
❤️💙💛APR 27-29 Working on inking/painting cutscene❤️💙💛

MAY 4
C27 sc68 needs change in blood on mou
C30 k1 needs fix, pink dot left side of screen
Working on inking/painting cutscene
MAY 5-10
Working on inking/painting cutscene
MAY 11
HUNGOUT WITH FRIENDS
MAY 12-14
Working on inking/painting cutscene
Quick fix on C34 SC24 and drew a line for agro arm
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❤️Game I made within my game “NO LOVE”❤️
Currently working on inking/painting a cutscene

MAY 15
Working on inking/painting cutscene
MAY 16
Working on inking/painting cutscene
QUICK FIX C24 SC32 and made lines for eyes instead of keeping it solid for Peter, did it to keep it consistent with Agro powered up
MAY 17-19
Working on inking/painting cutscene
QUICK FIX C20 SC40 - I can see a little bit of the BG under nose of a character
MAY 20-23
Working on inking/painting cutscene
Made adjustment to C13 script and added one line of text. Implemented it.
FIXED C28 18, 25, 34 underpaint
❤️Clip of a cutscene from my game “NO LOVE”❤️
Currently working on inking/painting a cutscene

MAY 24
Working on inking/painting cutscene
Adjusted 33 39
MAY 25
Completed cutscene
MAY 26
Implementing cutscene
MAY 27
Implemented cutscene
Working on new cutscene
MAY 28
Working on new cutscene
QUICKFIX C27 SC91 B - Made shoulders appear behind body, cleaned up underpaint
MAY 29-30
Working on cutscene
❤️In the void. It’s quite sad here.❤️
Currently working on inking/painting a cutscene for my game.

JUN 7
Finished drawing/painting cutscene
Updated C1 SC3 “IM SORRY” TEXT AND MADE IT SHAPER - REIMPORTED
JUN 8
Family stuff
JUN 9
Implementing cutscene
Tested windows build and everything works fine on newest 1.6.2 build imho even though I didn’t test out the whole game.
Connected LVL23 event to C34
JUN 10
Implementing cutscene
JUN 11
Implemented cutscene into game
Designed and implemented new Damage icons
Made new loading screen thing if there ever is a loading screen which there shouldn’t be.
JUN 12
Designed rough sketch of new level
Designing new character walk for agro and tony
JUN 13
Designing new character walk for agro and tony
Designing and finalized new characters for NL2
JUN 14
Made walk cycle for a character
Currently working on making character walk assets.
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❤️Screenshot from my game “NO LOVE” - WIP❤️
Currently working on making character walk assets.

JUN 15
Family
JUN 16-19
Making sprites for new level
JUN 20
Finished making sprites for new lvl
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❤️Thinking to myself screenshot from my game “NO LOVE” - WIP❤️
Currently finishing lvl sprites then will build level

JUN 21
Tested game from lvl 1 to very beginning of 3rd town
Fixed the position for transfers in lvl 1
LVL 1 top left Flower dialogue changed to “I’ll take good care of you, I promise!”
Hano town far bot right house event
Made page one end with “control switch to A”
Made page 2 “control switch A “and had agro say “I think I got what I wanted. There’s no need to go back in.”
Made some tiles in a tileset unwalkable. Forgot to I think.
Added hints of dialog to events in a lvl
Put the dialogue in script
Copied a dialogue from page 1 to two for the Ian event in lvl 5
Desert town, Bot left guard Guard in house- fixed grammatical error from “I” to “If.”
LVL 11 deleted a sentence for an event. Felt like it didn’t need it.
JUN 22
Made snake asset for agro’s house
JUN 23
Shook C26 SC58 when table is kicked because it looks more immersive/cooler
Fixed sequencing on LVL 9 cutscene thingy because I it looked a little off
Finished the last two levels of the game sprite sheet
Fixed Lisa’s letter word cutoff in description
Made event more complex in lvl 11
Adjusted words in lvl 11 house event
Updated lock pick description because players thought they had to go into items to use the key when I made it automatic.
Designed rough of lvl 25
Made darkness boost colour a bit brighter
JUN 23
Completed character walk ghost sprite designs for lvl 24. I think this is good enough and I’m done.
Made sad blocker sprites
JUN 24
Added more dialogue to agro house event for the snake
Made ghosts busts
Updated Ryder, max, olly busts and cleaned underpaint
JUN 25
Inked/painted more busts
Wrote scripts and choices for what happens in lvl 24
JUN 26
Finished up with busts for LVL24
Made script for the dialogue that I had written for what each event. Honestly was not going to make them say much but it happened :-/
C36 SC52 reimported, agro crystals on body weren’t placed right so I fixed it
Made one image for a character walk tileset
JUN 27
Completed all character walk cycle things, they are only 1 image
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❤️Added snake to the first LVL of my game “NO LOVE” - WIP❤️
Currently working on a new skill

JUN 28
Updated Agro and david mana and cooldowns for “skills and items” document
Finished sprite sheet for new skill
Made two new icons
Made item for enemy drop
JUN 29
Made new character bust help guide
Made help guide walk cycle thingy
Working on animation for a skill
Went into rpg_windows and put “//“ on optimize to not show it in game since it doesn’t work well
JUN 30
Went to a wedding
JULY 1
Finished animation for skill
Made state animation
Updated/reimported “chars 16” and “chars 17” walk cycle
Updated bg for lvl 25
Finished implementing new skill and it works
Updated lvl tileset 4 and updated
JULY 2
Building lvl 24
Updated and reimported lvl 24 tileset 4
Updated CHARS 16 and 17
Made CHARS 18
Updated text in lvl 20 I think, just made some adjustments for it to flow better
JULY 3-4
Worked on building lvl
JULY 5
Building lvl
Making script for lvl 24
Rearranged an item and moved it to later level
Did stuff
Cleaned up under paint on hat of water being
Updated and reimported LVL25 T1
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❤️Cutscene from my game “NO LOVE” - WIP❤️
~ Full devlog on tumblr ~
Currently building lvl

JULY 6
Building lvl
Fixed LVL24 T4, some sprites were kept in for some reason and a row of sprites need a bg colour
JULY 7
Building lvl
Updated script for lvl20, the sign is too much I guess. Been thinking of toning it down but it’s honestly so hard and I can’t just remove it because it would be taking out what was supposed to be there. Everything needs to be authentic. I did remove a some sentences though but I also added some. Like, why write when it’s not from the heart. Oh well.
Wrote script for a new scene. This game is honestly too much work. It’s too personal.
JULY 8
Updated reimported LVL24 T3 and T4
Building lvl
JULY 9
Building lvl
Added clear weather at the end of a C34
JULY 10
Tested animation for a battle
Made 2 battle backs
Finished building level to some extent. It’s pretty much done and just needs programming for transfers and stuff
JULY 11
Updated bg tileset LVL25 T1
Finished lvl 25 battleback
Made PARABG
Made some rough script for ending battle dialogue
JULY 12
Working on new level
Fixed LVL 25 tileset 1, one part of the tileset wouldn’t let me make turns efficiently
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❤️Talking bout feelings “NO LOVE” - WIP❤️
Currently building LVL 25
Kind of hard to show stuff atm because of doing end game level things. It will be this way for some time. I’m sorry. There’s so much work to do.

JULY 13
Working on new level
Updated BG LVL 25 T1
JULY 14
Working on new level
Made BG LVL 25 T2
JULY 15
Working on level
Made rough dialogue for a scene in GME
Made new icon
Made more lines for an event
JULY 16
Working on level
JULY 17
Finished level 25
Working on new level
Up’d an armors stats
Removed potential boss design from the game and making a new one
Thinking about making music myself for my next game even though it won’t be good
I made my first song and it sounds scary and it’s not very good imo but I like it
Made sideview battler for a character
There’s just not enough time in the day
JULY 18
Played around with seeing if I could remove action sequence 2 and 3
Removed some unused plugins Title magic circles, Extra enemy drops, Slippery tiles, Region restrictions, Save event locations, Stop map movement
Made new skill sprite
Completed 6 skill animations which are essentially the same as the other ones but I redid them
I thought of a cool way to make battles in my next game. I think I should implement it.
JULY 19
Completed 4 animations
Reduced darkness health from 14300 to 13900
Changed Says def to 25 from 32
Made one new icon for a skill
Changed colour of blood for “Xeno Wraith” because I felt like you couldn’t see it
Updated battleback 26 because agro was too high on it and it looked weird. Still looks a little weird tbh but I can’t do much about it.
Organizing document for which songs need to be remove and replaced.
Fixed its my window animation. One frame was off and moved for the house
Redid animation for two skills, “Blinded by the moon”
Trying to learn how to make music
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Been a little distracted to be honest with making a little music right now and using a voice. It doesn’t make sense but once it happens I think it’ll be funny cause it made me laugh. Thought about using a flash screen to show you lose health or mana but honestly, this sound is much better for when you choose what you choose. If you honestly can’t pay attention to your health then you probably deserve to game over. I don’t know what else to say but I’m exhausted.

JULY 20
Increased onyx buddy to 4 turns
Changed 6 dialogues in lvl 24
Tested out random encounter in level and I think it’s good and this area is hard enough
Made new power up sprite
Sped up one cutscene animation on cutscene I believe
JULY 21
Disabled saving at one part for lvl 24
Updated CHARS 11 and made a save heart for lvl 25
Updated script for summer because I thought of FUNNY LINES lolololololol
Added save thing in lvl 25
JULY 22
Removed actor 1 image
Writing script and implementing objects and the text into the game at the same time. Pretty much making stuff up as I go as usual.
JULY 23
Completed script for level 26
Updated a script with dialogue that was only in the game. Know it’s also in the script as a backup.
JULY 24
Made new bust
JULY 25
Made 3 new state animation tilesets
Made 4 new icons
Added line for Gabe
Updated script with line
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❤️Nickles attacks “NO LOVE” - WIP❤️
Currently making bust for character

JULY 26
Finished 2 animations with sounds
Made the items
Checked descriptions if they fit
Retested battles for lvl 24 with updated items, seems good like before again
Updated script with updated stats
Updated trial of your heart with updated stats
Updated lvl 25 stats for objects
Updated all my love crosses to have blue glow
JULY 27
Finished 2 busts and 1 full body
Removed then brought back c27 sc26 to keep it the way it was always intended and to keep the original content the way it is with no missing page because this may be my first and last game
JULY 28
Finished lvl 27
Made two new sideview enemies
JULY 29
Made 2 “All my love“ sounds louder
Updated I love you because the skills hearts and stuff cannot be seen
Updated Ellie item hearts because it cannot be seen in a certain level
Implementing boss
Making script for cutscene 37
JULY 30
Made script for battle
Tested/making battle
Removed some songs from the game
Replacing the songs
JULY 31
Updated songs
Working on new cutscene
I feel nostalgia from my game
Honestly, a single cutscene picture can take hours to complete. It’s honestly mental. I don’t think I’m ever going to do cutscenes like this again.
AUG 1
Completed inking/painting cutscene
Fixed one forgotten tile that wasn’t finished in a level
Added disabled encounter for one part of LVL 25 other world and enabled, also added more stars
Implemented cutscene 37
AUG 2
Made two weather sprites
Reduced onyx buddy back to 3 turns cause its too op on boss
Increased onyx buddy to 60 mp from 30
Increased blood rose to 70 mp from 30
Made new animation and state
Made new bust for David
Worked on battle script for a bit
Working on new cutscene
Updated script
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❤️This is the item called “Salad” attacking! - “NO LOVE” - WIP❤️
This battle that I’m working on may look simple and it kind of is but it is a little complex and I’m surprised that the frame rate is still great. I’m going to continue drawing the cutscene now.
Currently making a cutscene. I’m lazy today.

AUG 3
Updated chars walk 18 and added made a new character walk cycle
AUG 4
Completed inking/painting cutscene 38
Completed implementing C38
Made two new busts
Removed C7 SC26
Adjusted images for Agro for lvl 19
AUG 5
Adjusted images on objects for Agro for 8 lvls after lvl 19
Adjusted lvl 20 signs for after boss battle
Adjusted images for objects Agro for lvl 21
Adjusted images for objects Agro for lvl 22
Adjusted images for objects Agro for lvl 23
Made new bust
Adjusted images for Agro in 2 battles
Buffed “Im doing my best” to be more accurate with how much dmg it should really be doing
increased onyx buddy mp for it to 70 from 60
Increased “onyx buddy” toxic counter to 52 from 26
Reduced “onyx buddy” cool down to 7
Increased “blood rose” state dmg to target hp from 8 to 24
Increased “blood rose” to 9 cooldown from 7
Testing and making the battle
Adjusted “ALL MY LOVE” and took out the green colour on the organic enclosure
Increased “magical worm” cooldown to 5 from 3
Increased “magical worm” mp cost to 40 from 30
AUG 6
Worked a little bit on the game
Worked on possible patreon
AUG 7
Made patreon page
AUG 8
Updated itch store page for NO LOVE
Increased magical worm mp cost from 40 to 50
Increased other oynx buddy duration from 3 to 5
Reworked the other onyx buddy toxic counter and set it 13 from 26
Added other onyx buddy to “Rain rain go away” skill - Forgot to!!
Added description to the other onyx buddy and checked the word box
AUG 9
Working on the battle and things are making progress and play testing it
Changed the hp of a state
Changed colour for enemies hp, I think red and green is good. Reminds me of Christmas.
Adjusted “Im doing my best” state animation for one sprite for 200 frames
Increased “rain rain go away” mp from 40 to 50
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What I adjusted for Agro was going to be what I think was the one mistake in the game because it wasn’t consistent but I decided to go through and fix it for all objects manually for those certain levels.
Also the battle that I’m working on somewhat isn’t working the way I want it to in some parts. It’s kind of buggy but it works.

AUG 10
Adjusted a power up animation by removing a sprite because it was blocking their face.
Increased “I love you” mp cost from 25 to 30
Changed blood rose hit type from physical attack to magical attack cause it misses a lot when david isn’t even a ask user
Other Heart shield cooldown increased from 10 to 13
Increased raincloud cost to from 50 to 72 mp
Made paralyze animation with unused sprite
Made animation for battle
AUG 11
Increased “blinded by the moon” cooldown from 4 to 6
Decreased duration of Paralysis from 5 to 4
Made new animation and state
Made new icon
Made new skill and changed colour of asset
Tested boss battle
AUG 12
Significantly testing boss battle
Onyx buddy toxic counter changed from 52 to 26
Blood rose dmg hp changed from 40 to 25
Changed “Im doing my best” dmg from 1980 to 700
Added a remove to rain rain, would have forgotten to add it in if I wasn’t testing the battle
Adjusted other “heart shield” and changed it to 0.70 from 3.00
Made bg for item icon white cause I could barely even seen the damn thing in the icon with bg so similar to the organism
Made another icon for cross attack
Lowered “moon” its duration of turns from 4 to 3
Other Heart shield cooldown increased from 13 to 50
Lowered other heart shield to 0.60
Increased “blinded by the moon” cool down from 6 to 8
Increased blinded by the moon cost from 20 to 30
Paralysis decreased to 10% since it happens a lot or maybe Im playing too much, it can break a move
Lowered Magical worm sound to 65 cause it hurts my ears sometimes
Removed traits from v power up because its not fair, maybe I’m tired of losing??? :-]
I have completed testing the battle since I have beaten it and it is kind of easy to do now. :-]
AUG 13
Writing script for new scene
AUG 14
Writing script for new scene
Working on battle
Changed victory battle song, I would like an artist to get more exposure if possible
Changed one other song and removed it from the game and replaced it
Changed paralysis success rate to 0.05 but it seems like it doesn’t actually seem to work
Changed duration of turns from 3 to 2 for paralysis
Added music
AUG 15
Fixed and completed battle again, the last battle was having some problems but I fixed them and it works just fine now.
I have completed the end script and it is very TEXT HEAVY
AUG 16
Drawing/inking cutscene
Wrote a little bit more into script I think. Yeah, a bit more stuff.
Clean up of underpaint on C27 SC204
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I can’t believe that it took days to make the battle work. It still bothers me that for some cutscenes, it took months to do.
Also, it was really hard too test the battle because I kept forgetting that I was testing the battle and kept actually playing the game. :-0
I don’t know how long its going to take for me to do this cutscene as in ink/paint it but I’m going to really try to make things as simple as I can.
I hope that at least some of these images for the cutscenes get appreciated because single images sometimes take hours to do.
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❤️I want to be better - “NO LOVE” - WIP❤️
Working on a cutscene

AUG 17
Added two more lines to a characters dialogue in lvl20.
Working on drawing/inking cutscene
AUG 18 - 21
Working on drawing/inking cutscene
Updated script in LVL 20 script for one object and added more content
Did other things like quick fixes on some pictures. Honestly small things that I can’t even bother to try and remember.
Fix of Agros crystal on right shoulder on C9 SC4, 6, 10, 14, 16, 18, 33, 34, 35, 36, 60, 62, 66, 70, 72, 73, 74, 77, 85, 92, 96, 98
C27 SC256 agro ink on head extends too far
AUG 22-23
Working on drawing/inking cutscene
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❤️Screenshot of cutscene that I’m working on - “NO LOVE” - WIP❤️

AUG 24
Updated cutscene 25 with more dialogue
Updated an item with more text “pocket item”
Added a little bit more to script for cutscene 39
AUG 25
Updated and added more to C39 script - This is honestly like a fucking book or something in video game form like fuckkk
Rough sketching cutscene images
AUG 26-27
Rough sketching cutscene images
AUG 28
Finished roughs and now I’m inking and painting the images
Fixed event error for cutscene 27 that skipped a chunk of a cutscene
AUG 29
Fixed overpaint of 69, 75, 77, 81 bg mountain
Working on inking, painting cutscene
AUG 30
Working on inking, painting cutscene