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NO LOVE (RPG, Action, Adventure)

A topic by WallaceLovecraft created Sep 25, 2017 Views: 23,462 Replies: 509
Viewing posts 413 to 432 of 492 · Next page · Previous page · First page · Last page

I have completed the icons

I made the prices and shit for them.

I now need to implement them into the game

I’m thinking about making one part of an area in a past level like a maze to go through with only one way to get to the other side but I don’t think I’m going to do that and just leave the lvl alone. ;-/ It’s the pink lvl bot left.

Working on animations

Made the items

Completed 3 animations and connected them to their item

They are pretty cool. ;.-]

Finished 2 animations 

 ;-]

Completed two animations

Tested it, looks great.

One of these animations I feel is lacking but it’s ok.

I literally spent hours working on an animation with snow. It looks simple but it’s honestly ridiculous how much time it took to do. Frame by frame sucks. ;-/

I’m going to go through all the ogg music files and lower it a bit to save memory. It will take some hours.

I found some cool music on bandcamp that I wish I could license but I’m scared. The person makes good bangers. ;-]

I found new music to possibly use in the future. ;-]

(2 edits)

Still reducing ogg music files. Actually haven’t done anything today. 

Reducing the files is extremely boring.

Reducing the files has saved 500kb and more which is good. Quality of the songs sounds the same to me.

I have reduced all the songs in the game and have saved over 100 mb of memory. Yay! ;-]

I going to listen to some potential music to use

Added a couple more lines to C27.

I fixed word boxes for items. Some descriptions cut off. Some had to be adjusted. 

I’m adding more to a level by adding dialogue that was never intended. It was just supposed to be a small line but I went on a tangent. Good for the characters.

I’m going to build the next level soon.

Adjusted lvl 2 and added flowers.

Word box checked for the new dialogue in one of the new lvls. Nothing is cutoff.

Building new level

UPDATED 20 T1 tileset and added one tree thing with ground underneath

I’ve wasted a lot of time today

I’m pretty much done building the level and I’m going to have to start making new tilesets later tonight in the dark.

Updated two icons. Added cigarette and smoke to one. Made branches/stems darker for the other.

Designed rough layout of new lvl

Currently drawing new bg tileset

The picture appears to be nothing because the sad fact is that drawing the tileset is actually kind of boring but you just gotta go with the flow.

Working drawing new bg tileset.

Working on bg tileset.

Little no work done today.

Finished bg tileset 1

Going to work on bg tileset 2

I finished tileset 2 and called it one because I forgot about leaving an empty space in the original tileset 1

Tileset 2 was literally just rocks.

I will need to make some additional assets now

(+1)

Updated CHARS 15 and added a char

Updated tileset 1 and added one more thing

Updated “It’s My Window” skill tileset and animation

Going to start building level.

Building level.

Building level.

I think the level is turning out pretty good. I spent over 5 hours or something just clicking things so things don’t appear to be repetitive and I don’t really feel good about that. Before when making levels it was easier to do but this level is different. It will look repetitive for one tile anyways. Oh well.

Updated and cleaned up bg tileset 2 more

Reduced gold from enemies Refenhad and Pohoy by half. Might knock it down more.

Updated tileset 2 and added 3 more stuff like a Christmas present :-]

Made bg for lvl 

DEC 8

Building lvl

Made adjustments to tileset 2 again

DEC9

Building lvl

Made adjustments to tileset 2 again

Made new animation for finding stuff

Built level

DEC 10

Updated and added entrance glow to tileset 2

Updated Octakiss visually and added kiss spots

Made 2 enemies side views

DEC 11

Finished another enemies sideview

Made 2 new skill tilesets for enemies

Made a ton of new icons

DEC 12

Made event walk to the door. I have never done this before so it was very new to me. I always just made people just vanish before. ;-]

I’ve optimized the current lvl I was working on by deleting wasted tiled space. I hope it helped. ;-]

DEC 13

Made busts for Thomas and ANGL

Updated what gets a visual indicator when mana is being taken away by a skill. Gave poison to ionx. Gave curse to mana ghosts.

Made 4 new animation skills

Made one icon darker 

Implemented enemies and their stats

Made several new items/drops

DEC 14 

Reduced gold of phohoy and refen which inherently reduced the two new enemies

Fixed animation that was not linked to weapon

Made some enemy battles

Made two new battlebacks

Something big needs to be sent to the graveyard!  :-0

Merry christmas! 🎄🎄🎄

DEC 15

Finished making the battles

Reduced heart shield skill to 3 states

Fixed exposed weakness state, it was too low of priority. I think it’s better now.

Increased cool down of heart shield from 8 to 10

Increased stats by heart shield life gain by 250%.

Adjusted boss and I feel like it’s good

DEC 16

Updated some things in the game and added more music

DID STUFFF

Reduced dark health by 300

Adjusted cutscene and linked things together because I forgot to

Made poison be removed at the end of battle

DEC 17

Made battle for boss and evented stuff

Reduced potions from 350 to 250 and another from 550 to 450

Reduced mana potion 50 to 30, 75 to 60, 100 to 90

Removed a song for a boss battle and replaced it with a song that I liked more and was more in tune with my mood

Adjusted boss battle more and I think it’s good now

Reduced exposed weakness from 5 to 4 turns

Adjusted description of exposed weakness and status description 

Updated the first tileset of the game and turned off inked line for blood 

Thought about adjusting the first 3 levels and adding in areas of empty patches of grass but decided not to change anything that related to tile setting. Will add flowers though.

Added flowers to tileset 1 on first lvl, updated and adjusted the tileset a tiny bit

DEC 18

Adjusted walk cycle for Laura and made her face sad

Updated Thomas 

Updated Alice 

Updated chars 13

Updated chars 15

Added more dialogue for Laura in game, checked word boxes for it.

Updated script

Made ok eventing for one character even more complex but its done!

Updated dialogue in past level swamptown, Updated script.

Added tiny dialogue to lvl 7 again

Adjusted line dialogue for Sumia and added more if the. Players chooses no. Basically, even if they say no, it will still be a yes because doing more work to make it so that if you say yes that it will be the only way to do the quest is a bit too much work for me right now as I just did a complex eventing and I’m exhausted.

DEC 19

Tested frequency of random battles and I feel like it’s ok

Cleanup on C28 SC51, removed overpaint

Drew new cutscene rough sketches

Working on cutscene

DEC 20 - 21

Working on cutscene v

Just action packed stuff

Switch which songs play in what level

Viewing posts 413 to 432 of 492 · Next page · Previous page · First page · Last page