Minor bug with the castle placement. The tile circled in red is the actual castle tile.
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Hey I tried posting on here a while ago about the issue that I've been experiencing. I've been having an issue with the download of this game. I downloaded the newest version and I've just been getting an error that reads as such:
"The Java JAR file "TalesofAndrogny.jar" could not be launched. Check the Console for possible error messages.." It provides nothing else. I'm using a Mac Os High Sierra, and the version is 10.13.6 - if that matters at all. Does anyone have any information on this?
I'm getting a segfault error on Mac with OpenJDK 11 when I try to open it--
# A fatal error has been detected by the Java Runtime Environment:
# SIGSEGV (0xb) at pc=0x00007ff81eebcceb, pid=5687, tid=259
# JRE version: OpenJDK Runtime Environment (11.0.2+9) (build 11.0.2+9)
# Java VM: OpenJDK 64-Bit Server VM (11.0.2+9, mixed mode, tiered, compressed oops, g1 gc, bsd-amd64)
# Problematic frame:
# C [CoreFoundation+0x20ceb] CFArrayGetCount+0x6
...
--------------- S U M M A R Y ------------
Command Line: [...] Downloads/Tales Of Androgyny Mac.app/Contents/Resources/TalesOfAndrogyny.jar
Host: Macmini8,1 x86_64 3200 MHz, 12 cores, 32G, Darwin 21.3.0
Time: Fri Apr 8 17:56:19 2022 CDT elapsed time: 0 seconds (0d 0h 0m 0s)
--------------- T H R E A D ---------------
Current thread is native thread
Stack: [0x00007ff7b5b46000,0x00007ff7b6346000], sp=0x00007ff7b6343608, free space=8181k
Native frames: (J=compiled Java code, A=aot compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [CoreFoundation+0x20ceb] CFArrayGetCount+0x6
C [IOKit+0x425f2] __IOHIDManagerDeviceApplier+0x2fb
C [CoreFoundation+0x4abce] __CFSetApplyFunction_block_invoke+0x12
....[log file very long]...
--------------- S Y S T E M ---------------
OS:uname:Darwin 21.3.0 Darwin Kernel Version 21.3.0: Wed Jan 5 21:37:58 PST 2022; root:xnu-8019.80.24~20/RELEASE_X86_64 x86_64
rlimit: STACK 8192k, CORE 0k, NPROC 5568, NOFILE 10240, AS infinity, DATA infinity, FSIZE infinity
load average:1.70 2.63 3.60
CPU:total 12 (initial active 12) (6 cores per cpu, 2 threads per core) family 6 model 158 stepping 10, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, avx, avx2, aes, clmul, erms, rtm, 3dnowpref, lzcnt, ht, tsc, tscinvbit, bmi1, bmi2, adx, fma
Memory: 4k page, physical 33554432k(272464k free)
vm_info: OpenJDK 64-Bit Server VM (11.0.2+9) for bsd-amd64 JRE (11.0.2+9), built on Jan 18 2019 08:16:22 by "mach5one" with gcc 4.2.1 Compatible Apple LLVM 9.1.0 (clang-902.0.39.2)
END.
Hi, was wondering if there was a fix for this? It's not letting me launch the most recent application for Windows. Any help would be most appreciated. Thanks.
Platform information
Game version: 0.3.19.1 Patron-Only
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:472)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:415)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:401)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:113)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
---------- Autosave ----------
Autosaving loading failed due to:
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:472)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:415)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:401)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:113)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
I have a problem wen i open "Option" and close game was crushed
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: Error writing preferences: .prefs/tales-of-androgyny-preferences
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences.flush(Lwjgl3Preferences.java:181)
at com.majalis.screens.OptionScreen.saveAndExit(OptionScreen.java:744)
at com.majalis.screens.OptionScreen$1.clicked(OptionScreen.java:167)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)
at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error writing file: .prefs\tales-of-androgyny-preferences (External)
at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:302)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences.flush(Lwjgl3Preferences.java:178)
What i mast do ?
In version 0.3.19.2: Urka skin wasn't visible for some time in her first encounter.
I encountered Red Slime, after that I encountered normal One, and it started from a few phrases of scene that happens when you choose smooch bottom. With artwork visible. Then it continued as normal encounter.
And sometimes I keep getting Dignity and Purity losses when I didn't have any bottom action. It doesn't happen that often, but it did happen to me more than once, for example when I encountered Centaur or Harpy, and I should've kept everything okay.
Idk if you already noticed those things, but on my Android (and probably on weaker devices in general as I know) some unplayable places appeared and continue existing.
1) Warlock can't be fought without a crash. Started from 0.3.12, 0.3.19 didn't change.
2) Fire Elemental, the battle crashes since 0.3.12, actual build still has it.
3) Dark Knight somehow fixed now, she can be fought. Sometimes still would crash.
4) Goblin and Harpy will crash every now and then. It's playable.
4) Pageant Grounds never were playable, crashes, I'm sure I'm not alone in it.
5) Demon King in recent versions can't be fought, crashes when starting an encounter. It was unstable before but okay.
6) Finally the two important places, Silajam Inn and Town Square, are unplayable since 0.3.12, they always crash.
There are many recurring minor bags, too, like goblin male giving you +1 +1 experience, meaning two. When touching Friendly Wereslut tail, Kylira affection gets +5 even when he's not present in the team. Sometimes in battle penetration animation in the ring playes, even when there's nothing sexual involved. Happened with Brigand Thief recently I think.
I'll take a look at some of that other stuff, but all the crashes are almost certainly just running out of memory - Dark Knight loads visual effects for her spells, Fire Elemental loads fire VFX, Warlock same deal, Goblin and Harpy have multiple animations, Pageant Ground loads a lot of animations for all the characters (which is why it would never load for you).