I have a problem running the game on PC. It shows me an error which says that I do not have a 'resource.dll' and 't2k.dll' files. I tried re-installing the game, but it didn't work. What should I do?
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It looks like a save file was corrupted by the blue screen. If you pop open the save folder (type %APPDATA% in the start menu if you have hidden folders showing), you can back it up and clear it out to get things working again. Fixing the save file may or may not be possible depending on how corrupted it is.
So sorry but I'm not very familiar with this, but what do I clear in the save file?
It's a little cluttered in the save folder, bunch of old saves that I've since deleted in game but still remain as well as the error logs.
Also, which of the files in the folder is supposed to contain CG and Achievement progress?
Hi. I'm on Android and I've been trying to update for several months now, but I keep getting a "failed - forbidden" message. I've made sure that I have plenty of space (over 8gb) but it keeps happening. I checked the android trouble shooting page, and it says that this error means that I don't have permission from the site (ie itch.io) to download the file.
this error happened while I was preloading, I don't know if it's because I changed the profile.json to release the contents or is it something else
Platform information
Game version: 0.3.15.0
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Generic Anal_2.png
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:650)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:430)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:442)
at com.majalis.screens.SplashScreen.render(SplashScreen.java:144)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Generic Anal_2.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:165)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:122)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.load(TextureAtlas.java:87)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:80)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:76)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:71)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:61)
at com.majalis.asset.AnimatedActorLoader.getActor(AnimatedActorLoader.java:28)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:26)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:16)
at com.badlogic.gdx.assets.AssetLoadingTask.handleSyncLoader(AssetLoadingTask.java:101)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:89)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:577)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:428)
... 7 more
Caused by: java.io.IOException: Error loading pixmap: Out of memory
at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:163)
... 21 more
Hello, I have some problems with the Android version.
thefirst one when I go to fight with the warlock takes me out of the game and tried to continue but it keeps taking me out.
the second problem is when Hiro learns any magic when fighting it takes me out of the game, if Hiro hasn't learned magic the battle loads normally but if he learned magic the battle doesn't load and takes me out of the game, I don't know if it just happens to me to me
Demon King bugs out when using demonic power during grapples.
If you are in any sort of grapple (which the AI seemingly prioritizes above all else), such as wrestling, 69 or full nelson and she bleeds out to 0 health for the first time and uses demonic power, she breaks out of the hold resumes attacking you normally, while you are perpetually stuck in grappling mode. I just spent 11 turns on the ground, "struggle"-ing against no one, while getting attacked by her. Real shitty way to end an ironman game.
EDIT: also, Demon King has become really weird in latest updates: during ground grappling she sometimes enters a mode where she always wins every check even vs a character with 12 str/end
On recent version just got a bug with Centaur spamming arrows infinitely. I was staying in block for quite some time to confirm the ammo isn't gonna end. Don't remember doing anything unusual, just hitting the Block button. A bit too fast perhaps.
I also remember Centaur arrow instakilling me, while the damage written in log was only 22, and I had 40+ HP. But that was on previous builds. I adopted Kneeling, and then boom — all health gone, no crits or anything.
I'm receiving a fatal-error crash upon entering the Mossy Expanse map. Started happening after defeating the dark knight (it made me fight her twice the second time after I left her original node to grab a tile, and then came back to enter the outpost). I can take the carriage to other maps without the crash, but as soon I step into the Mossy Expanse I get the fatal-error. Here's the image of the crash report + the crash text from the log.
EDIT: I am on the latest Patreon release V0.3.16.4
Stack trace:
java.lang.RuntimeException: Actor: GameWorldNode
| Image: TextureRegionDrawable
| Image: TextureRegionDrawable
| Image: TextureRegionDrawable
| Image: TextureR
at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:192)
at com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:158)
at com.badlogic.gdx.scenes.scene2d.Stage.fireEnterAndExit(Stage.java:256)
at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:222)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:558)
at com.majalis.screens.WorldMapScreen.renderScreen(WorldMapScreen.java:1458)
at com.majalis.screens.WorldMapScreen.render(WorldMapScreen.java:1448)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Caused by: java.lang.NullPointerException
at com.majalis.world.GameWorldNode.setPathHighlight(GameWorldNode.java:228)
at com.majalis.world.GameWorldNode.access$200(GameWorldNode.java:28)
at com.majalis.world.GameWorldNode$2.enter(GameWorldNode.java:81)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:81)
at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:188)
... 11 more
Hey there, I've been having an issue with the download of this game for a while. I downloaded the newest version and I'v just been getting an error that reads as such:
"The Java JAR file "TalesofAndrogny.jar" could not be launched. Check the Console for possible error messages.." It provides nothing else. I'm using a Mac Os High Sierra, and the version is 10.13.6 - if that matters at all.
Hey been having this issue for multiple patches now, though i have just installed a mod so maybe that's the cause this time but TLDA: Game start fine, play fine until around lvl 10 or maybe a playtime thing but then at this point the next combat encounter causes a white flashing screen then crash
Platform information
Game version: 0.3.16.5 Patron-Only
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/VFX_Inferno/VFX_Inferno_38.png
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:650)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:430)
at com.badlogic.gdx.assets.AssetManager.finishLoading(AssetManager.java:457)
at com.majalis.asset.SafeAssetManager.get(SafeAssetManager.java:18)
at com.majalis.screens.AbstractScreen.initAnimation(AbstractScreen.java:420)
at com.majalis.screens.AbstractScreen.initAnimation(AbstractScreen.java:436)
at com.majalis.screens.BattleScreen.<init>(BattleScreen.java:421)
at com.majalis.screens.ScreenFactoryImpl.getBattle(ScreenFactoryImpl.java:251)
at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:303)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:138)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:150)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:123)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/VFX_Inferno/VFX_Inferno_38.png
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:91)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:577)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:428)
... 17 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/VFX_Inferno/VFX_Inferno_38.png
at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:117)
... 20 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/VFX_Inferno/VFX_Inferno_38.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:165)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:62)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:71)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:35)
at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:64)
at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
at java.base/java.lang.Thread.run(Thread.java:829)
Caused by: java.io.IOException: Error loading pixmap: Out of memory
at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:163)
... 10 more
On android the game crashes when you enter combat with a mage using inferno and oil.
Edit 1 I tested if it was involved with extra stat points and it's not.
Edit 2 Found out it's something involving mage in general by not getting any spells.
Edit 3 tested on different androids both couldn't use mage.
Game crashed when I tried to have Kylira teach me magic.
I wish there was a way for me to upload a text file here.
Platform information
Game version: 0.3.17.0 Patron-Only
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
java.lang.NullPointerException
at com.majalis.character.PlayerCharacter.addSkill(PlayerCharacter.java:883)
at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:162)
at com.majalis.scenes.Mutation.mutate(Mutation.java:27)
at com.majalis.scenes.TextScene.activate(TextScene.java:203)
at com.majalis.scenes.Scene.setActive(Scene.java:118)
at com.majalis.scenes.ChoiceScene$1.clicked(ChoiceScene.java:103)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)
at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Edit: oh, the weekly update might have fixed it. Haven't gotten to test.
hello
free type error

Platform information
Game version: 0.3.17.0
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load font, FreeType error code: 85
at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newMemoryFace(FreeType.java:123)
at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newFace(FreeType.java:109)
at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:96)
at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:87)
at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:72)
at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:61)
at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:239)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:133)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:150)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:123)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
---------- Autosave ----------
Autosaving loading failed due to:
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load font, FreeType error code: 85
at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newMemoryFace(FreeType.java:123)
at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newFace(FreeType.java:109)
at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:96)
at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:87)
at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:72)
at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:61)
at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:239)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:133)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:150)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:123)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)