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NO LOVE (RPG, Action, Adventure)

A topic by WallaceLovecraft created Sep 25, 2017 Views: 23,865 Replies: 509
Viewing posts 481 to 492 of 492 · Previous page · First page

❤️We’re going on an adventure before & after - “NO LOVE” ❤️

https://www.kickstarter.com/projects/wallacelovecraft/no-love

Kickstarter: 

https://www.kickstarter.com/projects/wallacelovecraft/no-love

Giveaway:

https://gleam.io/wMNAG/no-love-game-giveaway-or-upgrade-tier


❤️Process cutscene before & after - “NO LOVE” ❤️

Kickstarter: 

https://www.kickstarter.com/projects/wallacelovecraft/no-love

OCT 5-6

Made kickstarter

Researched

OCT 7

sent emails and stuff 

OCT 8

Uploaded video to sites 

Submitted game to gog

Worked on cover art for art book, inking

OCT 9-10

Worked on cover art for art book, inking

OCT 11

Finished art book cover

OCT 12

Organizing images for art book

OCT 13

Made new sprite sheet for an item

Made icon for new item

Implemented new item with it’s animation, The new item is called “Sodoofy”

Updated 15 script with new dialogue 

Implemented last shop stuff into level and updated a bg sprite sheet back to its final sheet

OCT 14

Removed 2 items from a town. 

Moved Love rock to swamp town

Removed love rock from level 27

Removed starbuster and bitetastic from lvl 20 shop

Adjusted items in level 15 and made the armors limited items

Implemented new system to limited items

Redid the entire animation for “Sodoofy”

Moved animation for “hole sock” to the left

Tried to make light highlights on the characters for the cover art book but I didn’t like it so I stopped.

Cleaned up small things in the cover art book where some paint went too far over the lines

OCT 15

Organizing images for art book

OCT 16

Organizing images for art book

OCT 17

Organizing images for art book

Made some tiles in LEVEL 7 to not be able to pass through

Updated LEVEL 7 skies because I noticed that the white sky lines weren’t visible at the top of the level lol!

OCT 18 

Added 2 lines of dialogue to a person in desert town

Organizing images for art book

Fixed transfer of cutscene 12 to 13, forgot to transfer and would have meant that a cutscene was missing from the game

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I’m dreading that one scene that’s 300+ images alone.

OCT 19

Fixed level 20 event where the game can soft lock itself

Placed forgotten transfers to new level, whoops!

Cleaned up level 16 tileset for the ground. 

Updated level 20 3

Changed one little part of dialogue in an event. 

Also updated the script for it.

Cleaned up lvl 24 and fixed transitions for 2 events and added more dialogue to one event

Organizing images for art book

OCT 20-22

Organizing images for art book

Cleaned 1 pix tile that looked like it was missing a piece

OCT 23

Finished organizing images for art book

OCT 24

Worked on art book pdf

OCT 25

Working on the art book pdf

Tested pdf export of the art book on Mac and windows and they both work as intended and are really detailed when you zoom in. The cover however isn’t as detailed as I wanted it but it is as good as it can be.

OCT 26-27

Working on the art book pdf

OCT 28

Working on the art book pdf

Updated cutscene 28-1 with more dialogue and fixes

Removed chase player plugin from game

OCT 29

Working on the art book pdf

Did research

OCT 30

Removed zoom code from attack motion because it makes certain animations and cutscenes not visible for most of screen. Basically, things while be going on and the image of a characters bust is half the screen and cut off. Also, on my windows computer it screen tears when I fight but my laptops screen isn’t very good but still. It’s just best to remove the zoom code. I was going to anyway for FES.

Working on the art book pdf

Updated C8 SC 7 - Elle missing detail on shoulder

OCT 31

Working on the art book pdf

NOV 1

Working on the art book pdfFixed C16 SC19, C20 SC19, C21 1, C27 SC 21, C27 SC26, C27 SC31, C27 SC33, C27 SC255, C27 SC258, C27 SC272   Elle head detail

NOV 2 - 3

Working on the art book pdf

NOV 4

Completed making READ ME’S and MUSIC credit lists

NOV 5

Completed EULA and updated read me’s

Made back cover for pdf

Working on the art book pdf

Completed pdf vol 1

NOV 6

Updated C39 149 music

Implemented credits

Updated C39 138, 160, 165, 166, 201

Removed fast forward

Implemented credits

Implemented intro png that I forgot to do and removed in engine the text version of it

Playing through Mac version

NOV 7

Play testing game

Made notes of what needs fixing

NOV 8

Play tested most of the game

Making fixes to the things that need fixing

Added last credits

Changed a and t acceleration a to 47

Changed all my sorrows to mdef because I forgot I guess and up’d it +1 in stats to counter act the present

Changed spotty horse description from body to head

Changed spelling error of show to shoe in cutscene 7. I do not know if I left it like that to keep it authentic to the dream journal or if I generally made a mistake

Lowered desert dune encounter rate from 230 to 200

Added one line of dialogue for ghost in desert town

Adjusted text for a quest and said “party gained 20 exp”

Changed text for bed in desert town

Added text for forest ghost 

Updated cutscene 18 dialogue 

Fix text in cutscene 13

Adjusted text for one flower in level 10 and made it a bit longer

Fixed Leigh text in F town

Changed requirement of items for quest from 10 to 9

Deleted a characters text during boss battle because it messes with it in a way that I didn’t want but there’s nothing that I can do about it

Deleted another characters text during boss battle which is unfortunate

Fixed cutscene 17 grammatical error for one word

Changed we’re to we are for a text box C18 in tab 1

Increased like 6 items money or some shit I believe, so the player can have more money

Adjusted event text box in S town because it was on copy and paste text

Adjusted shop event text box in level 15 when you talk

Added more detail to text box for an event in S town pink white house

Changed moon child from ATK to MATK

Changed Pluto from ATK to MATK

Adjusted an event text box with more details

Added wait to cutscene 22

Fixed one word grammatical error when I wrote “thanks you”

Added a space after a comma for a text box in cutscene 18, grammatical error

Increase encounter rate on blood mountain from 260 to 290

Fixed level 15 S town pink house because I could walk on walls. Apparently I forgot to do collision

Fixed tileset problems in level 17, I was appearing below some of the tiles and I knew why

Fixed one word box in level 16 where words were cut off

Adjusted cutscene 25 dialogue for two text boxs

Adjusted cutscene 27-2 dialogue for one text box

Adjusted cutscene 27-3 dialogue for two text boxs 

Fixed party members after 27

Increased level 19 encounter rate from 370 to 410

Fixed transfer for event in level 19

Adjusted text for Sebastian in G Town and made it nicer for one text box

Fixed one event in G town for purple pink house where you can walk onto of it

Fixed grammatical error for sum in G town

Fixed and added more dialogue to an event in G Town

Forgot to change assets for one event so  its fixed now and she looks sad

Fixed event so the a different set of dialogue can appear

Fixed soft lock in G town

NOV 9

Adjusted event text in level 20 2

Adjusted text for event in level 20 3

Changed 3 text boxes in lvl 20 yellow house from Game to game

Changed 2 text boxes in lvl 20 green house from Game to game

Increased volume of spark shit a little

Add one more text box for ghost in hand town to talk about what matk and mdef is

Adjusted text for well in G town

NOV 10

Did a lot of testing to see which version is the most optimized and stuff. For example, the one that ran really good didn’t have accurate colours and looked washed out

Single exe test for windows was a failure. That program breaks the game and brings up errors

Because of the above I am leaving the game as is and it runs fine and I will continue to beat my game on windows 

Adjusted text for ghost in F town to day of

Increased steps for lvl 10 from 210 to 250 

Moved C22 event inside to 20,20

Updated C1 SC0A and replaced

Made spotty horse a body item and changed its stats to def 3 from 5

Moved sword item up above them since its a head item - F town shop

NOV 11

Changed the hp healing on revive to 25%

Reduced todds armor to 8 def

Todd price from 60 to 30

Reduced Christmas present to 3 mdef

Changed Christmas to 20 price

Reduced all my sorrows to 5 mdef

Increased nutcracker to 6 def

Changed raccoon plug description from 10 atk to 2

Pushing only to 4 atk

L letter reduced to 12 atk

Reduced l letter to 105 price

Fixed for level 16-2 where you can walk onto of the water at the top of it

Gave a character a bunch of skills and just reusing them because personally I really like them and I worked hard on them and I can only assume that someone will not use them a lot which is totally fair

Reduced D boss hp by 900

Fixed transparent background for text when “you defeated bat” appears in choices matter game kill the dragon

NOV 12

Increased bur bat heart blast volume

Increased the lvl 21 cave encounter rate from 150 to 300

Moved sparkling goo around in lvl 21

Increased 1 al 2 burbat encounter to rate of 4

Decreased 1al and 1 burbat to 7

Increased lvl 22 encounter rate to 280

Increased encounter for lvl 23 from 150 to 280

Increased d8me item sound 

Increased wick trick item sound

Rewrote some of cutscene 32

Yellow ghost fix after blue man

Fixed red ghost very left side text box of forsake to for sure

NOV 13

Removed I like and so tired items from G town

Removed hoodie love and comfy blanket items from W lvl

Increased angel boss gold from 30 to 50

Increased A gold from 60 to 300

Increased flowolf gold from 10 to 20

Increased ico’s gold from 5 to 10

Made HS enemy in OW and in lvl 26 weigh less cause I didn’t like facing it

Increased OW level encounter rate from 235 to 290 which means less encounters

For all enemies in OW I reduced drop rate of hp potion from 24 to 15

For all enemies in OW I increased their agility to 90

Increased lvl 26 encounter rate to 340 which means lower

Clean up of lvl 24 and 26, four tiles

Removed I like you and I’m so tired from other end game shops

Reduced ring of truth to 1 def

The game is a bit easier now

NOV 14

Changed lvl 26 encounter rate to 300

Implemented recover to all cutscenes that I felt should have them

Increased broken heart price from 15 to 25

Cleaned up lvl 24 and 26 tiles, boring, tedious, and stressful work

Adjusted text for agro when talking to gabe

Made music end later for C37

Fixed forgotten to do tile placement on shop

Fixed actor image change for C37

Reduced hemr to 20 price

Reduced blk cred to 10 price

Increased blk cred to 10 mp

Increased broken heart to 50 price

Increased sock and sandals to 30 hp and reduced price to 40

Lowered cost of steel bottle to 40 price and made it 40 mp

Increased radioactive to 3 def

Increased toilet paper to 3mdef

Increased toilet paper to 30 mp

Toilet paper and radioactive reduced price to 50 from 40

Increased sock and sandals to 1 def

Increased steel bottle to 1 mdef

Adjusted steel bottle description so it can fit with “mdef +1”

Increase the money of the enemy A from 15 to 25

Fix grammatical error for O in lvl 26

Decreased encounter rate in OW to 265 which means higher ECR

Decreased encounter rate in lvl 26 to 265 which means higher ECR

Fix grammatical error for E in lvl 26

Added save point to level 27

Fixed last grammatical errors for last cutscene

Adjusted 3 songs to end later

NOV 15

Clean up of a couple tiles in lvl 22 and 23

Changed one line of text in lvl 26

Fixed text box issue on an event in lvl 23

Readjusted two events

Fixed duplicate event and made a new one

Fixed last grammatical errors for C35 2

For enemy A,  decreased random drop to gig and increased the drop rate to 23

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As of yesterday, the game is complete after beating it for the second time. I will not be working on the game other than the art books. I will now be trying to upload the game and figure all that stuff out, that is all, thank you!

NOV 16

Figured out how steam works and uploaded game

NOV 17

Updated credit name

Reuploaded game

NOV 18

Working on art book vol 2

NOV 19

Working on art book vol 2

NOV 20

Updated OS support in read me and steam

Updated database

NOV 21

Working on art book vol 2

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I will try to release the game on Nov 25, 2019 at 4:00pm PST. I think this is an okay day to release the game, I dunno.

Anyways, I am currently working on volume 2 of the art book.

That is all, thank you!

NOV 22-24

Worked on art book vol 2

NOV 25

Uploaded game

NOV 26

Worked on art book vol 2

NOV 28

Removed free hint from forest town and brought it to first town because it is essential for players to know about status effects

Adjusted hanotown hint ghost hints and fixed grammatical error

Added hint to desert town

Added more skills to char

Fixed text box cutoff in lvl 9

Fixed cutscene 12 Tony says Arthurs dialogue

Recovered 2 characters HP & MP at their cutscene

Lowered drop rate of tangle goo and havenberry leaf and changed description to say small amount instead of decent, probably should have changed the amount to be higher but oh well

Adjusted swamp town hint

Changed version number to 1.0.2

Worked on art book vol 2

NOV 29

Fixed name at cutscene 18, there was an “i” in elle

Updated credits

(2 edits) (+1)

NO LOVE is DONE FINAL UPDATE

NOV 30

Worked on art book vol 3

DEC 1

Worked on art book vol 3

DEC 2

Worked on art book vol 3

DEC 3

Fixed ending for kill the dragon game where the ending image didn’t go away.

Fixed cutscene 28 where agro says Tonys line

Fixed word box where text “cutoff” in G town gathering area

Added hint to hint ghost in G town

Changed version number for the game

Changed miss&evasion sound

DEC 4

Changed visibility of fairy to 50

Worked on art book vol 3

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I’m done fully working on this game now that I have finished the art book. I will no longer be updating this page. 

Use this devlog as evidence that one person can make a game and keep it updated daily-weekly.  Anyone who can’t is lying and probably should not be trusted with your money and shouldn’t be supported as there is a high chance that they aren’t actually working on the game.

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NO LOVE game

https://wallacelovecraft.itch.io/no-love

The Art of NO LOVE

https://wallacelovecraft.itch.io/the-art-of-no-love

Viewing posts 481 to 492 of 492 · Previous page · First page