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Tales of Androgyny

A game about birds, bees, flowers and trees. · By Majalis

Known Issues (and bug reports) Sticky

A topic by Majalis created Sep 03, 2017 Views: 113,266 Replies: 586
This topic is archived. It is unlisted and no new posts can be made.
Viewing posts 280 to 299 of 402 · Next page · Previous page · First page · Last page

Whenever i defeat a goblin be it male or female even when i am wearing a chastity cage the event triggered when you fuck them silly triggers

Game crashed while preloading, first time it happened. I had already played this version (0.2.25.0 public), and it only happened once. Next time there were no issues.

com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: characters/BlondeWerewolfOral.png
    at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:636)
    at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:411)
    at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:423)
    at com.majalis.screens.SplashScreen.render(SplashScreen.java:141)
    at com.badlogic.gdx.Game.render(Game.java:46)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: characters/BlondeWerewolfOral.png
    at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:121)
    at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:90)
    at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:561)
    at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:409)
    ... 5 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: characters/BlondeWerewolfOral.png
    at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)
    at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)
    ... 8 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: characters/BlondeWerewolfOral.png
    at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:144)
    at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
    at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:62)
    at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35)
    at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:70)
    at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:34)
    at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:64)
    at java.util.concurrent.FutureTask.run(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
Caused by: java.io.IOException: Error loading pixmap: decoder init failed for stream
    at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)
    at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:142)
    ... 10 more

hello I just got this game and its crashing a lot after I go from one place to another it give me this error 

Got the Unicorn top scene however the images from said scene don't show in Pervert.
(2 edits)

The recent version v0.2.25.0 can't be downloaded on my android phone. It keeps saying app not installed when I try to open the apk. I use a Galaxy S7 edge.

hey guys. I'm new to the game, but already i cant play. Look at this error, what should I do?

(1 edit)

I don't know what to do with the files how do i run this game....

Sorry if this has been resolved in the past, but I do't feel like combing through 200+ posts.

java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL20.glCreateShader(GL20.java:219)
at com.badlogic.gdx.backends.lwjgl.LwjglGL20.glCreateShader(LwjglGL20.java:201)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.loadShader(ShaderProgram.java:209)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.compileShaders(ShaderProgram.java:188)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.<init>(ShaderProgram.java:171)
at com.badlogic.gdx.graphics.g2d.SpriteBatch.createDefaultShader(SpriteBatch.java:162)
at com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch.<init>(PolygonSpriteBatch.java:142)
at com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch.<init>(PolygonSpriteBatch.java:104)
at com.majalis.talesofandrogyny.TalesOfAndrogyny$1.<init>(TalesOfAndrogyny.java:75)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:75)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)

How the heck do I fix this? Please help!

Deleted 3 years ago

same with an LG K7. gonna restart and try again

had three gb free and still said i didnt have enough space. :/ different error at least lol

Hey, can someone help me out with something? I had this game before, maybe 3 months ago, but accidently deleted it and kinda want it back, lol. However, when I install any of the Window versions it makes a file in my Nexus mod manager and others won't give me a application file, just literally every other file I need. Am I doing something wrong and just being a bit dumb, or is there an actual technical thing going on? Thanks in advance!

hey so I can't install this on my phone every time it says app not installed what am I supposed to do

Hey Majalis team! I'd like to report a soft-lock on the latest version (0.2.26, mobile version). During the Helena and Persephone encounter, it's possible for Helena to get into an endless loop of "do nothing" while in a dominant wrestling position. She used reversal while I was attempting to win via domination, and ended up overpowering my character on an Ironman run. After using rest at least 100 times, this "rest vs do nothing" loop appears permanent, forcing me to abandon this Ironman run entirely. Big fan of your game, just thought you should know!

Is there any way to fix this?

(+1)

I have no idea what I'm doing. XD been trying to figure out how to get it running. I don't know what to do. 

(3 edits)

similar to last month the apk will download and get to the last 75% of the installation bar and then I get told my game didn't install. This is on an android S8.


Edit: Just tried to uninstall and see if that was the issue and it didn't want to update since I missed a few months but no. I tried a fresh install and now I'm stuck without the game completely. Is there anywhere I can download old versions of the game while I wait for a fix? 

Just when't to fight the spider and got a crash don't know if this is right but here is what the file says:

com.badlogic.gdx.utils.GdxRuntimeException: java.lang.OutOfMemoryError: Java heap space
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:636)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:411)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:423)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:435)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:50)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Caused by: java.lang.OutOfMemoryError: Java heap space
at com.badlogic.gdx.utils.JsonReader.startArray(JsonReader.java:691)
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:301)
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:56)
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:76)
at com.esotericsoftware.spine.SkeletonJson.parse(SkeletonJson.java:111)
at com.esotericsoftware.spine.SkeletonJson.readSkeletonData(SkeletonJson.java:122)
at com.majalis.asset.AnimatedActorLoader.getActor(AnimatedActorLoader.java:36)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:26)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:16)
at com.badlogic.gdx.assets.AssetLoadingTask.handleSyncLoader(AssetLoadingTask.java:101)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:88)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:561)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:409)
... 6 more

(3 edits)

Seems like the early brigand encounter has been buggy for the past 3 or so months on android. Always crashes before the scene begins, and basically kills the quick save file, as loading via "Continue" will simply crash the game on the spot from there on. Forcing one to reload a last save, or in the case of any ironman run... start from scratch,

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