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Where is my family, point and click game coming soon

A topic by wimfgame created 76 days ago Views: 105 Replies: 1
Viewing posts 1 to 2

Hello everyone,

Two years ago, I was developing a point-and-click adventure game on Pc, Mac and Linux, which tells the story of Ben, a 12-year-old teenager who watches helplessly for the kidnapping parents. Being locked up in his room, he does not manage to rescue them, and when he reaches the door, it is already too late.

What then? To call the police ? Calling his father?

Rash and full of courage, he decides to seek them alone and discover the cause of the rapture.

The baseline scenario promises many twists and turns by letting you spend many hours discovering his story, helping him solve puzzles throughout the adventure, while encountering several crazy characters.

I had too much instability of the game to release a stable version. For a few weeks now, a new version of the engine I use (Visionaire studio) has been released (version 5.0), which has allowed me to improve a lot of points to offer a more stable, less resource intensive game, And of a much better quality.

I take advantage of these improvements to add additional scenes, improve the whole game and integrate new characters.

The game will always be available on Windows, Mac and Linux in full French, subtitled English

The demo (which is still the old version 1.07 alpha) is available at http://wimfgame.com and https://wimfgame.itch.io/where-is-my-family

 My current works are visible on my site http://wimfgame.com and my page http://facebook.com/wimfgame

Here are some screenshots & videos:

In the meantime, an interactive live will be launched on Facebook or twitch (to be defined). You will attend the gameplay and will be able via the chat to direct me to perform the actions (I remind you that we are in a game point and click).

The game will be offered in full to all new subscribers of my Facebook page (offer between 29/09/2017 and 31/10/2017).

Hello. Big game evolution

I updated the animations of my characters. Before, the walk was jerky, it was not very pretty.

I recalculated my animations and added framerate in each animal. Now, the movements are fluid.

Here is an overview of the result: