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Go to the light. Procedural generation game, endless world.

A topic by NICHOLAS VESELOV created Sep 07, 2017 Views: 190
Viewing posts 1 to 1
(11 edits)

Go to the light





Your goal is to reach the light. Light, this is a big ray of light that comes from the moon and hits the ground, very far from you. Starting the game first, you will find yourself in a new place. In the game, you play for wolves. You are not alone in this forest, there are many wolves and they need help. The forest is inhabited by terrible entities, from small to very large. These entities hunt for wolves and you need to save wolves from them. The more wolves you save, the closer the light. You do not have weapons and it will be hard to fight the entities. Essences are almost immortal. 

The game will be undemanding, but at the same time,
it will have a lot of details. 

If I collect the right amount, I can realize the opportunity to play multiplayer, a lot of people at the same time. 

Release date: unknown 

Learn More - http://nvjob.pro/go_to_the_light 





NVGEN - procedural generation engine

Large Scale Universe and Floating Point Precision. This is a known problem and this problem is in all engines (Unity, Unreal, etc). My engine procedural generation NVGen, bypasses this problem. 

Virtual coordinates x, z and y are created, according to the maximum distance from the center. All objects are generated in virtual coordinates. All generated objects, their type and their parameters, tied to the virtual coordinates on which they are located. Therefore, for all players, the game world, on the same virtual coordinate, will be the same. This allows you to implement multiplayer.