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Tales of Androgyny

A game about birds, bees, flowers and trees. · By Majalis

Known Issues (and bug reports) Sticky

A topic by Majalis created May 26, 2021 Views: 80,219 Replies: 526
Viewing posts 187 to 206 of 379 · Next page · Previous page · First page · Last page
(1 edit)

I have a problem running the game on PC.  It shows me an error which says that I do not have a 'resource.dll' and 't2k.dll' files.  I tried re-installing the game, but it didn't work.  What should I do?

Forget it; seems that uninstalling and re-installing the game fixed it for me.

(1 edit)

Got "Fatal Error'd" upon attempting to get Quetzal CG. Played on v0.3.16.2 (PC).

Got Bluescreen'd, forced restart and game won't run anymore.

Apparently error log was cut off due to the Bluescreen and JSON file couldn't be read anymore.

Thank you.

Developer

It looks like a save file was corrupted by the blue screen. If you pop open the save folder (type %APPDATA% in the start menu if you have hidden folders showing), you can back it up and clear it out to get things working again. Fixing the save file may or may not be possible depending on how corrupted it is.

(1 edit)

So sorry but I'm not very familiar with this, but what do I clear in the save file?

It's a little cluttered in the save folder, bunch of old saves that I've since deleted in game but still remain as well as the error logs.

Also, which of the files in the folder is supposed to contain CG and Achievement progress?

Developer

It's most likely that either the save.json was corrupted (so back it up somewhere else and remove it from the folder) or the profile.json - the latter has your CG and achievement progress.

Aite got it. Thanks so much.

Hi. I'm on Android and I've been trying to update for several months now, but I keep getting a "failed - forbidden" message. I've made sure that I have plenty of space (over 8gb) but it keeps happening. I checked the android trouble shooting page, and it says that this error means that I don't have permission from the site (ie itch.io) to download the file. 

I found a way to fix this you need to go to it manually through the files app.

this error happened while I was preloading, I don't know if it's because I changed the profile.json to release the contents or is it something else

Platform information

  Game version: 0.3.15.0

  Java version: 11.0.12

System information

  OS name: Windows 10

  OS version: 10.0

  OS architecture: amd64

Stack trace: 

com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Generic Anal_2.png

at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:650)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:430)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:442)

at com.majalis.screens.SplashScreen.render(SplashScreen.java:144)

at com.badlogic.gdx.Game.render(Game.java:46)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Generic Anal_2.png

at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:165)

at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)

at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:122)

at com.badlogic.gdx.graphics.g2d.TextureAtlas.load(TextureAtlas.java:87)

at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:80)

at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:76)

at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:71)

at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:61)

at com.majalis.asset.AnimatedActorLoader.getActor(AnimatedActorLoader.java:28)

at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:26)

at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:16)

at com.badlogic.gdx.assets.AssetLoadingTask.handleSyncLoader(AssetLoadingTask.java:101)

at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:89)

at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:577)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:428)

... 7 more

Caused by: java.io.IOException: Error loading pixmap: Out of memory

at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)

at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:163)

... 21 more

This won't install on my phone, even with sufficient space. Might be due to older OS. Running android 8.0.0 right now.

Hello, I have some problems with the Android version.

thefirst one when I go to fight with the warlock takes me out of the game and tried to continue but it keeps taking me out.  

the second problem is when Hiro learns any magic when fighting it takes me out of the game, if Hiro hasn't learned magic the battle loads normally but if he learned magic the battle doesn't load and takes me out of the game, I don't know if it just happens to me to me

guessing you mean mage. I can confirm it's not just you who has run into this bug.

(5 edits)

Demon King bugs out when using demonic power during grapples.

If you are in any sort of grapple (which the AI seemingly prioritizes above all else), such as wrestling, 69 or  full nelson and she bleeds out to 0 health for the first time and uses demonic power, she breaks out of the hold resumes attacking you normally, while you are perpetually stuck in grappling mode. I just spent 11 turns on the ground, "struggle"-ing against no one, while getting attacked by her. Real shitty way to end an ironman game.


EDIT: also, Demon King has become really weird in latest updates: during ground grappling she sometimes enters a mode where she always wins every check even vs a character with 12 str/end

How do you update the game without just deleting it and starting back from scratch ??

On recent version just got a bug with Centaur spamming arrows infinitely. I was staying in block for quite some time to confirm the ammo isn't gonna end. Don't remember doing anything unusual, just hitting the Block button. A bit too fast perhaps.

I also remember Centaur arrow instakilling me, while the damage written in log was only 22, and I had 40+ HP. But that was on previous builds. I adopted Kneeling, and then boom — all health gone, no crits or anything.

(1 edit)

I'm receiving a fatal-error crash upon entering the Mossy Expanse map. Started happening after defeating the dark knight (it made me fight her twice the second time after I left her original node to grab a tile, and then came back to enter the outpost). I can take the carriage to other maps without the crash, but as soon I step into the Mossy Expanse I get the fatal-error. Here's the image of the crash report + the crash text from the log.

EDIT: I am on the latest Patreon release V0.3.16.4

Stack trace: 

java.lang.RuntimeException: Actor: GameWorldNode

|  Image: TextureRegionDrawable

|  Image: TextureRegionDrawable

|  Image: TextureRegionDrawable

|  Image: TextureR

at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:192)

at com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:158)

at com.badlogic.gdx.scenes.scene2d.Stage.fireEnterAndExit(Stage.java:256)

at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:222)

at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:558)

at com.majalis.screens.WorldMapScreen.renderScreen(WorldMapScreen.java:1458)

at com.majalis.screens.WorldMapScreen.render(WorldMapScreen.java:1448)

at com.badlogic.gdx.Game.render(Game.java:46)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)

Caused by: java.lang.NullPointerException

at com.majalis.world.GameWorldNode.setPathHighlight(GameWorldNode.java:228)

at com.majalis.world.GameWorldNode.access$200(GameWorldNode.java:28)

at com.majalis.world.GameWorldNode$2.enter(GameWorldNode.java:81)

at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:81)

at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:188)

... 11 more


Developer

Heya, this is fixed in the latest weekly version.

(+1)

Hey there,  I've been having an issue with the download of this game for a while. I downloaded the newest version and I'v just been getting an error that reads as such:
"The Java JAR file "TalesofAndrogny.jar" could not be launched. Check the Console for possible error messages.." It provides nothing else. I'm using a Mac Os High Sierra, and the version is 10.13.6 - if that matters at all.

During a date with Selkie the Goblin the option is saying 5GP is needed to sleep in an Inn with her, while it actually is 15GP. Latter makes sense, but still, it's not what it promised. (Tried it three times btw).

I downloaded version 0.3.17.0 from the itch.io app despite the fact that it's supposed to be patreon only.

3.17 is the current version for the "free build" since it is updated monthly.

when playing on android, whenever I try to meet with alma, the game crashes and closes. 

Hey been having this issue for multiple patches now, though i have just installed a mod so maybe that's the cause this time but TLDA: Game start fine, play fine until around lvl 10 or maybe a playtime thing but then at this point the next combat encounter causes a white flashing screen then crash 

Platform information

  Game version: 0.3.16.5 Patron-Only

  Java version: 11.0.12

System information

  OS name: Windows 10

  OS version: 10.0

  OS architecture: amd64

Stack trace: 

com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/VFX_Inferno/VFX_Inferno_38.png

at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:650)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:430)

at com.badlogic.gdx.assets.AssetManager.finishLoading(AssetManager.java:457)

at com.majalis.asset.SafeAssetManager.get(SafeAssetManager.java:18)

at com.majalis.screens.AbstractScreen.initAnimation(AbstractScreen.java:420)

at com.majalis.screens.AbstractScreen.initAnimation(AbstractScreen.java:436)

at com.majalis.screens.BattleScreen.<init>(BattleScreen.java:421)

at com.majalis.screens.ScreenFactoryImpl.getBattle(ScreenFactoryImpl.java:251)

at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:303)

at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:138)

at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:150)

at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)

at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:123)

at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)

at com.badlogic.gdx.Game.render(Game.java:46)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/VFX_Inferno/VFX_Inferno_38.png

at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)

at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:91)

at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:577)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:428)

... 17 more

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/VFX_Inferno/VFX_Inferno_38.png

at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)

at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:117)

... 20 more

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/VFX_Inferno/VFX_Inferno_38.png

at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:165)

at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)

at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:62)

at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35)

at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:71)

at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:35)

at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:64)

at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264)

at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)

at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)

at java.base/java.lang.Thread.run(Thread.java:829)

Caused by: java.io.IOException: Error loading pixmap: Out of memory

at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)

at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:163)

... 10 more

not sure if it is a bug or not, but i cannot seem to be able to find jester or miniatures. tried a few new maps again and nothing. ive tried 3 so far.

(3 edits)

On android the game crashes when you enter combat with a mage using inferno and oil.

Edit 1 I tested if it was involved with extra stat points and it's not.

Edit 2 Found out it's something involving mage in general by not getting any spells.

Edit 3 tested on different androids both couldn't use mage.

(1 edit)

Game crashed when I tried to have Kylira teach me magic.

I wish there was a way for me to upload a text file here.

Platform information

  Game version: 0.3.17.0 Patron-Only

  Java version: 11.0.12

System information

  OS name: Windows 10

  OS version: 10.0

  OS architecture: amd64

Stack trace: 

java.lang.NullPointerException

at com.majalis.character.PlayerCharacter.addSkill(PlayerCharacter.java:883)

at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:162)

at com.majalis.scenes.Mutation.mutate(Mutation.java:27)

at com.majalis.scenes.TextScene.activate(TextScene.java:203)

at com.majalis.scenes.Scene.setActive(Scene.java:118)

at com.majalis.scenes.ChoiceScene$1.clicked(ChoiceScene.java:103)

at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)

at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)

at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)

at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)

at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)

at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)


Edit: oh, the weekly update might have fixed it. Haven't gotten to test.

(+1)

Iv've tried running fresh reinstalls for a few months at this point, but I cannot run the game on Mac OS Monterey. I get the little icon on the dock for an .exec file but nothing else whatsoever.

hello

free type error

Platform information

  Game version: 0.3.17.0

  Java version: 11.0.12

System information

  OS name: Windows 10

  OS version: 10.0

  OS architecture: amd64

Stack trace: 

com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load font, FreeType error code: 85

at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newMemoryFace(FreeType.java:123)

at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newFace(FreeType.java:109)

at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:96)

at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:87)

at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:72)

at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:61)

at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:239)

at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:133)

at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:150)

at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)

at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:123)

at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)

at com.badlogic.gdx.Game.render(Game.java:46)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)

---------- Autosave ----------

Autosaving loading failed due to: 

com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load font, FreeType error code: 85

at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newMemoryFace(FreeType.java:123)

at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newFace(FreeType.java:109)

at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:96)

at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:87)

at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:72)

at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:61)

at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:239)

at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:133)

at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:150)

at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)

at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:123)

at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)

at com.badlogic.gdx.Game.render(Game.java:46)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)

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