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Tales of Androgyny

A game about birds, bees, flowers and trees. · By Majalis

Known Issues (and bug reports) Sticky

A topic by Majalis created May 26, 2021 Views: 77,872 Replies: 524
Viewing posts 221 to 240 of 377 · Next page · Previous page · First page · Last page

I play the mobile version and it keeps randomly closing out on me after 4 loading screens is there any way to stop that

On pc and using public build v0.3.18.0

When creating a character with a magic of 3 and selecting skills/magic/perks every time you click apply the magic tab will have an additional copy, if you have done this at least once clicking the arrow on the magic tab will crash the game.

Developer

Ah, thanks, we'll fix this!

I'm getting a segfault error on Mac with OpenJDK 11 when I try to open it--

# A fatal error has been detected by the Java Runtime Environment:

#  SIGSEGV (0xb) at pc=0x00007ff81eebcceb, pid=5687, tid=259

# JRE version: OpenJDK Runtime Environment (11.0.2+9) (build 11.0.2+9)

# Java VM: OpenJDK 64-Bit Server VM (11.0.2+9, mixed mode, tiered, compressed oops, g1 gc, bsd-amd64)

# Problematic frame:

# C  [CoreFoundation+0x20ceb]  CFArrayGetCount+0x6

...

---------------  S U M M A R Y ------------

Command Line: [...] Downloads/Tales Of Androgyny Mac.app/Contents/Resources/TalesOfAndrogyny.jar

Host: Macmini8,1 x86_64 3200 MHz, 12 cores, 32G, Darwin 21.3.0

Time: Fri Apr  8 17:56:19 2022 CDT elapsed time: 0 seconds (0d 0h 0m 0s)

---------------  T H R E A D  ---------------

Current thread is native thread

Stack: [0x00007ff7b5b46000,0x00007ff7b6346000],  sp=0x00007ff7b6343608,  free space=8181k

Native frames: (J=compiled Java code, A=aot compiled Java code, j=interpreted, Vv=VM code, C=native code)

C  [CoreFoundation+0x20ceb]  CFArrayGetCount+0x6

C  [IOKit+0x425f2]  __IOHIDManagerDeviceApplier+0x2fb

C  [CoreFoundation+0x4abce]  __CFSetApplyFunction_block_invoke+0x12

....[log file very long]...

---------------  S Y S T E M  ---------------

OS:uname:Darwin 21.3.0 Darwin Kernel Version 21.3.0: Wed Jan  5 21:37:58 PST 2022; root:xnu-8019.80.24~20/RELEASE_X86_64 x86_64

rlimit: STACK 8192k, CORE 0k, NPROC 5568, NOFILE 10240, AS infinity, DATA infinity, FSIZE infinity

load average:1.70 2.63 3.60

CPU:total 12 (initial active 12) (6 cores per cpu, 2 threads per core) family 6 model 158 stepping 10, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, avx, avx2, aes, clmul, erms, rtm, 3dnowpref, lzcnt, ht, tsc, tscinvbit, bmi1, bmi2, adx, fma

Memory: 4k page, physical 33554432k(272464k free)

vm_info: OpenJDK 64-Bit Server VM (11.0.2+9) for bsd-amd64 JRE (11.0.2+9), built on Jan 18 2019 08:16:22 by "mach5one" with gcc 4.2.1 Compatible Apple LLVM 9.1.0 (clang-902.0.39.2)

END.

Hi, was wondering if there was a fix for this? It's not letting me launch the most recent application for Windows. Any help would be most appreciated. Thanks.

Platform information

  Game version: 0.3.19.1 Patron-Only

  Java version: 11.0.12

System information

  OS name: Windows 10

  OS version: 10.0

  OS architecture: amd64

Stack trace: 

com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:472)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:415)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:401)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:113)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)

---------- Autosave ----------

Autosaving loading failed due to: 

com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:472)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:415)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:401)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:113)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)

Is there any way to get an arm android version. Im getting a failed to install error with plenty of space avalible. I usually only get this error when the apk is created for x86 androids since i have an arm android.

the NPC's in the game in battle are invisible can you fix this please as it really does mess with the outcome of the battle. The old vertion did not have this issue.

(2 edits) (+1)

 I have a problem wen i open "Option" and close game was crushed

Stack trace: 

com.badlogic.gdx.utils.GdxRuntimeException: Error writing preferences: .prefs/tales-of-androgyny-preferences

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences.flush(Lwjgl3Preferences.java:181)

at com.majalis.screens.OptionScreen.saveAndExit(OptionScreen.java:744)

at com.majalis.screens.OptionScreen$1.clicked(OptionScreen.java:167)

at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)

at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)

at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)

at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)

at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)

at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error writing file: .prefs\tales-of-androgyny-preferences (External)

at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:302)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences.flush(Lwjgl3Preferences.java:178)

What i mast do ?

In version 0.3.19.2: Urka skin wasn't visible for some time in her first encounter.

I encountered Red Slime, after that I encountered normal One, and it started from a few phrases of scene that happens when you choose smooch bottom. With artwork visible. Then it continued as normal encounter.

And sometimes I keep getting Dignity and Purity losses when I didn't have any bottom action. It doesn't happen that often, but it did happen to me more than once, for example when I encountered Centaur or Harpy, and I should've kept everything okay.

(1 edit)

Options menu is bugged on the Android version. The changes you make won't save after exiting it.

Running version 0.3.19.5

Developer

Yep, we've got it fixed for the next weekly, thanks!

Idk if you already noticed those things, but on my Android (and probably on weaker devices in general as I know) some unplayable places appeared and continue existing.

1) Warlock can't be fought without a crash. Started from 0.3.12, 0.3.19 didn't change.

2) Fire Elemental, the battle crashes since 0.3.12, actual build still has it.

3) Dark Knight somehow fixed now, she can be fought. Sometimes still would crash.

4) Goblin and Harpy will crash every now and then. It's playable.

4) Pageant Grounds never were playable, crashes, I'm sure I'm not alone in it.

5) Demon King in recent versions can't be fought, crashes when starting an encounter. It was unstable before but okay.

6) Finally the two important places, Silajam Inn and Town Square, are unplayable since 0.3.12, they always crash.

There are many recurring minor bags, too, like goblin male giving you +1 +1 experience, meaning two. When touching Friendly Wereslut tail, Kylira affection gets +5 even when he's not present in the team. Sometimes in battle penetration animation in the ring playes, even when there's nothing sexual involved. Happened with Brigand Thief recently I think. 

Developer

I'll take a look at some of that other stuff, but all the crashes are almost certainly just running out of memory - Dark Knight loads visual effects for her spells, Fire Elemental loads fire VFX, Warlock same deal, Goblin and Harpy have multiple animations, Pageant Ground loads a lot of animations for all the characters (which is why it would never load for you).

db link is down.

(1 edit)

This look like bugs or oversights (i didn't find them in the changelog):

When you skip through conversations with either spamming click or the skip button (i think it also happens when "auto" is on), you automatically select succeed on any "checks" (skill, items, etc) that give you the option to pass or fail.

Maybe it's just a design choice, but i usually load back and want to see what happens if you fail the check, and spamming click or the skip button make me go past it. This is not gamebreaking, this is not succeeding when i shouldnt, it just automatically decides and i think it shouldn't happen.


There should be a work around for the player or a limit to the way some enemies grapple you. I haven't progressed that much through the game so i don't know if this is unique to the slime but she is unbeatable in a grapple battle. I have STR 6, END 9 and she outscores me by like 10-15 or more in grapple moves.

I'm all for getting beat in this game, and i find it fitting that a slime is imposible to grapple with, but if she is low on health she won't let you move even if you spam struggle or submit while she uses rest or hold (i literally spam for like a 100 rounds to see if it was an RNG thing). It's weird because she does proggress the grapple at first, but at some point spams rest and hold, forcing a restart no matter what you do.

I think after some turns stucked in the same "grapple phase" maybe make the enemy more pushy, maybe you get a 3rd option to lay both on the ground (so you dont get punished by being winning the fight). Maybe this is unique to the slime because of her overpowering strength and making her "AI" ignore injury in her behaviour through a perk, hability, or something would solve it; whatever the case, don't just end the grapple, at worst give the option to the player to break even if it get's too long.


This is not a bug, but i think the "gallery" (Pervert) would be better if it let you use the arrow keys to move through it. The arrow keys let you move through pages but not in them. If you could put the focus on the inside menus that would make it so the scenes can also be "moved through" and that would be really cool since the are already in order (sort of).

Maybe make the arrows work in the page and if you move out of the page to the right you move to the next one. If you select a character or a scene, make the arrows change focus and move through the scenese.

(When i say "page" i mean the list of characters you encounter, they are sorted in menus that look like pages for how you can "turn" them)


I have no idea how the menus are done, and for some of this things to change maybe you would have to change them or something making them too much work. Outside of the grapple stuff, this aren't problems, just quality of life changes.

(1 edit)

Slime is the only one you can't defeat in grapple. Her entire body is a mass that act like muscle. You can't overpower this thing physically.

The mechanic you want, making the enemy back off after some time they grapple unsuccessfuly with you, already exists in the form of stamina. They won't be able to resist when they get out of breath and they will be forced skipping turns instead.

And choosing Continue in checks while skipping is also intended. Don't use the skip button if you read the dialogue for the first time and you want to choose options. Read them properly. The automatic choice on checks is very useful when you want to skip the encounter which you already read through, successful checks are usually the fastest.

As i mentioned in each part:

The slime grapple is not beatable through the stamina mechanic, you can't overpower her in the rest and hold cicle, try to get her to low hp, and entice her to grapple you. I spammed the struggle button for more than 50 turns without success. When resting she has a grapple strength of 15!!  (i even checked back to make sure, i think she has +15 graple strength base, so when resting she has 0+15)


(i was spamming grapple until my stamina went to 0, each time for like a minute to make sure)


It would be better to not skip it since it's not bothersome to have to click once or twice per interaction.

Maybe you want to see what failing does, or maybe you dont want to spend willpower, maybe you dont want to succeed a charisma check because you want to fight them, etc... If it's not too complicated it would be a good change.

(-1)

Or maybe you don't want to grapple the only enemy from around 30 enemies that cannot be grappled because she's simply more powerful than human. Maybe you should grapple every single enemy besides this one. I wonder...

Maybe i'm giving you too much atention, but if she somehow grapples you in this state because you fall on the ground or whatever, you are forced to restart. The solution to this softlock isn't "just don't get softlocked". This is clearly an oversight and should be looked into, since people don't know this is a thing before it happens, and maybe some other enemies get boosts to combat that may force similar situations and should at least be thought about in case they alsos oftlock the game (it forced me to reset when i first encounter it, and you clearly didn't know this softlock was posible either since you mentioned stamina is a solution to it).

You framed it as if it is my fault, not my choice, to play the game a certain way. The reason this threat even exists is for this scenarios. You saying to avoid the problem is not helpful in a threat about "problems".

(-1)

You wrote a tonne of text Majalis can't be bothered to read just to say you're in softlock, which you should've just said right away.

the automatic skill check pass thingy bothered me too. found how you can work around it kinda tho. if you mash left click on bottom right or left part of screen it won't skip it. however, i found it's best to click left of those buttons for hide and skip and what not, just below the upper edge of text box, on the right; above the white flower. this was you won't click any choices by mistake in case they go down far enough and you won't skip won skill checks. downside is your finger's gonna cramp from mashing left click, lol

I don't know what triggers it, but reloading and quickly moving into an encounter overlaps the music tracks (only noticed it when loading back on the world map and moving to an encounter), and even plays with the game minimized.

i dont know why but when every i try to open the game i get an error message that says "could not open window" is this a know issue??

"BROTHEL-MADAME-GADGETEER-PEEK-CAGE-TINY":  and "BROTHEL-MADAME-GADGETEER-PEEK-CAGE-SMALL": don't play even if I have the cute tiny or small sizes, it just plays "BROTHEL-MADAME-GADGETEER-PEEK-CAGE": 

(+1)

I've got the following issue. I may be limited by my set up so don't worry if you can't fix it. 

---------------------------

Error!

---------------------------

Sorry, fatal error - please let Majalis know!

Additionally, trying to write an error report to the following directory failed: C:\Users\Forfu\AppData\Roaming\TalesOfAndrogyny

with the following reason: C:\Users\Forfu\AppData\Roaming\TalesOfAndrogyny\error-20220515-110134.txt (The system cannot find the path specified)

Game version: 0.3.19.0

Error: Couldn't create window

---------------------------

OK   

---------------------------

I'm using an OPPO A16 phone with Android 11. The main memory is 15GB, SD card is 16GB.Every time I enter the second location, I am kicked out of the game.Please do something about it. I cannot use my computer. And the game seems interesting.

Is it normal that some enemies never seem to get oozed? Dark Knight for example, you make her ejaculate, and she just continues fighting wasting no turns.

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