When I first started this project, the focus was on exploration and crafting. The current version of the game already does a pretty good job of showing how those aspects work. Shortly before the first EA release, I became very interested in ways to simulate a global civilization in detail.
In the description, I wrote that the next update would include "improvements to the AI and town system." It turns out that this meant designing and coding a huge part of what the 'real game' will be. Rather than being a minor update, it was more like designing a whole game from scratch. So that's what I've been doing. I've made a lot of progress on designing the systems for towns/cities, jobs, and the economy.