Doing last touches to level
Made new icons
Made new items
Basically populated the level a lot more. I don’t think that anyone should actually try and collect everything since the level is big.
Updated first town objective event and added something
Implemented more stuff into new lvl like transferring player and items
Adjusted one of the cutscenes so you just press something to go to the the picture, it used to be timed
Testing stuff so everything works as I wanted it to
Created new enemies
Created new enemy skill sprites
Made new icons and item sprites
I need to make a huge script
Made slight adjustments to last lvl
Adjusted two past battlebacks
Made new battleback
Made more dialogue for a text box in a past level
Made adjustments to dialogue for some items
Made new sounds
Made new animations and skills
Need to test new enemies
Battle tested/testing enemies
Evented stuff
Made new icon for a skill
Added music to lvl
Boosted hp of a character a little
Made 2 scripts for cutscenes
Started working on new cutscene
Did some stuff in the game
Working on cutscene
Made a colour adjustment to one picture in the last cutscene
Worked on cutscene a little
Adjusted crystal on all of David busts
Made adjustment/additions to one script
The games story is very text heavy because it’s essentially about the characters. Action sequences are very straight forward because it’s linear.
Adjusted a past script and added a little bit and removed a sentence then made the change within game
I’ve finished inking/painting the cutscene
Doing boring shit, implementing cutscene into game and then will proof check all word boxes
QUICK FIXED 49, 51, 53, 66, 67, 68, 70, 71, 72, 76, 79 images that aren’t fully coloured
IMPLEMENTED CUTSCENE
FIXING WORDBOXES
FINISHED CUTSCENE
ADDED A LITTLE MORE DIALOGUE TO LAST CUTSCENE
MADE NEW DESIGN FOR A CHARACTER
MAKING NEW DESIGN FOR AN ITEM
I’ll be gone for 2 days. I’ll see if I can still do stuff.
Added a little more dialogue to a character in first town
Animated item and implemented into game
Put character obj into game
Changed unique passive state for Agro
REMOVED TP gauge from game to make the game more simple by just using MP
I made adjustments to the hit animation
I forgot what else I did