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NO LOVE (RPG, Action, Adventure)

A topic by WallaceLovecraft created Sep 25, 2017 Views: 23,406 Replies: 509
Viewing posts 121 to 140 of 492 · Next page · Previous page · First page · Last page


Implemented whole script into game

Proof read and checked word clipping from word boxes

Made decisions where exp should go

Made new enemies

Made attacks for new enemies

Made new battleback

Updated an animation for a skill 

Made new skills for enemies

Made animations for those new skills and added sound

Decided to give more chances to get potions from enemies so player can heal up after battle

Added dialogue to objects in new town

Put more music into game

Changed victory and defeat songs

Designed 7 animations for items

Made icons for enemy skills and items

Made icons for the 7 items

Put one more item in the first shop

Implemented an Baggy item into game

Made all the animations for the new items and weapons

Image above is part of the story.

(1 edit)

Currently making a level, decided not to follow my original design

Updated tileset 3 for LEVEL 16 and added more stuff

Built new level

Currently working on cutscene

Quick fix Tony crystal on the right side of his body in cutscene 12 for 3 scenes

Working on cutscene


Finished cutscene

I’m going to make a bust for the new boss and make moves and stuff

I've made over 460 scenes for the cutscenes and I haven't even done the most complex ones yet. :..-O

I finished the busts and started working on the part that I hate most which is the battle animations for the boss


Finished two sideview battle animation tilesets

Need to do 1 more

I know I said boss before but its actually bosses. I keep doing this thing where I just don’t want to talk about the other stuff that I actually do because I don’t want to spoil the game. But, I have decided to show the other character this time only because I’m probably going to show them in the final trailer when I get around to it.

(1 edit)

Finished another SV battler tileset

Been playing around in gm2 again, it’s addicting. I have to try harder to not open the program.

The above picture is a sneak peek of an item

Finished a characters walk cycle tileset

I made 4 new skill designed

I animated 2 of them

When I animate, I also make and implement the sounds into them.

Please note that the above gif is the bosses skill and that enemy is not the boss. I only wanted to show one of the skills.

(1 edit)

Adjusted battles before second town like making the drop chance for “goo” 1/3 to 1/4

Completed 3 skills and animated them

Implemented those 3 skills

Made 5 new icons for the new skills

Made bosses and set their skills

Adjusted and made more icons

Made an OBJ in characters tileset

Made cutscene images

Made 2 new bg tilesets

Made more sparkling water sprite tile sets

Finished cutscene images

Made a script for a scene

Made new item

Implemented cutscene

Did some stuff for the game other than the list below

Adjusted LVL 14 tileset 1 and made the holes in the ground how I originally wanted it to be

Implemented cutscene


Added new rock sprites to a tileset

Made script for new cutscene

Working on new cutscene

Working on cutscene


Still working on cutscene

Drawing/painting images the size of my screen takes time

Viewing posts 121 to 140 of 492 · Next page · Previous page · First page · Last page