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NO LOVE (RPG, Action, Adventure)

A topic by WallaceLovecraft created Sep 25, 2017 Views: 23,461 Replies: 509
Viewing posts 453 to 472 of 492 · Next page · Previous page · First page · Last page

❤️💙💛APR 27-29 Working on inking/painting cutscene❤️💙💛

❤️ Demo: https://wallacelovecraft.itch.io/no-love

APR 30

Working on inking/painting cutscene

Made small adjustment to script for c20

MAY 1-3

Working on inking/painting cutscene

❤️💙💛Glimpse of the game I made within my game❤️💙💛

Currently working on inking/painting cutscene

❤️ Demo: https://wallacelovecraft.itch.io/no-love

Thanks to the people at Bit Bazaar, I have a table at their event on June 22, 2019.

This will most likely be the only time that I’ll show the nearly complete version of NO LOVE in public.

If you like RPGs and are in Toronto then come and try it out. It will be interesting.

MAY 4

C27 sc68 needs change in blood on mou

C30 k1 needs fix, pink dot left side of screen

Working on inking/painting cutscene

MAY 5-10

Working on inking/painting cutscene

MAY 11

HUNGOUT WITH FRIENDS

MAY 12-14

Working on inking/painting cutscene

Quick fix on C34 SC24 and drew a line for agro arm

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❤️Game I made within my game “NO LOVE”❤️

Currently working on inking/painting a cutscene

❤️ Demo: https://wallacelovecraft.itch.io/no-love

MAY 15

Working on inking/painting cutscene

MAY 16

Working on inking/painting cutscene

QUICK FIX C24 SC32 and made lines for eyes instead of keeping it solid for Peter, did it to keep it consistent with Agro powered up

MAY 17-19

Working on inking/painting cutscene

QUICK FIX C20 SC40 - I can see a little bit of the BG under nose of a character

MAY 20-23

Working on inking/painting cutscene

Made adjustment to C13 script and added one line of text. Implemented it.

FIXED C28 18, 25, 34 underpaint

❤️Clip of a cutscene from my game “NO LOVE”❤️

Currently working on inking/painting a cutscene

❤️ Demo: https://wallacelovecraft.itch.io/no-love


MAY 24

Working on inking/painting cutscene

Adjusted 33 39

MAY 25

Completed cutscene

MAY 26

Implementing cutscene

MAY 27

Implemented cutscene

Working on new cutscene

MAY 28

Working on new cutscene

QUICKFIX C27 SC91 B - Made shoulders appear behind body, cleaned up underpaint

MAY 29-30

 Working on cutscene


❤️In the void. It’s quite sad here.❤️ 

Currently working on inking/painting a cutscene for my game.


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MAY 31

 Working on cutscene

JUN 1 - 6

Working on cutscene

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Currently working on inking/painting a cutscene for my game.

JUN 7

Finished drawing/painting cutscene

Updated C1 SC3 “IM SORRY” TEXT AND MADE IT SHAPER - REIMPORTED

JUN 8

Family stuff

JUN 9

Implementing cutscene

Tested windows build and everything works fine on newest 1.6.2 build imho even though I didn’t test out the whole game.

Connected LVL23 event to C34

JUN 10

Implementing cutscene

JUN 11

Implemented cutscene into game

Designed and implemented new Damage icons

Made new loading screen thing if there ever is a loading screen which there shouldn’t be.

JUN 12

Designed rough sketch of new level

Designing new character walk for agro and tony

JUN 13

Designing new character walk for agro and tony

Designing and finalized new characters for NL2

JUN 14

Made walk cycle for a character

Currently working on making character walk assets.

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❤️Screenshot from my game “NO LOVE” - WIP❤️

Currently working on making character walk assets.

(1 edit)


JUN 15

Family

JUN 16-19

Making sprites for new level

JUN 20

Finished making sprites for new lvl

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❤️Thinking to myself screenshot from my game “NO LOVE” - WIP❤️

Currently finishing lvl sprites then will build level

The almost completed version is ready to played at Bitbazaar! :-0


JUN 21

Tested game from lvl 1 to very beginning of 3rd town

Fixed the position for transfers in lvl 1

LVL 1 top left Flower dialogue changed to “I’ll take good care of you, I promise!”

Hano town far bot right house event

Made page one end with “control switch to A”

Made page 2 “control switch A “and had agro say “I think I got what I wanted. There’s no need to go back in.”

Made some tiles in a tileset unwalkable. Forgot to I think.

Added hints of dialog to events in a lvl

Put the dialogue in script

Copied a dialogue from page 1 to two for the Ian event in lvl 5 

Desert town, Bot left guard Guard in house- fixed grammatical error from “I” to “If.”

LVL 11 deleted a sentence for an event. Felt like it didn’t need it.

JUN 22

Made snake asset for agro’s house

JUN 23

Shook  C26 SC58 when table is kicked because it looks more immersive/cooler

Fixed sequencing on LVL 9 cutscene thingy because I it looked a little off

Finished the last two levels of the game sprite sheet

Fixed Lisa’s letter word cutoff in description

Made event more complex in lvl 11

Adjusted words in lvl 11 house event

Updated lock pick description because players thought they had to go into items to use the key when I made it automatic.

Designed rough of lvl 25

Made darkness boost colour a bit brighter

JUN 23

Completed character walk ghost sprite designs for lvl 24. I think this is good enough and I’m done.

Made sad blocker sprites

JUN 24

Added more dialogue to agro house event for the snake

Made ghosts busts

Updated Ryder, max, olly busts and cleaned underpaint

JUN 25

Inked/painted more busts

Wrote scripts and choices for what happens in lvl 24

JUN 26

Finished up with busts for LVL24

Made script for the dialogue that I had written for what each event. Honestly was not going to make them say much but it happened :-/

C36 SC52 reimported, agro crystals on body weren’t placed right so I fixed it

Made one image for a character walk tileset

JUN 27

 Completed all character walk cycle things, they are only 1 image

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

❤️Added snake to the first LVL of my game “NO LOVE” - WIP❤️

Currently working on a new skill

JUN 28

Updated Agro and david mana and cooldowns for “skills and items” document

Finished sprite sheet for new skill

Made two new icons

Made item for enemy drop

JUN 29

Made new character bust help guide

Made help guide walk cycle thingy

Working on animation for a skill

Went into rpg_windows and put “//“ on optimize to not show it in game since it doesn’t work well

JUN 30 

Went to a wedding

JULY 1

Finished animation for skill

Made state animation

Updated/reimported “chars 16” and “chars 17” walk cycle

Updated bg for lvl 25

Finished implementing new skill and it works

Updated lvl tileset 4 and updated

JULY 2

Building lvl 24

Updated and reimported lvl 24 tileset 4

Updated CHARS 16 and 17

Made CHARS 18

Updated text in lvl 20 I think, just made some adjustments for it to flow better

JULY 3-4

Worked on building lvl

JULY 5

Building lvl

Making script for lvl 24

Rearranged an item and moved it to later level

Did stuff

Cleaned up under paint on hat of water being

Updated and reimported LVL25 T1

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❤️Cutscene from my game “NO LOVE” - WIP❤️  

~ Full devlog on tumblr ~

Currently building lvl


JULY 6

Building lvl

Fixed LVL24 T4, some sprites were kept in for some reason and a row of sprites need a bg colour

JULY 7

Building lvl

Updated script for lvl20, the sign is too much I guess. Been thinking of toning it down but it’s honestly so hard and I can’t just remove it because it would be taking out what was supposed to be there. Everything needs to be authentic. I did remove a some sentences though but I also added some. Like, why write when it’s not from the heart. Oh well.

Wrote script for a new scene. This game is honestly too much work. It’s too personal.

JULY 8

Updated reimported LVL24 T3 and T4

Building lvl

JULY 9

Building lvl

Added clear weather at the end of a C34

JULY 10

Tested animation for a battle

Made 2 battle backs

Finished building level to some extent. It’s pretty much done and just needs programming for transfers and stuff

JULY 11

Updated bg tileset LVL25 T1

Finished lvl 25 battleback

Made PARABG

Made some rough script for ending battle dialogue

JULY 12

Working on new level

Fixed LVL 25 tileset 1, one part of the tileset wouldn’t let me make turns efficiently 

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❤️Talking bout feelings “NO LOVE” - WIP❤️  

Currently building LVL 25

Kind of hard to show stuff atm because of doing end game level things. It will be this way for some time. I’m sorry. There’s so much work to do.

JULY 13

Working on new level

Updated BG LVL 25 T1

JULY 14

Working on new level

Made BG LVL 25 T2

JULY 15

Working on level

Made rough dialogue for a scene in GME

Made new icon

Made more lines for an event

JULY 16

Working on level

JULY 17

Finished level 25

Working on new level

Up’d an armors stats

Removed potential boss design from the game and making a new one

Thinking about making music myself for my next game even though it won’t be good

I made my first song and it sounds scary and it’s not very good imo but I like it

Made sideview battler for a character

There’s just not enough time in the day

JULY 18

Played around with seeing if I could remove action sequence 2 and 3

Removed some unused plugins Title magic circles, Extra enemy drops, Slippery tiles, Region restrictions, Save event locations, Stop map movement

Made new skill sprite

Completed 6 skill animations which are essentially the same as the other ones but I redid them

I thought of a cool way to make battles in my next game. I think I should implement it.

JULY 19

Completed 4 animations

Reduced darkness health from 14300 to 13900

Changed Says def to 25 from 32

Made one new icon for a skill

Changed colour of blood for “Xeno Wraith” because I felt like you couldn’t see it

Updated battleback 26 because agro was too high on it and it looked weird. Still looks a little weird tbh but I can’t do much about it.

Organizing document for which songs need to be remove and replaced.

Fixed its my window animation. One frame was off and moved for the house

Redid animation for two skills, “Blinded by the moon”

Trying to learn how to make music


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Been a little distracted to be honest with making a little music right now and using a voice. It doesn’t make sense but once it happens I think it’ll be funny cause it made me laugh. Thought about using a flash screen to show you lose health or mana but honestly, this sound is much better for when you choose what you choose. If you honestly can’t pay attention to your health then you probably deserve to game over. I don’t know what else to say but I’m exhausted.

JULY 20

Increased onyx buddy to 4 turns

Changed 6 dialogues in lvl 24

Tested out random encounter in level and I think it’s good and this area is hard enough

Made new power up sprite

Sped up one cutscene animation on cutscene I believe

JULY 21

Disabled saving at one part for lvl 24

Updated CHARS 11 and made a save heart for lvl 25

Updated script for summer because I thought of FUNNY LINES lolololololol

Added save thing in lvl 25

JULY 22

Removed actor 1 image

Writing script and implementing objects and the text into the game at the same time. Pretty much making stuff up as I go as usual.

JULY 23

Completed script for level 26

Updated a script with dialogue that was only in the game. Know it’s also in the script as a backup.

JULY 24

Made new bust

JULY 25

Made 3 new state animation tilesets

Made 4 new icons

Added line for Gabe

Updated script with line 

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❤️Nickles attacks “NO LOVE” - WIP❤️  

Currently making bust for character


JULY 26

Finished 2 animations with sounds

Made the items

Checked descriptions if they fit

Retested battles for lvl 24 with updated items, seems good like before again

Updated script with updated stats

Updated trial of your heart with updated stats

Updated lvl 25 stats for objects

Updated all my love crosses to have blue glow

JULY 27

Finished 2 busts and 1 full body

Removed then brought back c27 sc26 to keep it the way it was always intended and to keep the original content the way it is with no missing page because this may be my first and last game

JULY 28

Finished lvl 27

Made two new sideview enemies

JULY 29

Made 2 “All my love“ sounds louder

Updated I love you because the skills hearts and stuff cannot be seen

Updated Ellie item hearts because it cannot be seen in a certain level

Implementing boss

Making script for cutscene 37

JULY 30

Made script for battle

Tested/making battle

Removed some songs from the game

Replacing the songs

JULY 31

Updated songs

Working on new cutscene

I feel nostalgia from my game

Honestly, a single cutscene picture can take hours to complete. It’s honestly mental. I don’t think I’m ever going to do cutscenes like this again.

AUG 1

Completed inking/painting cutscene

Fixed one forgotten tile that wasn’t finished in a level

Added disabled encounter for one part of LVL 25 other world and enabled, also added more stars

Implemented cutscene 37

AUG 2

Made two weather sprites

Reduced onyx buddy back to 3 turns cause its too op on boss

Increased onyx buddy to 60 mp from 30

Increased blood rose to 70 mp from 30

Made new animation and state

Made new bust for David

Worked on battle script for a bit

Working on new cutscene

Updated script

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❤️This is the item called “Salad” attacking! - “NO LOVE” - WIP❤️ 

This battle that I’m working on may look simple and it kind of is but it is a little complex and I’m surprised that the frame rate is still great. I’m going to continue drawing the cutscene now.

Currently making a cutscene. I’m lazy today.

AUG 3

Updated chars walk 18 and added made a new character walk cycle

AUG 4

Completed inking/painting cutscene 38

Completed implementing C38

Made two new busts

Removed C7 SC26

Adjusted images for Agro for lvl 19

AUG 5

Adjusted images on objects for Agro for 8 lvls after lvl 19

Adjusted lvl 20 signs for after boss battle

Adjusted images for objects Agro for lvl 21

Adjusted images for objects Agro for lvl 22

Adjusted images for objects Agro for lvl 23

Made new bust

Adjusted images for Agro  in 2 battles

Buffed “Im doing my best” to be more accurate with how much dmg it should really be doing

increased onyx buddy mp for it to 70 from 60

Increased “onyx buddy” toxic counter to 52 from 26

Reduced “onyx buddy” cool down to 7

Increased “blood rose” state dmg to target hp from 8 to 24

Increased “blood rose” to 9 cooldown from 7

Testing and making the battle

Adjusted “ALL MY LOVE” and took out the green colour on the organic enclosure

Increased “magical worm” cooldown to 5 from 3

Increased “magical worm” mp cost to 40 from 30

AUG 6

Worked a little bit on the game

Worked on possible patreon

AUG 7

Made patreon page

AUG 8

Updated itch store page for NO LOVE

Increased magical worm mp cost from 40 to 50

Increased other oynx buddy duration from 3 to 5 

Reworked the other onyx buddy toxic counter and set it 13 from 26

Added other onyx buddy to “Rain rain go away” skill - Forgot to!!

Added description to the other onyx buddy and checked the word box

AUG 9

Working on the battle and things are making progress and play testing it

Changed the hp of a state

Changed colour for enemies hp, I think red and green is good. Reminds me of Christmas.

Adjusted “Im doing my best” state animation for one sprite for 200 frames

Increased “rain rain go away” mp from 40 to 50

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What I adjusted for Agro was going to be what I think was the one mistake in the game because it wasn’t consistent but I decided to go through and fix it for all objects manually for those certain levels.

Also the battle that I’m working on somewhat isn’t working the way I want it to in some parts. It’s kind of buggy but it works.

AUG 10

Adjusted a power up animation by removing a sprite because it was blocking their face.

Increased “I love you” mp cost from 25 to 30

Changed blood rose hit type from physical attack to magical attack cause it misses a lot when david isn’t even a ask user

Other Heart shield cooldown increased from 10 to 13

Increased raincloud cost to from 50 to 72 mp

Made paralyze animation with unused sprite

Made animation for battle

AUG 11

Increased “blinded by the moon” cooldown from 4 to 6

Decreased duration of Paralysis from 5 to 4

Made new animation and state

Made new icon

Made new skill and changed colour of asset

Tested boss battle

AUG 12

Significantly testing boss battle

Onyx buddy toxic counter changed from 52 to 26

Blood rose dmg hp changed  from 40 to 25

Changed “Im doing my best” dmg from 1980 to 700

Added a remove to rain rain, would have forgotten to add it in if I wasn’t testing the battle

Adjusted other “heart shield” and changed it to 0.70 from 3.00

Made bg for item icon white cause I could barely even seen the damn thing in the icon with bg so similar to the organism

Made another icon for cross attack

Lowered “moon” its duration of turns from 4 to 3

Other Heart shield cooldown increased from 13 to 50

Lowered other heart shield to 0.60

Increased “blinded by the moon” cool down from 6 to 8

Increased blinded by the moon cost from 20 to 30

Paralysis decreased to 10% since it happens a lot or maybe Im playing too much, it can break a move

Lowered Magical worm sound to 65 cause it hurts my ears sometimes

Removed traits from v power up because its not fair, maybe I’m tired of losing??? :-]

I have completed testing the battle since I have beaten it and it is kind of easy to do now. :-]

AUG 13

Writing script for new scene

AUG 14

Writing script for new scene

Working on battle

Changed victory battle song, I would like an artist to get more exposure if possible

Changed one other song and removed it from the game and replaced it

Changed paralysis success rate to 0.05 but it seems like it doesn’t actually seem to work

Changed duration of turns from 3 to 2 for paralysis

Added music

AUG 15

Fixed and completed battle again, the last battle was having some problems but I fixed them and it works just fine now.

I have completed the end script and it is very TEXT HEAVY

AUG 16

Drawing/inking cutscene

Wrote a little bit more into script I think. Yeah, a bit more stuff.

Clean up of underpaint on C27 SC204

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I can’t believe that it took days to make the battle work. It still bothers me that for some cutscenes, it took months to do. 

Also, it was really hard too test the battle because I kept forgetting that I was testing the battle and kept actually playing the game. :-0

I don’t know how long its going to take for me to do this cutscene as in ink/paint it but I’m going to really try to make things as simple as I can. 

I hope that at least some of these images for the cutscenes get appreciated because single images sometimes take hours to do.

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❤️I want to be better - “NO LOVE” - WIP❤️   

Working on a cutscene

AUG 17

Added two more lines to a characters dialogue in lvl20.

Working on drawing/inking cutscene

AUG 18 - 21

Working on drawing/inking cutscene

Updated script in LVL 20 script for one object and added more content

Did other things like quick fixes on some pictures. Honestly small things that I can’t even bother to try and remember.

Fix of Agros crystal on right shoulder on C9 SC4, 6, 10, 14, 16, 18, 33, 34, 35, 36, 60, 62, 66, 70, 72, 73, 74, 77, 85, 92, 96, 98

C27 SC256 agro ink on head extends too far

AUG 22-23

Working on drawing/inking cutscene 

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❤️Screenshot of cutscene that I’m working on - “NO LOVE” - WIP❤️

AUG 24

Updated cutscene 25 with more dialogue

Updated an item with more text “pocket item”

Added a little bit more to script for cutscene 39

AUG 25

Updated and added more to C39 script - This is honestly like a fucking book or something in video game form like fuckkk

Rough sketching cutscene images

 AUG 26-27

Rough sketching cutscene images

AUG 28

Finished roughs and now I’m inking and painting the images

Fixed event error for cutscene 27 that skipped a chunk of a cutscene

AUG 29

Fixed overpaint of 69, 75, 77, 81 bg mountain

Working on inking, painting cutscene

AUG 30

Working on inking, painting cutscene

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