the latest version anyway and yes you're probably a small team but think about it, what if you could automate script-writing?
Actually that's pretty much exactly what we want to do :) Initially you'll start with very few building options and you'll unlock everything with research.
Fertiliser will stop them coming back
We're still not sure how the funding will work yet. We're working on that answer at the moment
Thanks! In the next version we'll have two modes. Campaign, which is mission based and successful missions unlock new buildings, and Free mode where everything is unlocked from the start. So everyone is happy! :) Thanks for the support