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When trying to enter the demon lord's realm in the newest version on windows I encountered an error.
com.badlogic.gdx.utils.GdxRuntimeException:Couldn't load dependencies of asset: worldmap/city/GroundSheet0.png

The error text document says:
com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: worldmap/city/GroundSheet0.png
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:636)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:411)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:423)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:493)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:50)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: worldmap/city/GroundSheet0.png
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:121)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:90)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:561)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:409)
... 6 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: worldmap/city/GroundSheet0.png
at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)
... 9 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: worldmap/city/GroundSheet0.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:144)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:62)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:70)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:34)
at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:64)
at java.util.concurrent.FutureTask.run(FutureTask.java:266)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)
Caused by: java.io.IOException: Error loading pixmap: decoder init failed for stream
at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:142)
... 10 more
There's an error for me on Android. When I lie about not having enough gold the second time to the Innkeeper and she asks me to go to her room that night, the scene crashes for me. I know there's problems with memory on android but I just want to double check that it's just a memory problem.
Edit: Never mind. I just discovered that it's a memory problem. I have a lot of scenes crashing on me now. :/ that sucks. I'd really like to keep playing this game too.
Critical Failure
I wasn't having any problems when I first played, but now when I try to start the game I get an error. It says "Sorry, fatal error - please let Majalis know! An error.txt has been created in the game folder with the full details of the error. Error: initialCapacity is too large: 64"
The "error.txt" it added to the game folder is below. Any suggestions?
java.lang.IllegalArgumentException: initialCapacity is too large: 64
at com.badlogic.gdx.utils.ObjectMap.<init>(ObjectMap.java:72)
at com.badlogic.gdx.utils.ObjectMap.<init>(ObjectMap.java:63)
at com.badlogic.gdx.utils.OrderedMap.<init>(OrderedMap.java:35)
at com.badlogic.gdx.utils.Json.getFields(Json.java:200)
at com.badlogic.gdx.utils.Json.readFields(Json.java:844)
at com.badlogic.gdx.utils.Json.readValue(Json.java:1011)
at com.badlogic.gdx.utils.Json.readValue(Json.java:928)
at com.majalis.encounter.EncounterReaderImpl.getScriptData(EncounterReaderImpl.java:29)
at com.majalis.encounter.EncounterReaderImpl.<init>(EncounterReaderImpl.java:19)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:107)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
So I tried searching around a bit to find any answer to an issue I have. My screen resolution is 1920x1080 and I've been trying to get full screen to work with it. However, every time I try a resolution above 1024x768, bits of the screen get cut off or if I go fullscreen, I can only view a portion of the top left menu. I tried messing with the .pref file but I'll still encounter the 2 aforementioned results. What do I do at this point? Just play at 1024x768?
Using Jar version 3.12.5 and it crashing whenever trying to save this is the error txt.
com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:122)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Caused by: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;
at com.majalis.screens.AbstractScreen.getScreenshot(AbstractScreen.java:437)
at com.majalis.screens.AbstractScreen.takeScreenshot(AbstractScreen.java:417)
at com.majalis.screens.EncounterScreen$1.clicked(EncounterScreen.java:77)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)
at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
... 1 more
the game crashed and I was told to send this to Majalis:
java.lang.RuntimeException: Actor: Group
| Group
| Group
at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:110)
at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:47)
at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:226)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:490)
at com.majalis.screens.EncounterScreen.render(EncounterScreen.java:132)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Asset not loaded: animation/Turtle.atlas
at com.badlogic.gdx.assets.AssetManager.unload(AssetManager.java:259)
at com.majalis.screens.EncounterScreen.dispose(EncounterScreen.java:154)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:151)
at com.majalis.screens.AbstractScreen$1.act(AbstractScreen.java:94)
at com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.act(SequenceAction.java:65)
at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:98)
... 9 more
Hope this helps
Probably should mention that I can use quick saves (qs) while playing. However, if the game crashes by hitting save (I suspect this would also happen if I quit any other way too), the qs disappears and can't be loaded.
(I probably should have checked if anyone already posted about this before me too)
com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:122)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Caused by: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;
at com.majalis.screens.AbstractScreen.getScreenshot(AbstractScreen.java:437)
at com.majalis.screens.AbstractScreen.takeScreenshot(AbstractScreen.java:417)
at com.majalis.screens.WorldMapScreen.save(WorldMapScreen.java:692)
at com.majalis.screens.WorldMapScreen.access$1200(WorldMapScreen.java:97)
at com.majalis.screens.WorldMapScreen$11.clicked(WorldMapScreen.java:552)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)
at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
... 1 more
Downloaded the most recent update and seeing that people were having troubles saving I tried myself and not only did it crash but it triggered something with my antivirus; I think it was to do with the game trying to alter a file which is strange because with previous builds I've never had this problem, I've deleted the game for now until hopefully there's a new update that resolves the issue just for my anxieties sake which is a shame because these updates are something I really look forward to.
When I click on a few things in the main menu, the game crashes. I opened the progress, closed it, opened the options, clicked on close and the game crashed.
Did not properly load asset in advance: sounds/Click2.wav
Did not properly load asset in advance: ui/option/Bar.png
Did not properly load asset in advance: ui/option/Dongle.png
X Error of failed request: BadCursor (invalid Cursor parameter)
Major opcode of failed request: 2 (X_ChangeWindowAttributes)
Resource id in failed request: 0x54656d61
Serial number of failed request: 2567
Current serial number in output stream: 2568
AL lib: (EE) alc_cleanup: 1 device not closed
I was fighting the Harpy in the Forest, and after satisfying it and defeating it, my game crashed, and when I attempted to reopen I received an error listed below.
java.lang.NullPointerException
at com.majalis.save.SaveManager$GameSave.access$3900(SaveManager.java:455)
at com.majalis.save.SaveManager.getSave(SaveManager.java:344)
at com.majalis.save.SaveManager.<init>(SaveManager.java:65)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:117)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:433)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:381)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)