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NO LOVE (RPG, Action, Adventure)

A topic by WallaceLovecraft created Sep 25, 2017 Views: 23,705 Replies: 509
Viewing posts 161 to 180 of 492 · Next page · Previous page · First page · Last page


Doing last touches to level

Made new icons

Made new items

Basically populated the level a lot more. I don’t think that anyone should actually try and collect everything since the level is big.


Updated first town objective event and added something

Implemented more stuff into new lvl like transferring player and items

Adjusted one of the cutscenes so you just press something to go to the the picture, it used to be timed

Testing stuff so everything works as I wanted it to

Created new enemies

Created new enemy skill sprites

Made new icons and item sprites

I need to make a huge script


Made slight adjustments to last lvl 

Adjusted two past battlebacks

Made new battleback

Made more dialogue for a text box in a past level

Made adjustments to dialogue for some items 

Made new sounds

Made new animations and skills

Need to test new enemies


Battle tested/testing enemies

Evented stuff

Made new icon for a skill

Added music to lvl

Boosted hp of a character a little

Made 2 scripts for cutscenes

Started working on new cutscene

Did some stuff in the game

Working on cutscene

Made a colour adjustment to one picture in the last cutscene


Worked on cutscene a little

Adjusted crystal on all of David busts

Working on cutscene


Working on cutscene

Made adjustment/additions to one script

The games story is very text heavy because it’s essentially about the characters. Action sequences are very straight forward because it’s linear.


Adjusted a past script and added a little bit and removed a sentence then made the change within game

Working on cutscene

Working on cutscene

Working on cutscene

I’ve finished inking/painting the cutscene

Doing boring shit, implementing cutscene into game and then will proof check all word boxes

QUICK FIXED 49, 51, 53, 66, 67, 68, 70, 71, 72, 76, 79 images that aren’t fully coloured

IMPLEMENTED CUTSCENE

FIXING WORDBOXES


FINISHED CUTSCENE 

ADDED A LITTLE MORE DIALOGUE TO LAST CUTSCENE

MADE NEW DESIGN FOR A CHARACTER

MAKING NEW DESIGN FOR AN ITEM

I’ll be gone for 2 days. I’ll see if I can still do stuff.


Added a little more dialogue to a character in first town

Animated item and implemented into game

Put character obj into game


Changed unique passive state for Agro

REMOVED TP gauge from game to make the game more simple by just using MP

I made adjustments to the hit animation

I forgot what else I did

Viewing posts 161 to 180 of 492 · Next page · Previous page · First page · Last page