Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

You must be 18+ to view this content

Tales of Androgyny may contain content you must be 18+ to view.

Are you 18 years of age or older?

or Return to itch.io

Tales of Androgyny

A game about birds, bees, flowers and trees. · By Majalis

Known Issues (and bug reports) Sticky

A topic by Majalis created May 26, 2021 Views: 73,367 Replies: 509
Viewing posts 61 to 80 of 368 · Next page · Previous page · First page · Last page
Deleted 2 years ago
Developer

Alright, got these as well, thanks!

Awesomesauce

(1 edit)

When trying to enter the demon lord's realm in the newest version on windows I encountered an error.

com.badlogic.gdx.utils.GdxRuntimeException:Couldn't load dependencies of asset: worldmap/city/GroundSheet0.png




The error text document says:

com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: worldmap/city/GroundSheet0.png

at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:636)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:411)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:423)

at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:493)

at com.majalis.screens.LoadScreen.render(LoadScreen.java:50)

at com.badlogic.gdx.Game.render(Game.java:46)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: worldmap/city/GroundSheet0.png

at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:121)

at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:90)

at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:561)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:409)

... 6 more

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: worldmap/city/GroundSheet0.png

at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)

at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)

... 9 more

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: worldmap/city/GroundSheet0.png

at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:144)

at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)

at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:62)

at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35)

at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:70)

at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:34)

at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:64)

at java.util.concurrent.FutureTask.run(FutureTask.java:266)

at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)

at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)

at java.lang.Thread.run(Thread.java:745)

Caused by: java.io.IOException: Error loading pixmap: decoder init failed for stream

at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)

at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:142)

... 10 more

(2 edits)

There's an error for me on Android. When I lie about not having enough gold the second time to the Innkeeper and she asks me to go to her room that night, the scene crashes for me. I know there's problems with memory on android but I just want to double check that it's just a memory problem.

Edit: Never mind. I just discovered that it's a memory problem. I have a lot of scenes crashing on me now. :/ that sucks. I'd really like to keep playing this game too.

Critical Failure

    I wasn't having any problems when I first played, but now when I try to start the game I get an error. It says "Sorry, fatal error - please let Majalis know! An error.txt has been created in the game folder with the full details of the error. Error: initialCapacity is too large: 64"

    The "error.txt" it added to the game folder is below. Any suggestions?

java.lang.IllegalArgumentException: initialCapacity is too large: 64

at com.badlogic.gdx.utils.ObjectMap.<init>(ObjectMap.java:72)

at com.badlogic.gdx.utils.ObjectMap.<init>(ObjectMap.java:63)

at com.badlogic.gdx.utils.OrderedMap.<init>(OrderedMap.java:35)

at com.badlogic.gdx.utils.Json.getFields(Json.java:200)

at com.badlogic.gdx.utils.Json.readFields(Json.java:844)

at com.badlogic.gdx.utils.Json.readValue(Json.java:1011)

at com.badlogic.gdx.utils.Json.readValue(Json.java:928)

at com.majalis.encounter.EncounterReaderImpl.getScriptData(EncounterReaderImpl.java:29)

at com.majalis.encounter.EncounterReaderImpl.<init>(EncounterReaderImpl.java:19)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:107)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)

I downloaded the newest version again and i was able to reach the demon king, though after I fight her, I do not unlock her to view in the pervert screen.

So I tried searching around a bit to find any answer to an issue I have. My screen resolution is 1920x1080 and I've been trying to get full screen to work with it. However, every time I try a resolution above 1024x768, bits of the screen get cut off or if I go fullscreen, I can only view a portion of the top left menu. I tried messing with the .pref file but I'll still encounter the 2 aforementioned results. What do I do at this point? Just play at 1024x768?

Developer

What version are you playing? And are you using DPI scaling? If that's the issue, there's a fix for it in the latest builds.

(1 edit) (+1)

On Mac can't open the JAR file

(NSWindow drag regions should only be invalidated on the Main Thread)

Using Jar version 3.12.5 and it crashing whenever trying to save this is the error txt.

com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:122)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)

Caused by: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;

at com.majalis.screens.AbstractScreen.getScreenshot(AbstractScreen.java:437)

at com.majalis.screens.AbstractScreen.takeScreenshot(AbstractScreen.java:417)

at com.majalis.screens.EncounterScreen$1.clicked(EncounterScreen.java:77)

at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)

at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)

at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)

at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)

at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)

at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

... 1 more

the game crashed and I was told to send this to Majalis:

java.lang.RuntimeException: Actor: Group

|  Group

|  Group

at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:110)

at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:47)

at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:226)

at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:490)

at com.majalis.screens.EncounterScreen.render(EncounterScreen.java:132)

at com.badlogic.gdx.Game.render(Game.java:46)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Asset not loaded: animation/Turtle.atlas

at com.badlogic.gdx.assets.AssetManager.unload(AssetManager.java:259)

at com.majalis.screens.EncounterScreen.dispose(EncounterScreen.java:154)

at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:151)

at com.majalis.screens.AbstractScreen$1.act(AbstractScreen.java:94)

at com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.act(SequenceAction.java:65)

at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:98)

... 9 more


Hope this helps

(+3)

Newest version crashes everytime i try to save/load in game.

(+1)

Same.

After downloading and installing version 0.3.12.0 here on Itch, on the game's main menu screen, the version is listed as "0.3.13.0 Patron-Only".

new update game crashing if u try save game (U still can use quick save)

I've been having the game crash upon clicking"save" with this new update. 


Upon closer inspection, it doesn't seem to even make the usual folder for saves anymore either.

(2 edits)

Probably should mention that I can use quick saves (qs) while playing. However, if the game crashes by hitting save (I suspect this would also happen if I quit any other way too), the qs disappears and can't be loaded.


(I probably should have checked if anyone already posted about this before me too)

com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:122)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)

Caused by: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;

at com.majalis.screens.AbstractScreen.getScreenshot(AbstractScreen.java:437)

at com.majalis.screens.AbstractScreen.takeScreenshot(AbstractScreen.java:417)

at com.majalis.screens.WorldMapScreen.save(WorldMapScreen.java:692)

at com.majalis.screens.WorldMapScreen.access$1200(WorldMapScreen.java:97)

at com.majalis.screens.WorldMapScreen$11.clicked(WorldMapScreen.java:552)

at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)

at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)

at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)

at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)

at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)

at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

... 1 more

Downloaded the most recent update and seeing that people were having troubles saving I tried myself and not only did it crash but it triggered something with my antivirus; I think it was to do with the game trying to alter a file which is strange because with previous builds I've never had this problem, I've deleted the game for now until hopefully there's a new update that resolves the issue just for my anxieties sake which is a shame because these updates are something I really look forward to.

(+1)

huh for me the game wont even load up for me. I click the launch game button does the loading sequence and than it stops and shows a timer of how long ago it was that I last played the game.

(+1)

When I click on a few things in the main menu, the game crashes. I opened the progress, closed it, opened the options, clicked on close and the game crashed.


Did not properly load asset in advance: sounds/Click2.wav

Did not properly load asset in advance: ui/option/Bar.png

Did not properly load asset in advance: ui/option/Dongle.png

X Error of failed request:  BadCursor (invalid Cursor parameter)

  Major opcode of failed request:  2 (X_ChangeWindowAttributes)

  Resource id in failed request:  0x54656d61

  Serial number of failed request:  2567

  Current serial number in output stream:  2568

AL lib: (EE) alc_cleanup: 1 device not closed

It seems as if any click on any X in the Game to close e.g. the options or the save menu seems to crash the game...

Not a super big deal or anything, but the chastity cage doesnt prevent the use of free cock or penile use at all once the curse is removed. not sure if that is how it is supposed to work

I was fighting the Harpy in the Forest, and after satisfying it and defeating it, my game crashed, and when I attempted to reopen I received an error listed below.



java.lang.NullPointerException

at com.majalis.save.SaveManager$GameSave.access$3900(SaveManager.java:455)

at com.majalis.save.SaveManager.getSave(SaveManager.java:344)

at com.majalis.save.SaveManager.<init>(SaveManager.java:65)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:117)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:433)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:381)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)

Viewing posts 61 to 80 of 368 · Next page · Previous page · First page · Last page