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Forager (Demo)

Base Building, Crafting, Adventure & Secrets! · By HopFrog

Bug thread Sticky

A topic by Friend-chip created Sep 13, 2017 Views: 36,064 Replies: 276
Viewing posts 25 to 44 of 210 · Next page · Previous page · First page · Last page

found two more bugs, the first one is with foreging items like chiken and mushrooms, there is like 3 peaces of meet/mushrooms but then picking up you only get 1. The second bug is super enjoying and envolves with the market. After selling/dropping/crafting an item you will have an empty slot in the middle of your inventory, if you then try to sell this empty slot all of you item the the right of your inventory will disepear. Only once where I able to get them back but only once, have experienced this bug a lot and it's so annoying then all your item disepear and you will have to recollecting all the items

the market bug also happend if you dropp all of your item in one of the slots. if you drop all the items in a slot all the slots to the right will disepear and the items in the slots as well.

not so much of a bug but an optimization thing but when you sell 400+ of one item it kind of makes the game lag XD 

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:

instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################

got this then I tried to learn the ""all the minarel gives coal. After starting the game again I hadnt learnd that and the game told me I couldnt choose another one, because I didnt got any points to spend.

When playing Alpha 5, items in inventory sometimes disappears when other items are picked up. There is a 2nd bug which I don't how it happens but sometimes items in inventory wont stack and take up 2 spots which is really annoying.

(1 edit)

Alpha 5, whenever the last item in a stack leaves my inventory, some of my other items in the inventory disappears(they are still registered, there is just no way to see them or use them in ANY way), and it only reaprears again if I get a full inventory.

What also happens because of this is that my inventory gets all messed up, as an example, my bricks disappears thanks to this bug, and I pick up a new brick, I get a whole new stack of bricks, if I have gotten my inventory back, this new stack is the one prioratized if I want to pick up more bricks. Also, the stack of bricks that came back with the rest of my inventory is connected to the other stack. If I hold the bricks that has disappeared and reappeared, and try to throw it, it will throw the new stacks bricks, if that stack of bricks becomes empty and I pick up a brick again, everything is fixed, as if nothing happened, except for the fact that ANOTHER part of my inventory disappear since I threw out all bricks. This "works" with all items except for the tools(I think).


I hope you understood what I meant and hope it gets fixed in the next patch, since I can't play the game until it's fixed.

(1 edit)

This bug could be because I moved my save to the Itch launcher(didn't know about it untill today) from my "normall" download file, and re-installed the game(keeping my saves but updating the game) since I heard that the full inventory crash bug was fixed.

Im are in level 18 and im  trying to buy more land, i already got 10 lands if u count the main island.  When im trying to buy more im getting this bug report 

___________________________________________

############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Left Pressed
for object objPurchaseLand:

room_get_name argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Script_roomdog_paste_room
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_roomdog_paste_room (line 0)
gml_Object_objPurchaseLand_Mouse_4

Developer(+2)

Hey everyone! Sorry about the problems with the inventory system, I know it's annoying and frustrating.

That's not the inventory system that we will have in the final release on Steam, but meanwhile I will try to fix these bugs as they come up!

when will it be released on steam and for how much. Will there be a discount for us who had helped you finding bugs/sponsoring you??

Developer

We will be announcing more info on this in the upcoming 2 weeks, but here are some quick bulletpoints:

-Steam release is mid-late 2018

-Price is undetermined yet

-Yes, anyone subscribed to my testing mailing list will get a discount/early test versions

idk why but this message keep appering. (im not into coding and dont really knows what it means)


############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:

instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################

Sorry I don't have the bug report, but I had a bunch of crashes now it won't tell me what resources I need to craft any item :(

(3 edits)

Sorry for possible double post, maybe you delete bug-reports that are already fixed ;)? Or better: do a bug thread for each version :)

in Alpha 5, the inventory is buggy too. When I now eat for example the last berry in my inventory the item after the berry or at the last inventory slot will just disappear, it is all lost then.

Additionally the item stacking is not working fine in alpha 5, i have gold bars in 3 slots. Look at the image.


I had a bug where i had 2 stacks of wood and one had 200+ in and another had 1, i think the game didn't recognize my wood in the larger stack and didn't put it into the smaller stack, i couldn't really progress as i didn't really want to wait for coal to respawn.

after 1 hour i couldn't play the game in full screen since it crashed

Items just didn't stack properly spreading out into many slots, also wondering if there's any way currently to store items?

iron will not register as having it when crafting

not sure if it's intended but i can destroy a building when it's making something and when i do, i get a whole lot of the building material and the raw material for whatever i was making

When I go to full screen. lots of items on the ground +full inv

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:

instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################

Here are a few bugs that I've encountered in Forager v5

Two inventory bugs. Items stack weirdly. My gold ingots for one, would stack up to 32-36 and then make another stack of 6 and then another stack of 100+ I've had this bug with all items though. Not just Gold ingots. The second inventory bug is that half of my inventory bar will just randomly disappear, causing anything that was in that portion of the inventory just deletes.

The System button doesn't work. Easy as that. I can't exit unless I manually close that game. I've only played this game in one large sitting because I don't know if the game autosaves.

Those are the only bugs I've had so far. I would really love to see this game grow into full amazing game so please fix them!

See ya! -Reactivity

Thanks for updating the game! It's great you fixed the bug that caused the game to crash when inventory was full, but now and then i would notice a few items would just disappear.. When you use/throw away something there would be a gap left there.. Sometimes i would end up with two stacks of one item.... Also, unless it was your intention, the player doesn't give as much warning anymore when low on energy, the player would warn me just a second or two before i lost a heart and it was too late

I've found two major bugs.


1. Inventory bug.  I've heard other people talking about this, but I think I know what the problem is.  The inventory grows as you collect more items, the problem is, the growth seems to be based on exactly how many items you have.  So if you have 20 different items, you'll have twenty slots.  The problem with this is that if you get rid of a stack completely that isn't all the way to the right, your inventory will shrink down anyway and you won't be able to use or see your rightmost item anymore.  Get rid of a few slots at once, and you can lose several valuable items and stacks of items.  Whats worse is that if you collect the same item that got lost in your inventory, it wont stack properly, meaning that once you fill your inventory up again, you will have two different stacks of the same item, which causes its own issues.  This can make it seem like your items are disappearing at random.  You could fix this by either adding an exception so that you will always be able to see up to the slot that has an item in it, or making items automatically move to the left.  Or just not hiding all the extra inventory slots at all, and have them and their empty circles visible at all times.


2. Save bug.  The game can save into an unwinnable state.  I had to restart because my first game autosaved on a game over screen, so every time I load it, I instantly get a game over.  The game is effectively permadeath.

When an item is consumed, all the items do not move up one, instead the spot in the inventory that was consumed remains blank and the last item is deleted temporarily. For example *=Item, X=Blank spot

* * * * * * 

six items

* * * X * 

item four is consumed leaving and open blank spot and item six disappears

But when a new item is discovered

* * * X * * *

Item six reappears but Item four still remains blank

------

I think this may cause the crash when inventory is full as there could be the possibility that the inventory is full but the last item is invisible because of the bug, so when you pick up a new item, it doesn't say inventory full because the last item reads as missing, but then it adds the new item and the last item and then there is one more than the maximum and the games like, oh no that doesn't work.

Hope this helps

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