After the golem fight in chapter 3 when in the temple it says it can't register cat girl (forgot her name) pregnancy
A pseudo pregnancy expansion focused rpg. · By
In the mines of the pyriamid and.. Anura I think is the name of the area.. anyway, collected 4 of the ghost souls, left and re-entered an are, noticed the souls respawned, picked up another for science, was told that 'the floor cannot handle the weight of all the souls' or something similar and was transported to a blank room. I don't know if I'm moving or how I'm supposed to get out of there.
(P.S Panic buttons are really good for this sort of thing)
(This is fixed in the hotfix, I didn't realise that it had been released at the time of posting, many apologies!!)
Getting a error trying to open my Save
TypeError: Cannot read properties of undefined (reading '139')
at game_Map.setup (GALV_LayerGraphics.js:513:48)
at Game_Player.performTransfer (rpg_objects.js:7480:22)
at Scene_map.onMapLoaded (PKD_VPlayer.js:1252:24)
at Scene_Map.isReady (rpg_scenes.js:561:14)
At Function.SceneManager.updateScene (rpg_managers.js:2018:48)
At Function.SceneManager.updateMain (rpg_managers.js:1983:18)
At Function.SceneManager.update (rpg_managers.js:1907:14)
Hi, I love the game!!
I’ve kept my old saves, and tried loading them in the newest version. The stats and characters appear just fine in the main menu, but I keep getting this message when I try to load the files.
(This one is the saves from the .340 version, but the saves from the other versions bring up the same page)
so when loading the scene for the secret room in the abandoned fertility temple memory you get a failed to load error and at the very end it will do that forever so if you didnt save before you lose progress specifically the failed to load is img/pictures/Plant_girl_1.png and upon looking in the files it is missing
I don't know if it's a bug or a result of the game engine, but it seems the game does not like constantly spamming z or x since it tends to freeze the game during interactions like skipping through victory screens or pushing people around. Sometimes you can still interact with things in the background but you can't see what's happening.
I started this save in the initial public release for .400 and did chapter 2 and the start of chapter 3 in the first bug fix update. Now in the current fix version I did Royal sewers > overgrown temple > Amazon Isle > Witches Academy as the game prompted and was able to break the barrier at no point did it require me to do the pharohs temple.
EDIT: I loaded a save before completing the dusty temple and while the game correctly gives you the pyramid quest there is also nothing stopping you from just going to the royal city anyway.
Found a minor bug where if during the night active at the magic academy, when you’re running around as Valorie and you go up to examine the head masters door if your spot by one of the roaming witches, proceed to use the seed attack, you can end up getting stuck between the immobile, which in the inaccessible door.
Just finished a complete playthrough of .400 after doing a playthrough of .362, and while I didn't encounter anything game-breaking or progress-halting, I did find some bugs:
.400 bugs:
Crystal Room Green Achievements section:
-Number of [enemies] purified does not seem to match the number of enemies defeated via Fertile Blessing skill. Do encounters with multiple enemies count double or triple?
-"NPC Pregnancy Growths" crystal will not advance in number after unlocking the achievement.
-"[Character] Seeds Birthed" crystals count the total number of birth sequences (as shown in the save screen), not the number of seeds as implied in the text. (This may be a regression; it was accurate in .362)
-Pregnancy "Gab" Messages will automatically revert to older, unvoiced lines after a character uses the Birth skill 20 times.
-Pregnancy "Gab" Messages stone text does not reflect what the current status of a character's gab messages is set to; it's thus rather confusing.
-After resetting "Gab" Messages to newer/voiced lines, the gab messages stone cannot further change the options.
Leah: Leah's new gab messages for Power >300 to 400 are unvoiced.
Quest Log: "Fertile Overgrowth" is the last main quest to update the quest log. The Bee Queen, Amazon/Lamia Island, Witch Academy, and Brasswall episodes do not update the quest log or Damia's Quest Advice when speaking with a Waystone.
Combat: If all enemies in an encounter are defeated with Leah's "Fertile Blessing", the combat will sometimes give no EXP/gold reward. This appears to be linked to the enemy type.
Hiyokuna the Kitsune: Hiyokuna the Kitsune appears to be missing from the .400 build. Nimune the fortune-teller still points to her location on the outskirts of Royal City, but she will not appear. (Presumably she was dummied out to the lost spirits now being used for rebuilding the mansion).
Silent Temple:
-Once the temple is restored, the green-haired angel-merchant's inventory does not accurately/fully reflect the variety of crystals unlocked.
Leah's Mansion (Restored):
-After being fed enough fertilizer, the Blueberry Plant-Girl will give you Oversized Blueberries. These items have no description and while they can be consumed, appear to have no function.
-After giving Celia all the artifacts, her demi-goddess sprite will sometimes get stuck and loop the same teleport animation, making things very bright and noisy, especially in the southeast quadrant of the mansion.
-Sapphire the Bunny Girl can be recruited and will have an initial cutscene in the upstairs wing of the mansion, but will then disappear from the area.
Royal City: The pompous innkeeper will never prompt to show proof of admission to the Witch Academy. (This appears to be a regression from version .362 where this interaction worked).
Brasswall: Most NPCs do not have idle conversation; some merchants are not enabled. The basement tunnels are not highlighted/marked as to which ladders/doors are functional.
Don't know if this has been reported but the "Passive Growth Crystal" doesn't work if you have multiple equipped to different party members. I have one equip to each of the three, but only Leah is getting the growth. Then, when I took of Leah's crystal, that's when Valorie's Crystal starting working. Then, once again, once I removed Val's crystal, Sanura's started working.
I wonder if it's a race condition or something bugged about the game's condition/status ticks. I didn't have any problems with multiple Passive Growth crystals, and even tried equipping them in similar (first crystal slot only) and different (first slot Leah-second slot Valorie-third slot Sanu) equipment slots to see if I could get the bug to occur on my copy.
Been playing the game for a few hours . Here's whats happening so far.
1. Fertility necklas has bugged out and not entered my inventory after trading for divine seeds
2. I could not find pickles in the fertile forest or druid village
If i find more, I will edit my comment or reply to myself via this comment.
I was prompted how to solve this problem.
To begin with, get out of the sewer and climb up the stairs, walk past the dancer and go to the rabbit that stands near the casino, enter it, then go to the concierge's mimic and go to the left wall, there will be a door. Log in to it, then follow the instructions of the game.
my bad i should have posted this here instead of making a new topic.. when entering an area, I cannot move at all and im completely stuck. I am in the temple at the fertile forest and I am currently at seed corruption growth 460 and it wont get any larger and I cannot move at all when entering the area with the very pregnant green lady. can someone please help me get unstuck? is there something I can change in the script that can move my players from one square to another?
There is an issue where the voice lines are not playing. When I first started playing, the voices worked correctly for Leah and Valorie; however, once Sanura was added to the team, they only played sometimes when the dialog box indicated they should be speaking. Later into the gameplay, they don't play at all by this point. I have played through most of the game on the same save file.
This is the first version of the game I have played. The new Brasswall expansion is the version, so I wonder if this is a known issue. I searched to see if others were having a problem and didnt see a post.
I checked the language is set to English, and all 4 volume settings are at %100. To attempt to toggle the voices and characters on and off using the gameplay options. I tried restarting the game with voice lines off, rebooting, and turning them on again. I tried changing who the squad leader was. Finally, I redownloaded the games, and the only old portion was the save file. I did this by copying the save folder contents into the save folder of the new downloads after starting a new game so the save folder would be generated.
I've been having a frequent freezing bug. Think I found the solution here: https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mv-games-graphics-wil...
Just a shame cause I fucking love this game even without the pregnancy fetish attached its really enjoyable as well as incredibly attractive, but I couldn't progress any further after encountering a bug that froze the game after you agree to be a bunny girl at the casino for the main quest. Multiple reloads and shut downs, using previous saves and I cannot get passed it, it's a real shame.
There does seem to be an issue on the bridge to the Sunken Temple west of Lakeview with Gremory's introduction CG in the .410 version. It's a bit roundabout but my solution was to save right before the area where the issue occurs, (assuming you're playing the Patreon version) copy that save and move it over to the public release of the game and walk through that scene and into the Temple, save again and move that file back to the version you were playing and so far as I've seen it never came up as an issue again.
Hello!
I can't figure out where to go next. Stuck on a quest in the city Brasswall. My assignment was to sniff out the cat by the scent that led to the monopolists. They wouldn't let me into the boiler room, but I overheard their conversation while hiding behind barrels. Now I need to keep an eye on the bandits who were supposed to be hanging out in the square. I didn't find any bandits or a square. Do I need to look outside the city? Or am I doing something wrong?
Please help me.
Go to wherever your SoD .400 is at and open the file. You're looking for the "WWW" folder. Open that and you'll see your "Save" folder. Basically once you've downloaded the new version and unzipped it just find that same "WWW" folder in the unzipped version and copy-paste your .400 save file to the new one and you *should* be good to go once you launch the game again. Just make sure your last save for that version is in a city or somewhere NOT on the world map that you know won't be changed by an update. o7
Hello all,
I am at the point in the story where the goddess requests you go to the pyramid but as soon as I enter the area I am met with this error:
"Loading Error
Failed to load: audio/bgm/El%20Infausto%20Ladr%C3%B3n%20de%20Joyas%20A.ogg
Retry"
This continues to keep popping up no matter where I go after it appears the first time. This error never came up in the prior version but in 0.410 I have no idea how to resolve the issue. I have tried restarting saves but anything other than just closing the game entirely will not make it go away, only for it to apper again when I revisit the area.
I'm playing it on the MAC version and having the same problem as well. I found a way to get past it, but you will miss some of the dialogue when you first enter the village were the bug takes place, it should work on pc as well.
You able should be to play the pyramind section without the error code keep poping up, as long you don't go back into the village. After you beat the pyramid section it safe to go in the village anytime you like.
I've tested it twice now hope it work for you until it gets fixed . :)
Easily Fixable but entertaining- In the latest build, if I go into the Mansion basement, into the Anchor of Rivith, and then back out... it dumps me in the Anchor of Rivith under the Demon Nursery, but without the eggnancy shenanigans, and with a slightly darker filter. Walking all the way back out to the world map fixes it.
I'm trying to remember which quest Royal Trouble is. Given your response, I'm thinking about the part where you already saved the princess.
If this is where you're at, let me tell ya what I know works.
1) Inflate the princess via seeds in her chambers (bottom left of the third floor with the King and Queen)
2) Go belly goblin mode by getting 50 seeds for the underground peeps. If you need the code, talk to the clown for a bit or buy your way to it.
3) Talk to the queen after the fact. That should allow you to deal with "Like Daughter Like Mother" quest. I am calling it this 'cause names are hard.
4) Get the goddess to help out.
5) Expand the Queen by giving her what she wants.
This should complete all of the Royal Troubles. I hope this helps a bit.
Purple Fier? Pink Place? Oh you're talking about the Stewart and the demon dungeon that closes off after you're done with the quest.
Given that you also got the Valkyrie wings for Leia, I'm guessing you need to do the following:
That should allow you to finish off what is currently available in the game. Other than that, you just have "side quests" to deal with. Most of them are unmarked in the Quest Book, so keep an eye out for them and keep an eye on the dialogue.
410BUG
1. When the player encountered the "Nazgul" in the basement of the mansion, I originally threw it from the mansion to the sewer, but now it was thrown to the devil's nursery...
2. After the player completes the Dragon Island mission, if DEBUG jumps to Dragon Island, the plot will be confused and the player will not be able to teleport, making it impossible to continue the game.
3. The character abilities are confusing. I hope to add a program design of "re-learning skills by level". Lost skills can be learned again at the original location to eliminate BUG.
4. Some characters are lost due to players inheriting old save files, and they hope to be designed independently, such as Salamander Maid, Fox Fairy and other tenants.
5. The girl is still hanging on the wall of the demon nursery in the ranch, unable to be rescued.
6. The dragon girl seemed to be lost when taking a bath......
7. Some scenes have set penetration problems, such as pyramids (most of which have been repaired), steampunk sewer bars, etc.
8. It seems that Shanura cannot lay dragon eggs in the dragon nursery...
When entering the area of Bastet's Pyramid Ruins, the game continuously freezes due to an audio error according to the following error message:
Loading Error
Failed to Load: audio/bgm/El%20Infausto%20Ladr%C3%B3n%20Joyas%20A.ogg
Retry
It will allow you to play for a few seconds after the Retry, but will continuously report the same error every 3+ seconds even if you leave the ruins. Note, that specifically it is the area outside of the ruins, not within the ruins proper. I have not been able to test if this extends to all of the ruins for obvious reasons.
It's a well known glitch. I'm guessing while they were beta testing something, they accidentally changed the audio (was used as an ogg) to rpgmov without adjusting the code to reference it.
To fix it until the next patch, you can go into the files as follows:
www > Audio > bgm
Now find El Infausto Ladron de Joyas. There should be two files: A and B.
Go ahead and clone these two (just in case of corruption).
Change the file type from .rpgmvo to .ogg by renaming it. While renaming, make sure the file names are the exact same as the original files.
Platform: Linux (Debian 12) through the Itch launcher
You might choose to not support Linux, and if so, I understand.
The Itch Launcher successfully boots the Windows version, so making a few tweaks to get the windows version to work on Linux might not be too crazy, which is why I am suggesting and reporting this.
I boot the game, select "New Game", go through a few dialogs (nsfw, preg comments, intro, videos), there might be 5 seconds or so of music on a black screen for some of these settings which can be skipped, and then the game displays the "Now Loading..." screen and will not proceed.
I have made an atrocious, terrible mistake. Brief: I have done a lot of stuff after retreating from the shore (I wished to just reset "Power" as the game would suggest, but got carried away and did many achievements, quests and upgraded the mansion a few times). Version is .410
So, while in the mansion, I repaired the dungeon (I thought it is how you access ghosts to purify, kinda like in the fixed Fay Forest left from the entrance. I discovered a hidden (?) door there, went inside, discovered some shady dude on the throne. He said it is not time and put my party to sleep. The party woke up in the same corridor with the dude. I tried to approach him again. The voice line remained the same. I could not return to the mansion: if I exited the corridor, I would end up in Lilith's nursery (I guess. The fleshy facility with hanging women, spores and stuff in it). Pretty much anything I would do would lead to a crash. If I collect the strange egg I find right outside (Leah said "the guild wants it", although there was no such quest in the guild yet, only two quests, both completed: the bee one and the fairy one), it opens up path ahead (removes blue thing) and go up the corridor (forced to smell miasma all the way, although it would not cause anything: nothing changed, just an annoying message pops up, saying "spores bad"), it would block me, creating an obstacle (the same blue thing sprite, right as I would try to leave the corridor and go into a branching room.
At this point if I dare to open menu and then close it by pressing "X", the game crashes with the following message:
«Game has encountered a bug. Please report it.
TypeError: Failed to execute 'createLinearGradient' on 'CanvasRenderingContext2D': The provided double value is non-finite.
at Bitmap.gradientFillRect (rpg_core.js:1289:24)
at Bitmap.gradientFillRect (YEP_CoreEngine.js:1014:41)
at Sprite_HUDGauge.refresh (SPD_HUDMaker.js:3238:16)
at Sprite_HUDGauge.initialize (SPD_HUDMaker.js:3180:7)
at new Sprite_HUDGauge (SPD_HUDMaker.js:3061:18)
at Function.HUDManager.getRebuildSprite (SPD_HUDMaker.js:568:10)
at Function.HUDManager.rebuildSprite (SPD_HUDMaker.js:557:20)
at Function.HUDManager.setupData (SPD_HUDMaker.js:549:8)
at Function.HUDManager.setup (SPD_HUDMaker.js:541:7)
at Scene_Map.start (SPD_HUDMaker.js:1646:14)
Press F5 to restart the game.»
So, I have restarted game many times and found out other scenarios to get a crash exist. If you dare to inhale spores once: crash is guaranteed whereever you go: once you go into another location (the corridor, the pit, or you leave the pit by standing on the blue circle — the same crash. The message is the same, but on the black screen).
Finally, if you manage to never step on any trap tile, be it spores or the red circles in the pit, and you step on the blue circle: your party gets teleported somewhere else in Lilith's stronghold (she walks back and forth there, just a bit to the North), and your party gets stuck. The game forces them to go up, and they push against the wall with a girl inside it endlessly, stuck in this animation.
I really like the game to far, but I hope nobody suffers the same bug under the same conditions, you know how frustrating it can be, to lose so much progress after playing non-stop, enjoying the new game.
Thank you very much for the game, I hope you enjoy and have much fun working on it! ^^
<trans data-src="" data-dst=" " style="background: transparent;"> I played the game twice, the first time was in December 2022, when the main character illustration was really exquisite, now I download again, why the second and third main character illustration become rough, is it necessary to pay Or everyone's image has changed Please give me an answer please, I want to understand why my character images are not as refined as before</trans>
The BGM for the outside of the pyramid before its restoration isn't loading properly, causing an infinite error message loop that only leaves upon closing the application. Instead the BGM is silent, with the pop-up showing the song is failing to load, it interrupts dialogue, cutscenes, menu transitions, and even pops up on the main menu if you didn't close the game.
==Major Bug that will lock you out of the game and force you to restore a save==
SPOILERS.
Using 3 souls at Mansion to restore basement then going to the demon lair and using the hidden entrence for Rivieth's path will teleport you back to demon table of Lillith. If you didn't do Lillith's demon lair yet it will just block the game.
Bugs as of Version .410:
[As found using a fresh save rather than importing old data]
-Succubus Magic Extracts (bought from the succubus in the Royal City sewers) no longer function properly.
-Removing seed growth in the Overgrown Temple at >=400 does not remove the slower movement speed. Only getting sent back by having >500 growth or exiting through the front passage restores movement speed.
-The temple of Rivith found in the mansion basement and the Royal City sewers (access given by the clown's rune) instead teleport to the Demon Nursery's temple site. If the player has not yet completed the "special demon egg" bounty for the Lakeview Adventurer's Guild, they are softlocked from leaving by the egg sprite itself.
-The Overgrown Blueberries given by the blueberry girl in the garden do nothing (presumably inherited by earlier versions).
-Penelope (The royal princess)'s sprite clips through her bookcases after being given enough divine seeds.
-Once recruited, Sapphire (the casino bunnygirl) has an initial introduction scene in the manor and then vanishes.
-Riley (the Lakeview guild receptionist) lacks any portraits in the Crystal Room. Talking with her mannequin only brings up a "Never mind" dialogue box.
-Despite her text referring to freeing the Dragon Isles, Ruby neither shows up in that story arc nor reacts to it being completed.
-Completing Bastet's Pyramid after defeating Toreth in the Royal City will still bring up dialogue with the party referring to their need to "clear their names" in the Royal City and will bring up a quest notification (even if the quest in question has been completed).
[April 2024 additions]
-Many equippable crystals are never properly added to the merchant in the Silent Temple when starting a save on .410, even when their first/original copies are obtained and the game is played through the Dragon Isles content. Their triggers might be bugged. This includes:
-Many Brasswall NPCs are entirely missing dialogue or otherwise cannot properly be interacted with.
-The basement clinic in Brasswall talks about a "hotfix" that hasn't happened yet?
-"Seeds Birthed" achievements incorrectly count number of birth sessions, not the seeds (bug inherited from .400).
-Giving birth or using power-gaining items may cause gab messages to randomly revert to early unvoiced variants after a character has given birth 20 times, regardless of settings.
-Frye's mannequin in the Crystal Room does not update after the Brasswall arc.
Spelling/Grammar:
-The battle text description for the Overgrown Temple's plant girls lacks a space or punctuation, causing the letter of the enemy to run together with the attack flavor text, e.g. "Aintensely" "Bintensely"
-Numerous homophone-heterograph typos, including to/too/two, there/their/they're, and your/you're, especially in Brasswall and Dragon Isles chapters.
Bug1: I'm not sure if this helps, but when I jumped in the well in lakeview as a heavily pregnant Leah, I got an error about failure to load: $Leahnewfacespreg3_stage2_3.png. This file does not exist. So I looked into the code on Notepad++ and on line 111 of Common Events, I found that this is the only place that this file name is referenced. I'm not sure what file it's supposed to be grabbing, but this seems to be an old bug that was never fixed.
Bug 2: As of the current build, all of the secret 'lairs' that bring you to the hooded king that kicks you out if you come to close, all link to the Brood Sanctuary south of Lakeview. Two issues with this: One, if you haven't picked up the golden egg quest, you are now soft-locked. Two, because you entered the Brood Sanctuary from a different entrance, none of the traps do anything as the 'Egg Bar' isn't currently active.
Bug 3: You can call your boat on the passage between Royal City and Demon City, and if you sail over to the salt pile(?) on the Demon Continent and hop out of the boat, you are now soft-locked.
Did a completely new run again because 2 of my masion guest got deleted. Cannot get inside the Royal City Deep Sewer (map id: 256) no mattter what. My RPG maker MV told me that the rock blocking the way (the event at 58, 24) can only be remove by turning on switch "0550 Blake Revived". As its name suggests, means I have to revive commander Blake first. But the revive event is in the Royal city church (map: eglise, id: 229), which I believe I can only visit after defeating the sewer boss.
So... here is a quick patch for people who don't have access to the no clip cheat. It's the Royal City Sewer map but without that freaking rock. Just drag it into folder "gamelibrary\www\data" and it should work.
https://mega.nz/file/gX1ygTCI#IRi1m3eeniJPKdE3FzvkXCph-Ir4VlR-GZLFf4CLw70
It's quite a well known bug in here. This is strangely the only area that does this, and I'm guessing they forgot to change a bit of the code to reference the rpgmvo file that is the exact same.
There are two fixes to it: a temp solution and a tested solution that is reliable (until the next update that is.)
Reliable solution:
To fix it, find in the audio folder bgm, and find two files that state "El Infausto Landron de Joyas A.rpgmvo" and "El Infausto Landron de Joyas B.rpgmvo"
You'll want to copy them (just in case of corruption) and change the names respectively to "El Infausto Landron de Joyas A.ogg" and "El Infausto Landron de Joyas B.ogg"
Temp Solution:
You can do what I did first time playing it, which was spam the enter key until I got to the underground section, save the game, and refreshed the game. That also seemed to work as a fix.
Unfortunately renaming them didn't work for me, for some reason. As an additional temp solution, go to google and play some desert music on youtube, and spam enter at all times in the area until reaching the underground section . I've found the Super Mario Bros. DS desert level theme works best with fetish games for maximum immersion.