
❤️We’re going on an adventure before & after - “NO LOVE” ❤️
https://www.kickstarter.com/projects/wallacelovecraft/no-love

❤️We’re going on an adventure before & after - “NO LOVE” ❤️
https://www.kickstarter.com/projects/wallacelovecraft/no-love

❤️Process cutscene before & after - “NO LOVE” ❤️
Kickstarter:
https://www.kickstarter.com/projects/wallacelovecraft/no-love

OCT 12
Organizing images for art book
OCT 13
Made new sprite sheet for an item
Made icon for new item
Implemented new item with it’s animation, The new item is called “Sodoofy”
Updated 15 script with new dialogue
Implemented last shop stuff into level and updated a bg sprite sheet back to its final sheet
OCT 14
Removed 2 items from a town.
Moved Love rock to swamp town
Removed love rock from level 27
Removed starbuster and bitetastic from lvl 20 shop
Adjusted items in level 15 and made the armors limited items
Implemented new system to limited items
Redid the entire animation for “Sodoofy”
Moved animation for “hole sock” to the left
Tried to make light highlights on the characters for the cover art book but I didn’t like it so I stopped.
Cleaned up small things in the cover art book where some paint went too far over the lines
OCT 15
Organizing images for art book
OCT 16
Organizing images for art book
OCT 17
Organizing images for art book
Made some tiles in LEVEL 7 to not be able to pass through
Updated LEVEL 7 skies because I noticed that the white sky lines weren’t visible at the top of the level lol!
OCT 18
Added 2 lines of dialogue to a person in desert town
Organizing images for art book
Fixed transfer of cutscene 12 to 13, forgot to transfer and would have meant that a cutscene was missing from the game
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I’m dreading that one scene that’s 300+ images alone.

OCT 19
Fixed level 20 event where the game can soft lock itself
Placed forgotten transfers to new level, whoops!
Cleaned up level 16 tileset for the ground.
Updated level 20 3
Changed one little part of dialogue in an event.
Also updated the script for it.
Cleaned up lvl 24 and fixed transitions for 2 events and added more dialogue to one event
Organizing images for art book
OCT 20-22
Organizing images for art book
Cleaned 1 pix tile that looked like it was missing a piece
OCT 23
Finished organizing images for art book
OCT 24
Worked on art book pdf
OCT 25
Working on the art book pdf
Tested pdf export of the art book on Mac and windows and they both work as intended and are really detailed when you zoom in. The cover however isn’t as detailed as I wanted it but it is as good as it can be.

OCT 26-27
Working on the art book pdf
OCT 28
Working on the art book pdf
Updated cutscene 28-1 with more dialogue and fixes
Removed chase player plugin from game
OCT 29
Working on the art book pdf
Did research
OCT 30
Removed zoom code from attack motion because it makes certain animations and cutscenes not visible for most of screen. Basically, things while be going on and the image of a characters bust is half the screen and cut off. Also, on my windows computer it screen tears when I fight but my laptops screen isn’t very good but still. It’s just best to remove the zoom code. I was going to anyway for FES.
Working on the art book pdf
Updated C8 SC 7 - Elle missing detail on shoulder
OCT 31
Working on the art book pdf
NOV 1
Working on the art book pdfFixed C16 SC19, C20 SC19, C21 1, C27 SC 21, C27 SC26, C27 SC31, C27 SC33, C27 SC255, C27 SC258, C27 SC272 Elle head detail

NOV 2 - 3
Working on the art book pdf
NOV 4
Completed making READ ME’S and MUSIC credit lists
NOV 5
Completed EULA and updated read me’s
Made back cover for pdf
Working on the art book pdf
Completed pdf vol 1
NOV 6
Updated C39 149 music
Implemented credits
Updated C39 138, 160, 165, 166, 201
Removed fast forward
Implemented credits
Implemented intro png that I forgot to do and removed in engine the text version of it
Playing through Mac version
NOV 7
Play testing game
Made notes of what needs fixing
NOV 8
Play tested most of the game
Making fixes to the things that need fixing
Added last credits
Changed a and t acceleration a to 47
Changed all my sorrows to mdef because I forgot I guess and up’d it +1 in stats to counter act the present
Changed spotty horse description from body to head
Changed spelling error of show to shoe in cutscene 7. I do not know if I left it like that to keep it authentic to the dream journal or if I generally made a mistake
Lowered desert dune encounter rate from 230 to 200
Added one line of dialogue for ghost in desert town
Adjusted text for a quest and said “party gained 20 exp”
Changed text for bed in desert town
Added text for forest ghost
Updated cutscene 18 dialogue
Fix text in cutscene 13
Adjusted text for one flower in level 10 and made it a bit longer
Fixed Leigh text in F town
Changed requirement of items for quest from 10 to 9
Deleted a characters text during boss battle because it messes with it in a way that I didn’t want but there’s nothing that I can do about it
Deleted another characters text during boss battle which is unfortunate
Fixed cutscene 17 grammatical error for one word
Changed we’re to we are for a text box C18 in tab 1
Increased like 6 items money or some shit I believe, so the player can have more money
Adjusted event text box in S town because it was on copy and paste text
Adjusted shop event text box in level 15 when you talk
Added more detail to text box for an event in S town pink white house
Changed moon child from ATK to MATK
Changed Pluto from ATK to MATK
Adjusted an event text box with more details
Added wait to cutscene 22
Fixed one word grammatical error when I wrote “thanks you”
Added a space after a comma for a text box in cutscene 18, grammatical error
Increase encounter rate on blood mountain from 260 to 290
Fixed level 15 S town pink house because I could walk on walls. Apparently I forgot to do collision
Fixed tileset problems in level 17, I was appearing below some of the tiles and I knew why
Fixed one word box in level 16 where words were cut off
Adjusted cutscene 25 dialogue for two text boxs
Adjusted cutscene 27-2 dialogue for one text box
Adjusted cutscene 27-3 dialogue for two text boxs
Fixed party members after 27
Increased level 19 encounter rate from 370 to 410
Fixed transfer for event in level 19
Adjusted text for Sebastian in G Town and made it nicer for one text box
Fixed one event in G town for purple pink house where you can walk onto of it
Fixed grammatical error for sum in G town
Fixed and added more dialogue to an event in G Town
Forgot to change assets for one event so its fixed now and she looks sad
Fixed event so the a different set of dialogue can appear
Fixed soft lock in G town
NOV 9
Adjusted event text in level 20 2
Adjusted text for event in level 20 3
Changed 3 text boxes in lvl 20 yellow house from Game to game
Changed 2 text boxes in lvl 20 green house from Game to game
Increased volume of spark shit a little
Add one more text box for ghost in hand town to talk about what matk and mdef is
Adjusted text for well in G town
NOV 10
Did a lot of testing to see which version is the most optimized and stuff. For example, the one that ran really good didn’t have accurate colours and looked washed out
Single exe test for windows was a failure. That program breaks the game and brings up errors
Because of the above I am leaving the game as is and it runs fine and I will continue to beat my game on windows
Adjusted text for ghost in F town to day of
Increased steps for lvl 10 from 210 to 250
Moved C22 event inside to 20,20
Updated C1 SC0A and replaced
Made spotty horse a body item and changed its stats to def 3 from 5
Moved sword item up above them since its a head item - F town shop
NOV 11
Changed the hp healing on revive to 25%
Reduced todds armor to 8 def
Todd price from 60 to 30
Reduced Christmas present to 3 mdef
Changed Christmas to 20 price
Reduced all my sorrows to 5 mdef
Increased nutcracker to 6 def
Changed raccoon plug description from 10 atk to 2
Pushing only to 4 atk
L letter reduced to 12 atk
Reduced l letter to 105 price
Fixed for level 16-2 where you can walk onto of the water at the top of it
Gave a character a bunch of skills and just reusing them because personally I really like them and I worked hard on them and I can only assume that someone will not use them a lot which is totally fair
Reduced D boss hp by 900
Fixed transparent background for text when “you defeated bat” appears in choices matter game kill the dragon
NOV 12
Increased bur bat heart blast volume
Increased the lvl 21 cave encounter rate from 150 to 300
Moved sparkling goo around in lvl 21
Increased 1 al 2 burbat encounter to rate of 4
Decreased 1al and 1 burbat to 7
Increased lvl 22 encounter rate to 280
Increased encounter for lvl 23 from 150 to 280
Increased d8me item sound
Increased wick trick item sound
Rewrote some of cutscene 32
Yellow ghost fix after blue man
Fixed red ghost very left side text box of forsake to for sure
NOV 13
Removed I like and so tired items from G town
Removed hoodie love and comfy blanket items from W lvl
Increased angel boss gold from 30 to 50
Increased A gold from 60 to 300
Increased flowolf gold from 10 to 20
Increased ico’s gold from 5 to 10
Made HS enemy in OW and in lvl 26 weigh less cause I didn’t like facing it
Increased OW level encounter rate from 235 to 290 which means less encounters
For all enemies in OW I reduced drop rate of hp potion from 24 to 15
For all enemies in OW I increased their agility to 90
Increased lvl 26 encounter rate to 340 which means lower
Clean up of lvl 24 and 26, four tiles
Removed I like you and I’m so tired from other end game shops
Reduced ring of truth to 1 def
The game is a bit easier now
NOV 14
Changed lvl 26 encounter rate to 300
Implemented recover to all cutscenes that I felt should have them
Increased broken heart price from 15 to 25
Cleaned up lvl 24 and 26 tiles, boring, tedious, and stressful work
Adjusted text for agro when talking to gabe
Made music end later for C37
Fixed forgotten to do tile placement on shop
Fixed actor image change for C37
Reduced hemr to 20 price
Reduced blk cred to 10 price
Increased blk cred to 10 mp
Increased broken heart to 50 price
Increased sock and sandals to 30 hp and reduced price to 40
Lowered cost of steel bottle to 40 price and made it 40 mp
Increased radioactive to 3 def
Increased toilet paper to 3mdef
Increased toilet paper to 30 mp
Toilet paper and radioactive reduced price to 50 from 40
Increased sock and sandals to 1 def
Increased steel bottle to 1 mdef
Adjusted steel bottle description so it can fit with “mdef +1”
Increase the money of the enemy A from 15 to 25
Fix grammatical error for O in lvl 26
Decreased encounter rate in OW to 265 which means higher ECR
Decreased encounter rate in lvl 26 to 265 which means higher ECR
Fix grammatical error for E in lvl 26
Added save point to level 27
Fixed last grammatical errors for last cutscene
Adjusted 3 songs to end later
NOV 15
Clean up of a couple tiles in lvl 22 and 23
Changed one line of text in lvl 26
Fixed text box issue on an event in lvl 23
Readjusted two events
Fixed duplicate event and made a new one
Fixed last grammatical errors for C35 2
For enemy A, decreased random drop to gig and increased the drop rate to 23
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As of yesterday, the game is complete after beating it for the second time. I will not be working on the game other than the art books. I will now be trying to upload the game and figure all that stuff out, that is all, thank you!
NOV 16
Figured out how steam works and uploaded game
NOV 17
Updated credit name
Reuploaded game
NOV 18
Working on art book vol 2
NOV 19
Working on art book vol 2
NOV 20
Updated OS support in read me and steam
Updated database
NOV 21
Working on art book vol 2
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I will try to release the game on Nov 25, 2019 at 4:00pm PST. I think this is an okay day to release the game, I dunno.
Anyways, I am currently working on volume 2 of the art book.
That is all, thank you!
NOV 22-24
Worked on art book vol 2
NOV 25
Uploaded game
NOV 26
Worked on art book vol 2
NOV 28
Removed free hint from forest town and brought it to first town because it is essential for players to know about status effects
Adjusted hanotown hint ghost hints and fixed grammatical error
Added hint to desert town
Added more skills to char
Fixed text box cutoff in lvl 9
Fixed cutscene 12 Tony says Arthurs dialogue
Recovered 2 characters HP & MP at their cutscene
Lowered drop rate of tangle goo and havenberry leaf and changed description to say small amount instead of decent, probably should have changed the amount to be higher but oh well
Adjusted swamp town hint
Changed version number to 1.0.2
Worked on art book vol 2
NOV 29
Fixed name at cutscene 18, there was an “i” in elle
Updated credits
NO LOVE is DONE FINAL UPDATE
NOV 30
Worked on art book vol 3
DEC 1
Worked on art book vol 3
DEC 2
Worked on art book vol 3
DEC 3
Fixed ending for kill the dragon game where the ending image didn’t go away.
Fixed cutscene 28 where agro says Tonys line
Fixed word box where text “cutoff” in G town gathering area
Added hint to hint ghost in G town
Changed version number for the game
Changed miss&evasion sound
DEC 4
Changed visibility of fairy to 50
Worked on art book vol 3
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I’m done fully working on this game now that I have finished the art book. I will no longer be updating this page.
Use this devlog as evidence that one person can make a game and keep it updated daily-weekly. Anyone who can’t is lying and probably should not be trusted with your money and shouldn’t be supported as there is a high chance that they aren’t actually working on the game.
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NO LOVE game
https://wallacelovecraft.itch.io/no-love
The Art of NO LOVE